Hunter Mark back in Shadowland : Hunter don't want that back!

they need to make so hunters mark increses damage 20% instead 5% so peoples bother to use it same go for camoflage make camoflage increase damage with 20% aswell. marksman needs to be more rewarding for them who bothers to press more bottoms before brust going off .

camoflage + hunters mark + dubbel tap + aimed shot = every time attacking a other player for max brust damage wod make sense and moust rewarding.

what kinda Sniper does not “paint” the target ? ( paiting the target meens infroming the team of the enemyes location ) this whats the fantasy behinde hunters mark is.

Camoflage used to sneak up on enemyes so u can great clean shoot off or get benefits of the elemental of suprice. this needs a damage increase so it feels rewording to do so.

Damage changes on abityes in curret stage of Shadowlands Alpha

Aimed shot damage deals 150% more damage …
Arcine shot damage is increased 25%
Multi shot damage is increased 25%
Repited fire damage increased 10%

So that an unmarked target is only going to get 80% of our damage?

Did you read this thread at all?

When i hear the word hunters mark i am thinking on the old predator movie. Last thing u saw before u die was predator marking u with his lazer aim and BOOM u was dead …

Seen a lot of really awful ideas on these forums over the years but Yae seems to break the record with every new post they make

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i only posted 200+ posts in 2 days now so get used to it.

Absolutely against Hunter’s mark, it should either be something that gets applied from another skill or removed altogether, using a whole GCD to put a mark on an enemy is so stupid and boring.

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Probably going to get shot down very fast for saying this but I actually kind of like the bfa rotation for MM. Not as good as legion but certainly could be worse.

But I imagine the nostalgia howlers will win this one, but we can hope that hunters mark will be removed, even just removing the damage buff.

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Never liked Hunter’s Mark myself. Not in Vanilla, not now (not using it even though i m in the process of switching to MM atm), and probably wont in Shadowlands. But that’s just me.

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Surely that would allow room for potential out play though?
It’s pretty obvious who is going to be focused anyway though. I don’t think that’s a valid reason of concern, honestly.

Applying another buff the healer has to dispell to get to another buff could also be an outplay mechanic.

I think the only area hunter lacks in general is room for personal growth.
The skill ceiling could be raised, which I think hunters park will do.
I enjoy being rewarded for having high upkeep on my debuffs.

I enjoy MM too.
All we need is volley to be baseline for some visual flavor and it would tick all my boxes.
The new Volley in Shadowlands seems to be doing that for me.

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I want Hunter’s Mark back but not the one we currently have.
It should have a cooldown, a limited duration and it should have an interesting and meaningful effect.

Mark without dmg portion to use for pvp and have dps portion as talent for mm

You’ll put it on the focus target or on the boss and that’s it . Like hunter’s do in vanilla bc woltk … don’t loose some gcd for a target who leave 5-10 sec.
And for pvp it’s so great. rogue druide etc gonna cry again + an extra boost on the focus target.
Don’t see the problem …

That right there, is the problem.

Hunter’s Mark, when implemented as a baseline ability, will result in damage tuning for our other abilities to be done with the Hunter’s Mark in mind.

Other abilities will deal less damage by default in order to compensate for the newly added Hunter’s Mark, due to it becoming a baseline ability.
If they removed the boost it gives to damage, our abilities would still deal the same amount of damage as they would with that mark applied to the target, just now, they would do so without the mark.

In short…add that mark in incl the baseline boost it gives to target damage, and any enemy not affected by that mark, results in us dealing lower than normal damage to it/those other targets not affected by the mark.

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i think you look a it in the wrong way …
your damage baseline is your damage. The target with mark you got an extra damage. It’s simple … why think it’s a nerf on the target where the mark is not apply ? Sorry don’t understand this logic.

Blizzard would expect people to put HM as part of their basic rotation, and will balance around that.

Effectively we’d be balanced so that without using HM as part of our rotation we’d only be doing 95% to a target. This would utterly screw us over during AoE and when HM is on cooldown.

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I’m not in blizzard’s brain . But it’s sound very strange that all the dps tuning would be around hunter’s mark. give a spell dps boost but nerf everything else “WTF” . It’s my opinion, will see …

Any baseline ability/effect that boosts damage(in general) dealt to enemy targets affects the general tuning of all other abilities and effects available to you when in a particular spec.

Meaning, Hunter’s Mark will be required for you to deal what you could call normal damage.

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Don’t agree.
If i read well :
Apply Hunter’s Mark to the target, increasing all damage you deal to the marked target by 5%. The target can always be seen and tracked by the Hunter.
Only one Hunter’s Mark can be applied at a time.

that’s all. you got an extra 5% damage on the target with the mark. That’s the deal for loosing one gcd and make you thinking where is my main target for mono- aoe/cleave or pvp.
“The End” for me.

Ok, let’s take another example : Ret’s paladin Retribution passive : when a group member dies, I get 30% dps bonus. Blizzard said : We don’t balance ret around that passive. That’s wrong. In fact, if blizzard doesn’t consider that passive, then ret paladin would obviously be way too during progress. So they sadly have to nerf all ret paladin damages so they are being balanced with that passive in mind.

In the case of Hunter’s mark, bllizzard is going to balance around that, because if they don’t then hunters would bet getting a free 5% DPS increase, at the cost of 1 gcd.

Yes only hunters have to maintain a debuff… Jesus dude, at least make a valid argument.

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