oneshotting any other melee for example
But isnât rogue oneshotting almost every class in game right now and has engage/disengage abilities, stealth, vanish etc, so it means some classes should be avoided in close combat and you should disengage them and let other classes to deal with it?
If rogue opens on hunter - hunter can only do trap (if he have rune) and in most cases he will not do that and just dies. Could rogue oneshot melee hunter in that case and not let hunter kill other melees? Or could mage/ranged hunter kite the melee hunter? Shaman has frost shock, totem, right? Paladin has stun, warrior has charge/harmstring⌠i donât know, guys, how are you playing in PvP, staying and waiting for the death? Iâve seen melee hunters on AB sometimes and they coudnât reach anything.
And donât forget about shadowpriests which kill any hunter in 2 secondsâŚ
you dont need a rune to trap rogue
and what warrior has to do with this kiting? rend hunter to death? it will take 30 minutes, and if charge stun resist, hunter will swing for 50% of warriorâs hp
You can charge OUT of hunter and harmstring him before.
Yes, you need rune to trap the rogue because even with rune you have no time to FD+trap, if you FD it means rogue will notice you gonna make a trap and you put trap IN FRONT of you, rogues do it from behind, remember?
Letâs not speak about âhunter vs warrior 1 vs 1â because theres no balance in this game about 1 vs 1 and never was.
except from the fact that the macro that you wrote doesnât even work.
So, when a warrior in BEST gear possible in the ENTIRE game, backed with healer/dispeller oneshots you - its OP and warriors should suffer in SOD because they were OP in vanilla
but when hunter in blues oneshots plate - it is normal and shouldnt be fixed
hunter were doing this whole vanilla and tbc and were fine, but now it is somehow impossible
Might need some cleaning up but in the general sense you just press one button and stuff happens
You really donât know what you talking about.
Itâs impossible because hunter will die if the proper rogue will open on him. You will be stunlocked for the 100% of your HP. If somehow rogue will gives you 0.05 seconds between stuns - you will have a chance to cast one instance spell like trap and you should do that into rogue by target, not on a place in front of you where rogue will never step. Thatâs why you can do that with rune by occasion and you will not have time for FD+trap.
âhunter were doind this whole vanillaâ jesus, we playing SoD, rogues in SoD on lvl 40 is not a rogue in vanilla on lvl 40 for many reasons.
Just listen to yourself:
hunterâs have a small chance to survive a rogue - its ok.
warrior have a 100500 chances to avoid face-to-face with melee hunters - its not ok. they should be nerfed.
Wat?!
Can warrior survive rogues stunlock? - I tell you - no, but warrior has no ability to oneshot rogue if he somehow fails
so, every melee class now should just run out of hunters and you think it is ok? you are dense
Like, warrior and feral druid coming to claim LM in AB, and one hunter defending - we are like, ok, not worth to try, perfectly balanced class defends flag
You are exaggerating speaking like 100% of melee hunters will 100% oneshot every melee class in game. Itâs a lie and you know it.
Why every ranged hunter should avoid any melee class in 100% occasions and warriors canât avoid melee hunter before they would killed by other classes? Is it somehow violates TOS or what? If you are melee damage dealers you should face and tank every melee class in game in a same time and win? No strategy? No tactic? Juts only because you are melee - you should dominate every melee?
If i can charge from 30 range to 0 instantly and stun the target and deal N damage, itâs not the same if you are must walk this 30 yards by feet and deal N damage. Thatâs why melee classes should be avoid in melee combat even if you are melee. Itâs so stupid we arguing about âwhy warriors canât kill melee huntersâ you should focusing heal ffs, not melee hunters, jesusâŚ
it is not
thats what I am talking about, doesnt matter what I will use, melee hunter, even controlled by a chinese farm bot can kill other melees, because no skill involved in doing absurd amounts of damage
What if melee hunter corpse camps me?
For example, I can understand if mage camps me and I cant beat him because he is good and kites like a god, but he is playing game, using skills and not just unbeatable because he does 500% more damage than me using 2 buttons
i agree with this
Dude, listen, right now we have shadow priests who kills every class in 2 seconds (including hunters), this is not exaggerating, its true and you probably also seen that alot. They canât be killed in a same time cause they have decreased physical damage + shield + heal as a last resort. They donât even need to reach you if you playing melee - they can kill you from afar.
We also have mages who can kill pretty instantly (including hunters). They also donât need to reach you.
Rogues can oneshot alot, wasnt with me because i kinda have some stamina on my items, but probably less armored and healthpulled classes could suffer this alot, iâve seen that with mages for example. And they also donât need to reach you because they have 1 button shadowstep which make Flare, traps, Detect Stealth etc pretty useless.
I donât see the difference between melee hunter and mage in skill, itâs kinda arguable who are just pressing 1 button who pressing 2 who pressing 3, its not that hard to press 1 or 3 button, is shadow word death requires 100 button? or lava lash for 60% hp requires 100 button? is warlock/sp dots requires 100 button to eat 100% of your HP after you even forget you put these dots? Classic WOW is not that hard to play speaking of button pressing, all classes are different, but pretty easy to play, and thereâs no balance 1vs1, so if someone corpse camping you, you have 50% hp at start, you will die against almost everyone who are 100% hp and wait for you.
I was killing balance druid+healerpriest+hunter being a ranged hunter, 3 vs 1. Is it MM hunter so imbalanced (they are not) or prob these 3 who ganked me on 10% hp was just newbies who canât play in proper fight? Itâs a survivorship bias thinking all melee hunterâs are invincible only because youâve seen how 1 hunter killed warrior, and paladin, who have stun, bubble, heal, blessing of freedom, blessing of protection⌠yeah, right.
It sounds like ppl who was crying about hunters in p1 who didnât know hunterâs pet could be killed or controlled, they just want press 1 button and kill the hunter without interruption by the pet, hereâs the same thing, they want to kill every class in game and they donât want to have difficulties with any classes, if you are warrior you want charge + zugzug and kill.
In phase1 i was oneshot a feral druid from a bush, it was aimed shot + chimera shot. It was literally 0.01 second from 100% hp to 0% hp. Should we nerf hunters again or it was just a proc of 2 critical strikes because of the sniper training rune?
Raptor Strike should have back 6 seconds cooldown and that 30% chance to reset its cooldown should be removed and replaced with Mongoose Bite being able to use without dodge with 5 seconds cooldown (dodge still resets its cooldown tho)
Also the 30% damage increase of Raptor Strike damage while wielding two weapons of the same type should be removed.
Btw, why Aspect of the Viper reduces your damage done only by 10% instead of 50% xD
hahahahaha, you pretty much nerfed melee hunter to unplayable. But at least you gave hunters the mongoose bite ability which is 45 dmg every 5 sec
Im confused when anyone said warrior should be punished.
The thing is. The concept is make everything as strong as a fully scaled warrior. So warrior loses the advantage in regards to this situation.
Warriors were always bad in pvp, they just scaled so far above other choices it bandaided the situation.
No. My vision was to make Hunters drop from S++ tier to A tier. You still have plenty of damage from Raptor Strike especially stacked with Flanking Strike damage buff. I was doing elite quests today with melee hunter and on recount my damage was like 50% autoattack, 20% mortal strike and 15% whirlwind while his damage was 68% raptor strike and 20% autoattack. Raptor Strike is just ridiculously strong atm.
Hunters damage isnt that exaggerately high that a nerf of that size would lower them to a A lol
Unless you think frost mage is A tier in pve that is.
Youd reduce them to C tier lol.
And it isnt S++ tier,
In what enviroment are you calling this on lol? In maximum logs warlocks and mages have overtaken hunter in dps.
And a melee one hit will never rank higher then a ranged oneâŚ
Lets see. ATM Raptor Strike has 3 seconds cooldown and high chance on reset on his own. It has 30% extra damage from Lone Wolf. Also it strikes for 100% main hand weapon plus 80 and 75% offhand plus 80 and extra 30% damage increase from wielding two the same type weapon. Adding Flanking Strike another 30% makes raptor strike deal 169% plus 135 main hand weapon damage and 127% plus 135 offhand weapon damage while having passively increased base damage by 30% from lone wolf. These are almost Cataclysm numbers. I almost forgot Savage Strikes which gives raptor strike 20% passively crit chance.
And jn reality, it can hit for like 800-1000 in a game where people hit for 2k. Nice.