I just saw the changes. Copy-pasting from wowhead.
Blizzard
This week’s Beta and PTR builds include some updates for Marksmanship Hunters, notably their generation and spending of Focus, and updates to some of the more problematic talents.
In Battle for Azeroth, Rapid Fire’s focus generation and the Master Marksman talent increase the amount of available Focus you have a by a decent amount, which almost pushes Master Marksman generation away from being necessary at all. Now:
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Aimed Shot Focus Cost increased to 35 (was 30).
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Arcane Shot and Multi-Shot Focus cost increased to 20 (was 15).
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Rapid Fire duration lowered to 2 seconds (was 3 seconds). Total damage dealt by Rapid Fire should be unchanged.
The above changes should cause you to spend a bit more Focus, and passively generate less from Rapid Fire.
Several talent changes are also coming to both prop up some underused talents, and replace others:
Level 15 Row:
Level 25 Row:
- Careful Aim has had the low health benefit removed as it felt redundant with Kill Shot returning. Additionally, the high health threshold has been lowered to 70% (was 80%).
Level 35 Row:
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Redesigned: Steady Focus – Casting Steady Shot twice in a row now increases your haste by 7% for 10 seconds.
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Redesigned: Streamline (Passive) – Rapid Fire damage is increased by 15%, and Rapid Fire now also reduces the cast time of your next Aimed Shot by 30%.
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Chimaera Shot now replaces Arcane Shot
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Chimaera Shot’s cooldown has been removed for Marksmanship Hunters. It has a Focus cost of 20.
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Chimaera Shot should work with everything that Arcane Shot works with, such as Precise Shots, or any Torghast Power, or Legendary effect.
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Chimera Shot no longer causes both the Frost and Nature attack to hit a single target. This is a bug fix.
Level 45 Row
- Lethal Shots proc chance has been increased to 30% (was 20%).
Level 50 Row
- Lock and Load’s proc chance has been increased to 8% (was 5%).
The above talent changes should open up some diversity in talent choices, and Chimaera Shot replacing Arcane shot opens up some alternate 2-target cleave options without increasing your action bar bloat.
Focus cost increase makes some kind of sense since our passive focus regen was increased from 3 to 5, I think. And I liked that the rapid fire channeling duration is 2 seconds instead of 3(exluding our haste) but deals the same damage.
I also liked the new streamline talent, however i dont know how its going to work with trueshot CD, because the aimed shot CD inside our trueshot is already equal or lower than our GCD, so it seems like this talent is more useful outside trueshot CD.
New master marksman talent is fine, 25% crit chance on aimed shot was OP(in my opinion) but I dont like what happened to serpent sting. Serpent sting already deals too low damage. It deals as much dmg as my buffed arcane shot, but it deals this damage in 12 seconds, but now it deals that damage in 18 seconds even. The good side is that its going to interfere less with our rotation with it being 18 secs now and its 10 focus and arcane shot is 20 focus, but I dont think its worth it. I’d suggest increasing its damage and focus cost.
I’d even go as far to say that serpent sting in its current state should be baseline, and we should have a talent to buff it and/or make it aoe.
Careful aim makes sense.
I’m conflicted about chimera shot as it no longer deals fire and frost to a single target. I think I’m going to pick streamline, but it looks okay if people want to pick it, I guess?
Lethal shots, lock n load and steady focus, nice little buffs.