Hunter Tank šŸ›”?

Greeting forum :smile:!

For some who know about the spell and talent of BFA Survival hunter, thereā€™s a good list of spell ( like mastery or pet utility) that can be use for tanking :shield: :axe: .

What did you think about a new specialisation of tank that use trap and pet for tanking, and with the mastery of BFA Survival Hunter :smiley: ?

Personnally i will enjoy it, and you :grin: ?

1 Like

The issue is that current raid design will be a pain to deal with if your pet tank.

Only way imo to make it work would be to mount your pet so that you can still move as usual.

Hunter tank remind me of Lone Druid from DotA.

1 Like

Demon Hunter stealther.

Shamans will hate you for suggesting a hunter tank :joy:

2 Likes

How would a hunter tank work? It just sounds like it wouldnā€™t make much sense.

1 Like

If they add new tank spec to already existing class either make it shaman or lock, easy.

Tbh i think shaman & warlock has a bigger chance of getting a tank spec than you lads

iā€™ve prepared before a suggestion of spec tank hunter about it that iā€™ve never published, but iā€™ll give you a sample of my long documentation but i donā€™t details much here since iā€™ve havenā€™t finished my document ( made in 8.2 ) :

*The main idea of the gameplay is to switch aggro with the pet and you. Keeping the aggro on your pet and if he take too much damage you as hunter gonna take back aggro to allow your pet to survive and giving him time to heal up. Beacause 2 factor is impacted on tanking, it gonna be different than the other tank : in fact the hunter tank gonna be more effective on aggro than the other. Usually a tank have to survive himself and seek to maintain aggro overall. To make the same difficulty for a tank with 1 character than the hunter tank that got 2 character, the hunter not gonna have to care of the aggro between his mate in the group and himself but paying attention on aggro with his pet and himself. *

  •  To survive, the hunter can trust his mastery that is the reverse of the mastery of Survival in Battle for Azeroth : *
    

" While your pet is active , you both regenerate 23,4% of your maximum health every 3 seconds. Also increases your attack power by 30, 8%. ā€œ

*He gonna have to pay attention on that to passively tank and maintain a base defensive while he care of aggro between him and his pet. But that is only passive. *

*To make a dynamism on the survival of the hunter tank he gonna have to care of 2 healing spell : Mending Pet and Healing Pack. This spell gonna be affected by haste and gonna heal a % of the player or the pet . While mending pet gonna be a better healing on time , Healing pack gonna be an instant spell with 2 charge, mending pet gonna be affected by haste like a rejuvenation for the Druid and Healing Pack gonna be affected on the cooldown to recharge ( I estimate a cd around 14 sec for a recharge of 1 healing pack). *
*For more substation. The hunter gonna have to play with his aspect / control and his pet to survive. In the fact for hunter tank I gonna keep Feign death for the hunter and making the spell Play Dead ( a feign death but for his pet ) to drop aggro more easily. *

For the defensive active spell ( like ironfur for the druid tank, or demon spike for the demon hunter etcā€¦) he donā€™t gonna have one, the reason is those spell is to usually reduce a huge incoming of damage or doing mechanic like in Tomb of Sargeras on the Fallen Avatar to hold the mechanic of Desolate :
Ā« inflict physical damage and increases damage taken from Desolate by 50% for 29 sec. This effect stack . Ā»
*So because it stack usually other tank have to use a defensive active spell to take the 2nd stack. But since the player can split the stack between the pet and the hunter it already a defensive spell by himself so that why I think he just need to manage between aspect and his healing. *

Note : Iā€™ve thought first at a spell that can reduce aggro of the hunter or the pet to allow to make sometime both the pet and the hunter for pro player but Iā€™ve more thought that was more easier to drop totally aggro so thereā€™s no risk for a mate in a group to overaggro so when the pet play dead all his aggro is redirected to the hunter and that more safe for the gameplay.

So we say how the hunter can survive the main damage and now we gonna speak how the main gameplay gonna maintains the aggro into his enemies.

*There gonna be 5 main spell to pay attention to : *
2 spell that gonna be in 1 target :
Kill command : that gonna be the spell to damage and charge to the target, generate good aggro for your pet
Raptor strike : that gonna the main 1 target spell for the hunter, generate aggro for the hunter

    • 2 spells that gonna make damage in aoe : *
  •        - Stomp / Screech / Discharge : The main spell for the pet to generate aggro in aoe. Slow enemies by 25% *
    
  •        - Butchery : Deal damage all around the hunter, generating threat to the hunter *
    
  •        - Chakrams : Throw a pair of chakrams at your target, slicing all enemies in the chakramsā€™s path in physical damage. The chakrams will return to the player and damaging again the ennemies.*
    

*These spell is gonna be a core to maintain aggro, but that gonna be helped for more spell like traps or chakrams (actual talent spell of BFA, but gonna get cd of 12 second instead of 20) that gonna make some attack in distance while in the situation of kitting mobs to maintain aggro or in PvP to finish off people running. *
To allow the kitting of the hunter, Aspect the Eagle combine with Charkrams can sustain the aggro for the hunter from afar when your pet can slow enemies.

The hunter gonna have a switch aggro helper too. In fact to switch aggro of a enemies there is two method : You need to overaggro to 120% of the main aggro to retake back the aggro or you are using a spell like taunt to force to retake aggro of the ennemie, the issue is to force instantly a group of target from the hunter to the pet and vis versa, the reason is beacause taunt ( growl pet / challenging roar (hunter tank spell) is a spell that only on 1 target and not on multiple target. To solve that the hunter gonna have a switch spell that gonna redirect 45% of the aggro generated to the hunter or to the pet, and so the hunter can manage the aggro more easily and switch more often on aggro to make benefit of his mastery on himself and his pet. Let us remember hunter tank is a passive defensive and he got only healing for him and his pet, manage aggro to temporise the damage to make healing effective gonna be the core of survival, so donā€™t hesitate to switch aggro between the hunter and the pet too .

Pet AI is sooooooooo horrible, itā€™s impossible to do it.

2 Likes

So basically its 2 tanks being controlled by a single person? It just sounds like it would be more work than the typical tank spec, especially if you have dps players who pull immense amounts of threat.

1 Like

Thatā€™s where people seeking skill can get pleasure in it ^^,

but not really beacause you can have the spell of your pet on your action bar and you can move him with command move ( blizzard tryed it on heroes of the storm with rexxar managing misha, at the start itā€™s hard but after some hour itā€™s natural )

Thereā€™s no skill in pet ai being horrible. For 2 patches my pet couldnā€™t attack the third tentacle on the last boss in SOB, my pet couldnā€™t attack Jainaā€™s wall, my pet still canā€™t attack those big wood things in Arathi warfront etc.

Thatā€™s not because of my ā€œlack of skillā€ or w/e itā€™s because the ai is stupid.

3 Likes

I was mostly thinking about moving the boss around the zone and soaking abilities rather than the on use defensive abilities (which a pet could also have, kinda like kill command but for defensive use)

Itā€™ll be hard to properly move your pet and even if you try to take the aggro on the hunter from what I understood of your post heā€™s not supposed to keep it for long, so it doesnā€™t really solve that issue.

Is your pet an orc by any chance? Huehue.

Jokes aside, I also think it wont work with the pet AI either, especially in pve. And in pvp, people wont attack your pet so you arent really a tank in pvp either.

This is interesting, but then there wouldnt be any pet stuff to do, so how do they stand out? This could be improved upon.

PS: I doubt it will ever happen, but it doesnt stop us from coming up with ideas.

Two ways to do so on the top of my mind :

1/ youā€™d both attack at the same time and still use abilities to empower your pet. Only difference is that youā€™ll control his position at all time.

2/ You have more pets fighting alongside your pet mount, kinda like how BM have two pets at any given time.

Makes sense. There could be both at the same time! You get more hp/dodge/etc while riding your pet, the pet still attacks and benefits from kill command-like abilities. And the additional pets can also attack, do some damage, and also grant different buffs so they are more like situational pets, like totems.

This will give players incentive to kill the pets sometimes in pvp.

yeah and it would become stopidly complicated to get it to work, and how to work arround a pet tank in pvp for example, it would become unkillable and totaly op then, it just would not work, considering a hunter pet already is a pure annoyance for many classes due to the aggro range they have.

no since the hunter have hots only for pets, that mean if pet down too low the hunter have to switch aggro to himself , and if the pet diesā€¦ well hunter gonna be like a druid without bear form

The hunter is the tank who uses beasts as utilities to give effects/mitigation etc. I.E youā€™re active mitigation could be ā€˜you call an insert tanky boi here to aid you. This increases your armour by X for Yā€™