Hunters need entire Rune Rework, not just buffs

Oh absolutely, I said this in P1 about P2 before we even knew anything about its runes that it is a bad idea to say that X rune will be fine because a potential Y rune could fix it.

However, as someone who has played a few other classes to 40 you might be thinking the grass is greener on the other side. Kitty and bear got extremely boring runes for both P1 and P2. Warriors are complaining a lot about their runes being boring and uninspired. Rogues are apparently also railroaded into a certain selection of runes, especially with Mutilate basically making the others obsolete (Lion) and speaking as a warlock tank for phase 2 our runes are complete and utter dog and Affliction basically got screwed throughout SoD with the exception of Haunt and Demonology, lol, what Demonology runes?

Some classes got some great stuff. Mages got fun runes, shamans too and both are very powerful. Balance druids got super powerful but their rune selection is linear. Destruction warlocks got tons of fun stuff to play around with. But a lot of other classes has either boring specs or dead specs because of how badly designed and tuned the runes are.

With that said, Hunters rune selection is STILL the worst out of all of them.

[edit]

Also, I argued in P1 about combat traps being a class quest and Trap Launcher only allowing the ability to place them whereever you want to + separate cooldowns for frost and fire. I still find it ridiculous that unless we go Trap Launcher that we canā€™t use traps in combat. I guess on the bright side there is literally nothing else to pick on Boots so I guess Trap launcher is the only thing to pick meaning combat traps, but stillā€¦

As a Hunter.
We donā€™t need more MM DMG, or PET DMG, nerf BM donā€™t care.
We need more defensives, Disengage and Deterrence rework, PLEASE.
Mages are getting even more mobility with blink rune.
Rogue have shadow step, which can remove root from trap.
Warrior can charge in combat and intervene, and can also remove roots from traps.
Shadow priest put 2 dot on you and you are gg without healer, how do you counter that?
Shamans have sort of freedom also.
Please rework DISENGAGE itā€™s useless.

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  • Add HARPOON to melee Hunter to leap towards target, and Disengage for ranged hunter to leap backwards as it is in WOTLK.
    You can make them on same slot so you can choose only one.

Someone ask Aggrend about stable slots on Twitter. I think he silenced me after asking a couple of times :')

Hello AGAIN Bllizardā€¦

so there is some datamining from P3 and what IS NOT there? LION as a QOL ability!

So it is going to REMAIN a chest rune for another phase? Are you NUTS?!

FIX IT already.

ā€œTHANKā€ YOU

I disagree

On a positive note however, Blizzard appears to have listened when it comes to Sniper Training.

Itā€™s uhā€¦ Better. I still donā€™t see why Mages get 15% crit chance without having to do anything when Hunters have to stand still for 3 seconds but oh well. better than nothing.

Also there is a new rune that could potentially make Kill Commandā€¦ Less bad?

Also also, while Serpent Spread might be a trash rune holy moly is the kitty kat rune for shred causing Rip to gain an additional tick of bleed damage worse. At least Serpent Spread does 6 ticks of damage!

tbhā€¦ Master Marksman should be a LEG runeā€¦ that would boost ranged hunter regarding leg runes jsut about right

The root of the issue is Heart of the Lion. Remove it as a rune and make it a book without the extra personal stats so that the chest slot is finally be free from its tyranny.

that is correct. For a CHEST RUNEā€¦ but for a leg rune, there is noting really good for ranged hunters.
And in generalā€¦ RUNE system is terrible mess without any concept.

Chest - should be spec oriented rune - enhancing its potential
likeā€¦ Beast Mastery, Lone Wolf, Melee Specialization

Legs - defensive CD rune
Improved deterence, Aspect of Turtle, FD gives you dmg reduction for 5sā€¦

Gloves - DMG oriented rune
Chimera, Explosive, Carve, Kill Command (TBC) ā€¦

Belt - passive ability rune
Master Marksman, Expose Weakness, Serpent Spread, etc

Boots - movement or utility rune
Disengage, Trap Launcher, etc

but we can hope for SoD 2.0 when i am 60y

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Well, Iā€™m not maining my Hunter anymore and will level HER later as an alt. Howā€™s the new runes working out? How many of you have TnT slotted?

Playing as a MM it feels like a troll. Disengage WOTLK version wouldā€™ve been better. LnL is extremly good tho, and the only thing keeping hunters valid in PvP and PvE.

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According to recent DPS charts it seems like MM is getting up there again.
You think that makes the rune design ok Blizzard?
Youā€™re wrong. You still need to rework the stupid runes.
Weā€™re 2 phases and 2 weeks in soon and you still havenā€™t done the most basic beach design changes necessary.
Youā€™ve shown with ferals that you CAN move runes around. So stop being lazy and MOVE them.

Can I just add, weā€™re in a horrendous state in PvP.

We have no real defensive cooldowns and the Trinket buff has hit Hunters harder than most classes, once trap gets trinketed were dead, almost every time.

Every single class has some form of superior survivability or gap closer, and a lot of classes now have the same range as hunters.

So we cant kite, we cant out dmg, we cant self heal, we cant dispel and we cant reliably CC.

I donā€™t know what my current point in PvP is anymore, most of the time I feel like a support class, helping other players do better in BGs, which is fine, but I need to have some semblance of survivability in the open world.

Even classes that traditionally lost to hunters like rogues, are just demolishing us now.

Unless I find someone in the wild at 40+ yards, it feels like such a ridiculously difficult, uphill battle to win any PvP encounter. Compared to my alts, where I can mostly just spam random WOTLK Runes at my enemies to win.

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The Mongoose Bite is starting to feel like a meme at this point, we now have 3 runes that give buffs to this ability, and yet for some reason they keep sidestepping the actual issues with the base ability.

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So I just read this and while I know that the devs donā€™t read these forums I might as well bring it back up, I know you wanted concise but I donā€™t care about your concise because Hunter runes cannot be fixed with ā€œconciseā€.

My thread still stands.

You wanna start actually working on fixing things? Then get to it.

Letā€™s try concise though:

THE PROBLEM: Bad rune placement.
THE SOLUTION: Move BM to Chest, Cobra Strikes to Legs and Kill Command to Gloves. You could move Lacerate around for droods, there is no argument anymore for why you canā€™t move these around. MOVE THEM.

THE PROBLEM: Lion invalidates other runes
THE SOLUTION: Remove Lion as a rune, remove 10% additional stats from Hunter and make it a skill book. Need a new rune? Cool, give us a rune that allows our pets to be interacted with and petted by other players. Just rip the animations from retail.

THE PROBLEM: Serpent Spreadā€™s damage is abysmal as Sting doesnā€™t scale well.
THE SOLUTION: Rename it to Sting Spread and make all stings (even wyvern) shoot 3 projectiles but all stings now have a 3 sec CD (apart from wyvernā€™s longer CD).

THE PROBLEM: Invigoration is invalidated by Viper Aspect.
THE SOLUTON: The rune now heals and refund mana/focus to you or your pet when either critically hits. (you crit, pet heals. Pet crits, you heal)

THE PROBLEM: Explosive Shotā€™s damage is abysmal, still.
THE SOLUTION: The solution is not more damage, but a debuff applied to all targets hit called Shellshock. 30% chance proc for each explosive tick. Shellshock is a daze for 50%. If 2 Shellshock are applied to a target then it turns into a stun.

THE PROBLEM: Carve is useless.
THE SOLUTION: Remove it and replace it with backwards launching Disengage and Harpoon.

THE PROBLEM: Steady Shot, it exists.
THE SOLUTION: Make it not exist anymore. Or alternatively make it regenerate focus for the pet.

U agree about Flanking Strike is ok but not agree about Lone wolf for Marksman dude u just trolling here ā€¦ :joy:

Almost all runes r spells from retail wow and Lone Wolf is one of them which mm use it, they dont take pet at all.

Iā€™ve already gone over it somewhere in this thread, if you care about my view on it you have a long read ahead of you.

There is no discussion about it at all . Classic is just bad design of most classes and specs overall and giving some runes lets say it kinda helps in some situations. Marksman was never hunter at first place when it comes about design in game is more archer. All his talents r around boosting weapon dmg and pure att power -crit no mention over pet.

Only who truly benefits from pets r Bm hunters since their all talents r based on pet dmg. Having pet while u questing is nice in open world but if is there option for hunter that dont need to have pet in raids as lets say marksman who really should not be needed to have then let them. Only what I see very wrong here is that Lone Wolf and Lion share same chest spot for rune.

Hunters donā€™t need buffs, theyā€™re the top DPS class and by and large the easiest to play.