Bunch of threads about Hunters again, lovely to see.
However, it is time to whine about the runes YET AGAIN, as Blizzard appears to be completely inept at taking feedback to their live PTR as to what needs alteration so here we go again!
The runes are crap, either in design, allocation and/or synergy.
CHEST
- Lion should not be a rune, remove the 10% bonus to Hunter and make it a skill book. [EDIT: one of the most common complaints form Hunters is how this rune overshadows all the other runes, no one likes being forced to pick one rune because it invalidates all other runes. In a group setting unless you have two Hunterâs you not picking this rune affects not only you but the entire group. If it is mandatory for group buff then it should not be a âchoiceâ to make, it should just be something we can bring to the table.]
- Master Marksmanâs mana cost reduction is pretty meaningless now that youâve added in Viper Aspect, it trivializes any mana issue the Hunter may have. I have no idea what to add to this rune but it needs a rework since you made half of it useless with Viper Aspect
- Lone Wolf should be removed. I donât care anymore. Hunters come with Pets, thatâs final. This is a stupid rune that doesnât belong in a classic environment and Iâm tired of thinking of ways of trying to fix it. [EDIT: Let me clarify this one, part of the problem is that you transfer the damage the pet would do over to you but you donât get any of the utility/functionality of a pet, essentially making you âlessâ of a class.] [EDIT: Iâve started to realize how this rune can still be useful for people and I do not think it should be removed, however I do still think that it needs something additional to it to make up for the lack of pet utility]
- Cobra Strikes should be moved to Boots Slot (more on this later) [EDIT: I forgot to mention that it should also proc from any critical strike so melee can also use this, not just ranged]
LEGS
- Kill Command needs a complete rework. I have 2 ideas. One is that you turn it into the Hunter equivalent of Living Flame, the petâs attacks now cleave all nearby targets for 100% damage for however long Living Flame is active. That gives BM hunters an AOE ability. The other is to just turn it into an execute ability. You can click it and force the pet to instantly attack the target for 120% normal damage, if the target is at 20% health or lower then the attack does twice the damage and has a 10% increased crit chance. 10sec CD. [EDIT: Alternatively, the simplest fix that requires the least amount of rework is simply this: Reduce the CD to 20 or perhaps even 15 seconds]
- Sniper Training needs to be changed. 1 second standing still = 2% crit chance. Thereâs so much moving around in Gnomeregan that this rune has been made pointless. The âsniperâ class fantasy does not fit into your raid design and we should not be punished for that. [EDIT: Actually, yknow what, I just thought about something when it comes to this⊠Why do Mages get a rune that just gives them 15% crit chance? Why do Warlocks get a rune that gives them AND their pet 10% crit chance? Yknow what Sniper Training does? 10% crit chance, for the Hunters SHOT ABILITIES. Nothing else. And you have to stand still for 6 seconds. After thinking about this huge disparity Iâve change my mind. Hunters should get 20% crit chance for standing still for 3 seconds or we should just get 15% all the time and not have to stand still at all. Warlock and Mages do not need to stand still for 6 seconds for their crits to take hold and their crit chance goes for all their abilities and for Warlocks with the upcoming dot crits rune in P3 that will likely also be affected by this.]
- Serpent Spread, change it to Sting Spread, all stings (yes wyvern too) now fires off 3 full stings, all stings also gain 20% to their effects. [EDIT: Remove the 20% to their effects and make all stings able to crit instead. Serpent and viperâs crit will be to their periodic ticks and do twice the effect and scorpidâs will reduce STR and AGI by an additional 50% if it crits. Chimera Shot will be unaffected by any crit and treat the target as normal. Wyvern do not get any benefit from this as it might make it hyper powerful.]
- Flanking Strike is fine now that we got Melee Specialist I suppose.
GLOVES
- Beast Mastery, I have no idea if people are still getting dunked on by homing missile pets but if thatâs no longer the case then it is time you removed the nerf you gave this rune. Either way it should be moved to Chest slot and take Lionâs place.
- Explosive Shot should benefit from all trap talents. [EDIT: I forgot to mention that with this change it should probably have a 10 or even 15 second CD as it is an instant attack that can immobilize people 3 times over, however it should not share CD with Explosive Trap. Alternatively, I think that Explosive Shot should give a debuff called Shellshock that is essentially a daze debuff where all attacks, casting speed and movement speed are slowed down by 50% and if a target gets this debuff twice then they are stunned for 4 seconds. The chance of each explosive hit would be 30% chance to daze. making this more a crowd control utility ability than a damage focused ability.]
- Chimera Shot is in an ok spot now actually, wouldnât mind getting the 5% damage still missing from it but itâs ok in general. However, there is a MASSIVE flaw with this rune because of Viper Aspect, and that is Viper proc. Itâs useless. Oh a bit of mana back whoopdidoo. It should silence the target instead.
- Carve should be removed or turn in into a 30sec CD buff that when used makes your next 3 special melee attacks cleave all targets in a cone in front of you for full damage. However, Iâm in favor of just removing it and replacing it with something else. Like proper Disengage and Harpoon.
WAIST
- Expose Weakness is a boring rune, I got nothing else to say about it, it might be good for damage but holy moley is this rune just BORING, replace it. [EDIT: Let me clarify this: I mean this for ALL classes. PERSONALLY I think that simple +damage runes are insanely boring, yes this is a proc that you need to crit for it to happen but even so it is just so DULL, someone below mentioned that it could instead be a proc for Aimed Shot to be an instant cast, thatâd be more interesting than just +damage]
- Melee Specialist is getting moved to Chest and replaces Cobra Strikesâ spot. (Melee Specialist, Beast Mastery and Master Marksman are clearly the core runes for their respective specs, they should not be on different rune slots, they should be on the same slot. I donât care what is phase 1 and phase 2, I care about the synergy.)
- Steady Shot, itâs such a trash ability. I hate it, I have always hated it. Thereâs never been a point where Iâve been glad that golly gee I get a button to press for the sake of pressing it. However⊠I figured out a very simple way to make this one useful⊠Beast Mastery! What? yes! In retail a talent for Steady Shot gives YOU focus. But we donât have Focus in Classic, but our pet⊠Our pet does. So make Steady Shot give 10 Focus to the pet and critical gives it twicefold, allowing it to use its abilities more often. [EDIT: Even if we disregard my PERSONAL SUBJECTIVE bias against this ability, the ability in itself is either just a nerf (as it cuts into autoshots) or it is such a minor increase in overall DPS that it just feels like a fluffer ability to keep Hunters pressing something for the sake of it.]
BOOTS
- Trap Launcher is fine. [EDIT: Itâs spell power scaling that is the problem]
- Dual Wield Specialist should be removed. Why? Because melee have two ways of playing, either with 2handed or by dualwielding and you added in a rune that favors only ONE playstyle, that is bad design, period. Replace it with a new melee rune cause this one is objectively trash. Alternatively add in a new rune (4th Boot rune) that is for 2handed.
- Invigoration, yknow how Iâve complained about how Viper Aspect has made certain things irrelevant? Yeah. Invigoration is a dead rune. This is why I think it should be replaced by Cobra Strikes. The only way I can think of to make Invigoration useful is to make pet crits heal itself for 5% health instead of giving the Hunter 5% mana. (if you change it into giving the pet health then move it to Gloves, or move it to Waist and move Steady Shot to Gloves)
So the final result of this would be
CHEST
[OPEN SLOT]
Beast Mastery
Master Marksman
Melee Specialist
LEGS
Kill Command
Sniper Training
Sting Spread
Flanking Strike
GLOVES
[OPEN SLOT]
Chimera Shot
Explosive Shot
Disengage + Harpoon
WAIST
[OPEN SLOT]
[OPEN SLOT]
Steady Shot
BOOTS
[OPEN SLOT]
Trap Launcher
Cobra Strikes
[EDIT: If Iâm deadwrong about Lone Wolf then you can personally place it in Chest if you want to.]
Hey Blizzard, here is an actually interesting rune idea:
Bestial Synergy
Some Pet abilities are now used by both the Hunter and the Pet simultaneously. These include Charge, Cower, Shell Shield and Prowl.
This would allow you to mitigate threat, give you a potential survivability CD, allow you to close the distance if melee AND give Hunters the ability to go stealth which is a completely new playstyle.
Give us runes that actually fit into the experimental nature of SoD and not boring crap like Expose Weakness, Carve and Invigoration.
We can go on and on about how Hunters are lacking in DPS this DPS that but the fundamental problem with Hunters from day 1 was the crap runes and it will continue to be this going forward as a lot of runes are dead weight that no one picks because theyâre trash. We need a rune overhaul before we need a class tuning as class tuning would have to be redone if a rune overhaul was made.