I absolutely hate tier sets >.>

Like… This is the worst part of gearing in general and it creates extremely hostile situations re. loot early in the season… and some cringe later in the season, so to speak.

While I’m usually lucky with tier acquisition it still creates unfun situation where, e.g. u get huge ilvl upgrade in a certain slot but no cata charge is ready… or you can’t get the crafted 2-set because it takes a tier slot :V

  1. People from higher “tiers” of game are spamming lower levels to snatch their precious tier sets to get those silly power spikes early on to “push”. Heck, I’ve sold tier sets I won and needed in early weeks of season for hefty gold to those dodos. But it’s not exactly fun.

  2. While everyone wants to get tier tokens early on, as the season progresses the tier tokens become the unwanted babies of loot - I’m pretty sure you’ve seen raids where people win tier tokens on greed rolls and can’t even vendor them :smiley: At the same time, in the great vault you keep getting “Tier set proc’d items” instead of that mog / trinket you want. When of course you no longer need any and it seems like those tier procs are just bloating your vault choices.

  3. Tier sets are almost always awfully balanced - I’m not even gonna dwell on this but we all roughly recall situations where specific tier sets were broken while others were semi-useless.

  4. And if the nummerical balance isn’t a problem, the playstyle changes often imposed in recent seasons might be quite annoying. Any of you played with fury warrior tier set in DF where you needed a frigging weakaura to track crit level :stuck_out_tongue:

  5. in some seasons tier sets forced specific talent picks - some will say it’s good but also it’s not if you think about it. If TS benefits “glacial spike” there is 0 chance of creating any build that won’t pick glacial which in other seasons happens from time to time. Ironically, in PvP in season with GS bonus some people would just play without tier set bonus because casting GS in arena is kinda meh ;p
    5b) Check very early expansions for their tier sets - they were more generic and less based on talent picks.

  6. We had seasons without tier sets and I know some people cried back then because they couldn’t show their elitism by having early tier set but in general I enjoyed those seasons more as gearing felt less restrictive - even if I had no bis azerite, I had “some” azerite. I didn’t hate it. Same with double legendaries - you could craft and pick them and have bonuses and not like completing 4-set legendaries or whatever.

  7. Something I don’t particularly care about myself that much but something I hear a lot is how tier items have “horrible stats” which is ofc an exaggeration but I can see how it annoys min maxers.

  8. Some tier sets give such good and “fun” bonuses players beg Blizzard to make them permanent so we get more and more “talents” that become mandatory in following seasons.

  9. “Oh you just dont wanna work hard to gear your character” - brah, winning an RNG roll against 10 people isn’t hard work. Also, with tier tokens coming just from raiding people who hate raids or progress slow are even more stuck behind the curve with slow catalyst acquisition and don’t make me start on PvP players who always suffer from losing to people who are good in PvP and get their hands on some tier early on.

  10. once seasons 2 or 3 start, we get into a silly situations where 2-set from new and 2-set from old is occasionally “BiS” until late ilvl power. I had it on my warr, I had it many times on my mage. It happens. Due to my point no. 3) - where Blizzard can’t balance things properly. It doesn’t feel good to use 20 ilvl lower items just because the tier set is somehow so ridiculously good. And it’s always against Blizzard’s general idea that ilvl should in most cases be an upgrade.

  11. They literally had to disable past expac tier sets because if you don’t remember we had occasional shenanigans, like rogues equipping very old 4-sets, using something before pull and switching to keep old bonus before pull… And now you can’t even use those in Timewalking raids ^^

  12. And last but not least, if you are unlucky with tier you will find a moment in the season where you won’t get any invites over that. Even if you managed to get a proper ilvl from your M+/raid drops. The community believes that somehow the power spike of a tier set is everything and somehow it is.

Any solutions?
if removing tier sets is impossible
I’d personally remove 4-set part at least - keep 5 items and just 2-set as max bonus. There is no need for adding more imo. It serves no purpose other than some sort of weird bottle neck of gearing. And frankly, 0,1% and RWF and whatnot are 4-set in a week anyway. So only “casuals, average Joes, andies and unlucky bois” suffer

Make sure tier sets are just generic - they don’t need to be fun and they don’t have to force specific talent picks. Make talents fun and tier sets as just some flat bonuses that you don’t have to play around. We have enough things to track and think about without having occasionally annoying tier bonuses for no reason. Funnily enough, season 2 tier bonuses are more in line with what I’d like than usual but still - “4 set” >.>

Yes, I know certain people will come to dunk on me as usual but think if this part of game is actually this kind of necessary especially when we had times without them.

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It already happened , it was called Azerite Armor

everyone hated it.
Yeah it got better and fixed , later in the same expansion. But it was too little , too late at that point. Shadowlands was about to launch 6 months later.

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The flashbacks, the horror. I take catchup catalyst tier sets over this mess every time.

If i could make a wish - remove tier sets from pvp, add gladiator sets back in.

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As I said in the OP - I liked it more than tier sets and idk why people hated azerite so much really.

Ah right… even more tier sets xD

Azerite was fixed for S2, but we got essences in S3 and corruptions in S4.

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I’m one of the few players who genuinely enjoyed the gearing systems in BFA and Shadowlands at least until tier sets were reintroduced into the game.
Personally, I’m not a fan of tier sets.
BFA was my favorite expansion because every piece of gear that dropped had the potential to be good.
I really enjoyed titanforging and warforging because they gave the game that extra layer of excitement there was always a chance to get an upgrade.
For me, it created a constant incentive to keep running dungeons and engaging with the content.

There’s something about BFA’s design that really resonated with me, but I think it all comes down to what kind of player I am.
I enjoy grindy games like Path of Exile,Diablo,LE,GrimDawn where the gear you get is good, but there’s always something better a carrot on a stick that keeps you chasing it. Killing bosses 200 times for that one drop doesn’t bother me; it’s part of the fun.

Legion and BFA fit my mindset and playstyle perfectly, so I’ll always be a bit biased toward them. :smile:

I’m with you on this I do like the thematic aspect of tier sets, especially when they fit a class’s theme, like a Paladin’s.
But the bonuses? Those I’m not a fan of.

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Just a side note. Corruptions was fun…once they removed the RNG aspect of it.(aka, made them targetable-buyable). Essences…I still remember the dread of the BG spam to get that PvP essence on rog which was bis for many specs(I detest PvP in any shape or form).

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Yeah, it was the most common complaint on forums at that time I remember. A mistake by the devs for sure. I loved essences though - I made a burst build for Ret based around essences for Warmode content that meant I could nuke many players down just in the Ret stun duration time in 1 v 1 combat.

In general, BfA’s gearing system for casuals was better than SL, DF or even TWW - the scaling of all gear in Warmode, the sheer randomness of spiky corruption gear procs, Titanforging making the daily emissary WQs worthwhile, the simpler Benthic gear upgrading system… much fun.

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They also nerfed them when they made them purchasable. I’ve enjoyed initial chaos and mayhem.

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I am for one glad that this abomination is removed.
BIS item drops - oh, Nah. Needs to be at least +15 ilevels titanforged before it becomes an “upgrade”.
RNG is already a controversial thing in the game. With titanforged felt like Blizz was just trolling with “I heard you like RNG so we put RNG atop of RNG so you can RNG while you RNG”.

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I really enjoy tier being back. With the catalyst acquisition is a lot easier. Between that and the KSM/AotC tier token it’s relatively easy to get four set.

Add into the mix that Delves give the chance of tier it’s just so much easier to get into a four set early on, even if it’s not at the highest ilvl.

Titanforging was an abomination that made getting loot feel very unrewarding. I’m glad it’s gone and we now have an upgrade system that everyone has equal access to.

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you know they remove this free token next season right?

No I’ve not seen that but I’ve not read up that much on it.

Can you link that? Or is this connected to it having a kind of dinar/renown system instead?

google " Blizzard Updates Explanation on Catalyst Charges in Season 2" article on wowhead. Basically you will get a free catalyst charge instead which is a huge downgrade from a free hero track or conquest item. As if someone is gonna catalyse champion/veteran gear?

  • Developers’ notes: We feel that the time has come to move on from earning and redeeming class set armor tokens at their vendors for a desired armor variant. Players will now want to find an eligible Veteran-track or higher armor piece to convert at the Catalyst, and these can be acquired from many sources around Undermine.

Ah it’s a trade off. It gives a catalyst charge instead.

That means it’s nerf :smiley:
No more free hero piece day 1

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free? killing last boss hc or getting ksm is far from free LOL

OK sorry it was free for me :smiley:

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it’s not free when you buy boosts on day 1 like you, bro.