I saw many posts about removing key depletion, and I kinda disagree with it. I think the depletion should happen anyways, but with some changes.
The system should recognize if someone is afk or trolling and not punish the key in the first 5 minutes. This can’t work with premades with friends, so it won’t be possible to exploit. Or maybe there can be another solution, but I think key depletion is what makes M+ so interesting.
If you remove key depleting, your high keys will lose their values. For example, when I see a 30+ guy, I know for sure that they are super skilled. I won’t think that they are no-lifer dungeon abusers (maybe they are, but still they are skilled for sure). I will genuinely think that they are skilled. Now if you do not deplete your key, you can spam the same dungeon 10 times a day and get lucky with one and pass it. It kills all the + difficulty values. Dungeons won’t be about speed and skill management, it will be about who has more time to spam those until they reach their goals.
About toxicity, I totally get it, but it’s an online, competitive mode, and it’s not different from any other competitive games modes, like LOL, or CSGO or anything else. Don’t bring FF as an example, that one is an exclusion. Almost all the competitive games have toxic players. I know they are annoying, I know they are terrible, but that’s human nature. Blizzard’s job is not to educate people from 0. We can’t go to their homes and force them high values of social interactions. I hate toxicity myself, and I have been criticizing blizzard for not taking actions against it, but I think that key depletion removal won’t help with this.
Again, key depletion is a crucial part of m+ and removing it will devalue the whole mode. When you are entering the dungeon and starting the timer, you are accepting the challenge and accepting the punishments for losing. That’s why finishing a high key on time feels so satisfying.
The biggest clown I’ve ever encountered was someone who had done a +30 key in the dungeon we were doing, junkyard, on his main. We pulled zul’gamux and the pack he’s in and he thinks the pull is too small and pulls more on us, including a weaponized crawler. It was bolstering and fortified as well. It was going fine until the crawler got bolstered and activated his aoe when blood siphon was happening, it wasn’t healable and we got completely deleted in a few seconds.
Then he calls the tank noob for not wanting to pull more with with zul’gamux on bolstering, especially not a crawler.
I mean, even without depleting that person still needs to time everything below 30 , its not like not timed key will upgrade , it just wont go down . So only difference i see in this there will be less “time lost” when key is not timed by retiming it . Skill stays the same as u still needs to finish those runs on time .
But imo key depleting should stay, its only negative thing left. When u dont time key u still get loot, u dont lose score , and it counts towards weekly . Without it there realy isnt any negative aspect .
Zulgamax is not bolstering, is he? And he is not doing that much on ~20’s.
Just focus the crawler and you are fine. On fortified you also Bloodlust this.
Basically this, when you play with people playing at a much higher level they just expect people to know.
I saw this in PvP with a friend. He was like “why didn’t you just do this, this and that” and i was like “i-i idk i suck” cause to him those are such obvious plays while they are not that obvious to me.
That probably depends on the keylevel. On +20’s everyone survives without any healing both of those mechanics seperately. And especially when you BL it and focus the crawler you got only 1 time his AOE damage.
The crawler alone puts out roughly 11k dps just from the aoe ability even without bolstering. Then the blood siphon adds like 8k on top of that. Then add all the other mobs that are alive in the pull as well and it gets really rough to heal even if not bolstered.
Checking streams, I don’t see any group that pulls those packs together either. See some of them pulling the mobs on the other side of the room with zul’gamux but out of 10 stream vods I’ve watched, exactly 0 are pulling zul’gamux into the crawler.
When everything happens the same time, sounds great for the healer since you can press you big (aoe) cooldown and you’re good. This guy is doing 30’s. So a +22 is a meme-level. Just pull a lot and BL. Use cooldowns and GG.
Not recommanded for people who are pushing +22’s. True.
No, not really. If he had, he would known the kind of damage output that happens when both happen, especially when it’s fortified.
I very much doubt people are doing that pull given what I’ve watched on vods now. I’m checking what they’re doing with zul’gamux on several vods, several different affixes, several different key levels and so far 0 are pulling zul’gamux into a crawler.
When they are pulling zul’gamux pack into another pack, it’s mobs on the northern side of the room, not the crawler pack.
I just don’t understand the real problem. We had several times axx pulled the crawler next to the pack (not the one next to the boss) while doing the patrol-zulgamax pack. And we never wiped there.