The Situation - Horrible key attempts at times
[Link removed - even if it might not be the intention to name and shame, the names are still highlighted]
Edit in case of moderation: No, those players aren’t exclusively at fault here. I am not shaming them for their inexperience. Just that the game doesn’t prevent them from having bad experiences. That’s not what they pay for. That’s not what I pay for.
Tank and I did 65% of the entire dungeons damage. The group died 41 times in that run. It took 59 Minutes and 29 Seconds to finish this instance. 8 Minutes of those the group kept wiping over and over again at the first pack because 2 of 3 DDs never used an interrupt (for the record, I was the one interrupting of the DDs).
I repeat again, it took 59 Minutes and 29 Seconds for this Dungeon. That’s ca. 25 Minutes longer than it should have taken on average.
Sure, we could have left the group, but at 2 AM there aren’t that many groups searching for a specific key, so it was basically make or break. At several moments the Tank and I considered to quit the run, but we always managed to push further.
By the time we reached the 2nd boss (the Storming Boss) we were already at 4 Minutes remaining (remember, the key has like 42 minutes from the start).
And the worst of it all is, this was JUST a +2 key.
The Issue - Players not ready for that activity trying to participate
Look, I know it sucks to get told to come back later when you got better gear and grind some Heroics and M0 first, I myself was there 1-2 weeks ago and it was very annoying. But I really think such players wouldn’t attempt harder content if they would get told beforehand that they aren’t ready yet gear-wise.
And before someone comes in here and say “I’ve been tanking it on 460 ilvl, what you talking about”, oh shut it! There are always a few exceptions and those are never the rule for everyone else.
As I experienced first hand myself, those players need more safeguards so they don’t waste their own and our time with setting up groups for content they aren’t ready for.
It was very quickly clear that both the other DDs weren’t that good at their rotation, with the Warlock later on stabilizing a bit during the boss fights. They also didn’t seem to know the mechanics for the first boss at all.
The Solution - Add proper explanations to the Adventurer Guide - Update Mythic Key Tooltip | Display recommended Item Level on Group names (even if not written by the host)
Every encounter of a Dungeon should have clickable, more detailed explanations. Perhaps even with a video example like Overwatch ability previews work in the character sheets.
All players should see a recommended entry item level for the key they try to do / list up for. The Dungeon Finder has this already when you are too low for heroic dungeons. It literally tells you something like:
- “Current Item Level: [Value] | Required Item Level: [Value]”
Here, proof of it, if you don’t believe me.
https://imgur.com/a/csq0T0D
Add a similar text section to each mythic key that recommends the minimum item level you need to be on the numbers scale, just as Blizzard did for the heroic dungeons.
Alter the text to reflect that. Also, put on group posts a “recommended item level” label, so every player knows that they should be at least that high to participate.
See it like a height check for a Rollercoaster. If you are too small, the seatbelt won’t hold you and you will likely injure yourself. Those safeguards exist for a reason.
Same can be applied to Mythic+. If someone isn’t ready for that content, they should be told that. Not by us players after trying the key but by the game instead before they list up.
Also, the game should have a tutorial point to the Isle tutorial to explain item level and what it means too.
With that being said, rant over. I go to bed now. It’s 4 AM here.