I can forgive almost anything but

i can say i like a lot of things in classic but that u need to stop casting for few moments to get mana regen is really making me angry , im not looking for same mana regen as u do after stoping casting or out of combat but still will be nice to have small amount mana regen whole time instead of out stop casting for it , i will be more happy that i can cast whole time and getting smaller mana regen and that 5 seconds to mana gain is just remove and that high mana regen i only out of combat , and second thing is what is good in limit of number of debufs on 1 target that for me is just problem which was with limitation of hardware/software of old times

tbh really i like that u need to fight with mobs to put effor instead of taking 100 and aoe them like in retail , also no catch up mechanic , world mobs on retail are realy to easy only where i had a realy strugle in retail was in suramar in legion
also bcs of hard mobs u need to team up so that also good

also unbalance is realy bad if u want to play tank u need to play warrion well what about paladin and druid i hate when is talk about buffing then some ppl cryning no also if u play druid druid boomking is like meme spec , even makes me to play boomkin druid to show middle finger to comunity , paladin tank and night elf priest and some other forbidden spec and race/class combos

also that almost everything is possible to sell i like to , but in other hand some meme talents which are not belong there like holy priest “most powerful” talent at the end of tree is also make me why not replace these with something else anyone no one will not even notice that is gone only few trolls which want to joke in build
for me in my eyes classic is more like game where u really need to work with other ppl that u need to respect other ppl around to be respected , where really world content is something different , all these viable specs will not lose anything if ppl get more option only will put into game more flavor and more things to tryout , buffing all bad talents trees will just give more combinations and replacing unplayable talents like that talents where u need to click to get heal from priest or that from war i thing where u was getting healing after receiving crit which can be replaced od buffed a lot

i know that i will get over 9000 hate from a lot of ppl but that is my opinion , also for that layering maybe just bigger world just to use new expansion zones but with classic way,

so my thinking is like replace that 5 sec not cast mana regen to 5 sec out combat , second in combat mana/hp regen , adjusting numbers of debuffs limit i know some dot classes will be needed to be tuned up after like shadow priest , and buffing , and adjusting weak talent with , remove/rework/moving into other place in tree/buffing/and adding few more talents to all maybe even more talents trees that every class get 4/5 specs , and keeping that core which i belive it is core that dungeons are not faceroll that u need be carefull on world when u pull that u cant do alone a lot of time still this is mmorpg not a singleplayer game

well once more a lot of ppl will want to kill me but i will be able to live with and will keep going with my life

It’s not a deal that come in parts. I like X, but i don’t like Y.
Many people appreciate experience as a whole and it won’t change just because you find something annoying or hard or taking too long.

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im not talking about someting what is to hard or to long just what doesnt make a sense , for me casting to burn mana than waiting to get mana back is really nonsense instead of that having whole time % of that and that u need to watch your mana + boss mana , for me retail with to many bad sides and that classic to none of them is pleasing to play , i can understand player got loved game bcs of some thing what i call errors in the game , like 1. 5 sec to not attack to get mana back 2. only 1 tank viable 3. limited amount of debufs , 4, lot of meme specs which just taking space on hdd instead of fixing
all these 4 should not be counted as pros for classic that should be hard cons

Oh it does make sense. Do you know what it’s purpose? - The purpose is for you to spend you gold on water (mana pots in dungeons) sit there doing nothing and DRINK wasting your time and money after two or three mobs you kill.

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about drinking yea i agree with you im wasnt talking to make that than whole time regen should give more mana than that 5 sec of waiting , something like if u need 50 second to waste whole mana and 50 second to gain mana back that your passive regen which lower very low that still makes you to drink after combat just that is reworked not buffed maybe even nerfed a bit if normaly in dungeons u was not oom in midle of fight often

I am not sure i totally understand your ranting but here is how it works: if you are out of mana AFTER you kill the mob - you drink. If you are out of mana BEFORE you kill the mob - you run away or die and go try to kill an easier mob. Rules of the game. Simple.

If you don’t like the fact that you can go out of mana you can roll a class that doesn’t have mana and quickly realise that those classes need to EAT after every mob or two.

This is one of the reasons why people like to party and join forces. Doing things alone is hard.

Not sure how i can best address your question but hope it helped.

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i talking about that u need to stop casting to get mana regen what is point spirit if works only out of combat and 5 seconds of not casting , tbh i really enjoy that caster losses mana in combat but that i need to go to mele auto attack to certain amount of time to get mana instead of that that u have much weaker mana regen whole time but whole time and that at the end if u over did that u need to finish mob with rank 1 spells with mana which u got while i combat and later to drink to get back to full mana , yea good idea is also to avoid caster maybe rogue for example

This is brilliant. Bravo! Haven’t had such good laughs while reading for so long time! Thank You

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You have crap mana regen. That’s it. Deal with it. What’s your problem? I don’t have ANY health regen, i am not crying about it.

Right, quickly roll a Warrior or a Paladin, play it for a few hours then go back to this character and tell me mana regen is the biggest problem in the game.

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who is talking abut crap mana regen im talking about 0 mana regen in the combat untill u go afk fo 5 second and afk aditional 30 second to get full mana bar if i get 1 mana per second whole time instead of 0 in combat i will not complain that casting spells to 0 mana and than going to toilet and after that burn mana again then going to fridge to get a bear , burning new mana bar than getting bread from bread container to table and getting salami from fridge , going back to pc to burn mana , than slicing bread and salami , go to pc to burn mana than put salami to bread , than go burn new mana bar, than get vegetables and sauce from fridge , go to burn mana again than slice vegetables , go to burn once more mana and than put vegetables + sauce into than put other piece of bread come back to pc to burn last mana bar and than eat sandwich while your charter eats to ,
im fine with 0 mana after end of combat but dont like that i need to be 10000 time afk during combat bcs of no mana even if i need to cast rank 1 spell bcs of low mana regen will not me piss of but forcing me to afk will make me rage

Almost every caster has special talents to keep reg mana while casting.

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Cool, good for you. I heard about a game that is like what you’re describing, and let me give you a hint, you already have access to that game! Enjoy :slight_smile:

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i will no worries about that my friend i will make warrior just for sake of you and rogue for sake of lieto

I already told you why it works like this, i don’t get why you keep banging about how EXACTLY this mechanic works. It accomplishes it’s purpose - you need to drink a lot. Does it matter how exactly it happens?

To me the 5 second rule is easily one of the best, if not the best, aspect of Vanilla and TBC compared to all other expansions. It adds so much strategy to the game play because it makes a huge difference if you understand how to optimize it. TBC made it matter even more but it is definitely good in Classic as well.

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I like the current system, it’s all about mana management. In raids, healers takes turn not healing to regain mana, at lvl 20 my priest and a 26 hunter duoed BFD. Letting the pet almost die, before healing up to full and put a renew on, then stop casting until he almost died again to regain mana. That is a fun challenge, wouldn’t be if I had same mana regain all the time. Also it’s why you might want to wand the last 10-20 % of a mob instead of throwing in an extra spell or two, to regain some mana before you pull the next mob.

if that is fun than really , thing what should be called error u are put all glory to that mechanic , and being afk half combat so i can burst all mana and than go afk to get mana back and than burst faster as posible to be able get mana back it is just bullshift

You can get talents, gear and various buffs that allow you to regenerate Mana while casting.

i know how to exploit mechanic of that im not dumb but thing is that im geting bored while watching my autoattacks