I feel like Blizzard dislikes Holy Paladin being a "melee healer"

You could ask the same about Shamans.

Personally I just hope we get more 2 handed int weapons and the silly shield spell is replaced with the one from remix that can be used without a shield. Shields always look so ugly… main reason I rarely played heal paladin.

We will keep getting those because they are actually for Evokers by now. They rely on Melee Intellect weapons for their class.

Because blizzard dont want to give players a choice it seems it is have it their way or dont have it at all from what im seeing but i wont be forced to eat crap.

i just wont buy the expansion if they keep the changes to hammer of wrath and judgement going in to midnight but people are saying they may make changes etc yes i hope so.

Personally I will just drop playing Holy Paladin. If the changes as of right now stay, I will go back to bonking :poop: as a DD.

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They are just bad game developers rather than leave the choice for example crusader strike for hpal crusading strikes for ret not having to lose judgement during avenging wrath and hammer of wrath for ret in base form they just out right remove it that tells me they dont care about the people playing the game.

I think the devs simply are constantly in their teams torn between “what the community wants” and “what we developers want”. Seems to me that some of the newer devs want a dumbed down mobile game. Not a MMORPG with depth.

And with Rebuke now being removed as well, they could remove Shield of the Righteous too and nothing would change. Holy Paladin is already a caster-only. Has nothing to do with melee anymore.

I will gladly take your place then ,we can’t have shortage of holy paladin in. Midnight :joy:

I’m happy that holy is no longer ‘‘ melee’’ like in legion ‘‘class fantasy’’.

Going in the fight as a healer is NOT a thing you would love to.

As a healer you stay behind your team mates and heal. Not go in and try to do damage while enemies focus you.

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That’s literally the point of a Paladin tho. Being brave, fighting enemies head on and inspiring others to great deeds.

Being a passive caster in the rear is entirely anti-ethical to the core idea of a Paladin. That’s what a Priest does.

Why train a Priest in martial arts to become a Paladin if they will keep being just a priest in plate armor?

Eh, I’m sure several heroes in multiple games, including Overwatch (see Moira and Zenyatta) would disagree with the “staying behind your team mates and heal” mentality.

Just to quote a pretty good reddit summary imo:

Holy Paladin is suffering a personality crisis and no one is winning, especially players.

For a long time Holy Paladin was a priest in plate, standing at the range camp hard casting heals. Then it got a rework to bring it more in line with the fantasy of a WarCraft Paladin, putting them in melee, building spenders by attacking foes and spending on instant cast abilities for heals. Instant casts was a decent trade off for having to build by attacking in melee, but it was a very unique playstyle, distinct from Priests. It was very effective in Shadowlands, where it was refined to probably its most effective iteration. HPal was also meta for a LONG time using this playstyle, and many prominent players and streamers helped to boost the popularity of the spec.

Near the end of Shadowlands and into DF, Blizzard reworked Holy Paladins to try and bring back the old caster playstyle, maybe because WoW Classic was becoming popular? We don’t really know why, but it sort of started a cascade of failures that resulted in the semi-large rework midway through Dragonflight.

Unfortunately that rework hasn’t panned out very well, the spec is now bloated, without a unique identity (as it had in Shadowlands), ineffective and, more importantly, not very fun.

Hopefully in War Within we get a rollback to the versions of Hpal we had in Shadowlands and get saved from this identity crisis we’re in now.

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They are called support not healers in overwatch and for a good reason .

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Honestly i would rather love to see holy paladin be what the old disc priest was.

Healing through damage. granted such an abyssmal damage dps wise that it is under the tanks, but it would make a much more fun playstyle, than whatever crippled platecan it is now.

In Wrath it was very clearly supposed to be a melee healer with how Seal/Judgement of Wisdom was designed. I do think the 3 different Judgement spells were clunky and a mistake, but it was still a clear “you are supposed to be hitting the boss in melee range” design philosophy.

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I’m pretty sure “what players want” would still be being torn between ranged/melee hpala healer. Don’t make it like playerbase is united under one opinion :smiley:

My brother in the Light, why do you think OP suggested having 2 builds for melee and ranged enjoyers?

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Tbh I didn’t look at OP :smiley: sowwy :backhand_index_pointing_right: :backhand_index_pointing_left:

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Ha don’t worry about, it happens :smile:

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Far from it tbh that didnt happen until pre patch cata none of the fights from Naxx to ICC would have been built with melee holy pala in thought.

They were the only healers able to last and solo heal general in Ulduar, they were main tank healers and ranged and should have stayed that.

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Maybe not in original Wrath since I didn’t play that, but in Wrath Classic there was a very clear and obvious advantage to being in melee, simply by how much mana sustain you got from Seal of Wisdom. Even if it was literally just auto attacks, there was no reason not to just be hitting the boss (other than on certain fights where you needed to spread like HM Thorim). Also they could heal MT while also doing raid healing thanks to Beacon of Light copying 100% of the healing done. I remember it feeling somewhat like a game of wack a mole with HP bars, which I unironically enjoyed.

Rest my case classic wrath was a joke and they wrecked it.

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Okay, then I’ll say “Wrath Classic” instead of “Wrath” if that makes it better. I still enjoyed the gameplay nonetheless.