No, it doesn’t fix it.
We’re simply too spammy.
No, it doesn’t fix it.
We’re simply too spammy.
Even more than a monk? o.O Yeah, well, I’m for every attempt and change to make the game easier to get into and more inclusive in general
Ironfur is usable every 0.5 seconds, you need to pretty much keep smashing it to not die to physical damage. In big pulls you never run out of rage, so you’re just smashing it.
A lot of Warcraft gamers, myself included, have wanted newer games set in the Warcraft universe for a long time now.
Games that aren’t predatory, that is - so that unfortunately excludes Hearthstone, which asks you to pay outrageous sums of money to collect your cards, only to then undermine that shortly afterwards, and the only way around this is to play until your eyes bleed with pretty much no chance to win and play at least 3 times a day (to get the daily, which is ultra important)
No thanks.
I happen to know that a lot of new Warcraft content was in the works as an add-on pack to StarCraft 2, which is why that game suddenly got this huge patch when Mike Morhaime and the RTS team left that contained all sorts of advanced features that were specifically useful for creating a Warcraft 3-like experience, including infinite heights, larger maps, more players, more colours, built-in water and ships, etc.
Thank you. That is a much clearer statement than your original. So I like your post, but I don’t feel the same as you do on most of your points.
I’m not. Both the world and the basic gameplay - the second by second feeling of pushing the right buttons - hold up very well for me. And the 5- to 15-minute feel of killing 10 bears or zerging through trash to a boss hold up pretty ok too.
I agree. I’m not happy with that. I wouldn’t call it “bored” though - more like “exasperated” or “eye-rolling”.
The devs have an affliction. I remember one of them talking about it. People who go into game development, he said, tend to want change. They want newness.
Now, I personally think the stupidest and wrongest thing a human has ever said is something to the effect of “Change is good”, or “We want change”. There are many, many instances of this, and each one shows a lack of thought that would be remarkable in a plank of wood. Anyone who says somethi8ng like this needs to get a refund on their thermodynamics course - or take one. But this seems to be a common motivating factor for the devs.
I think there is an internal incentive as well. Whever has his idea adopted gets the egoboo of seeing it implemented. And when many of these initiatives fail, everybody forgets about it, and the failure is memory-holed … for an expansion, at least.
No. Definitely not in my case. I can happily squish a spec down to about 5 core abilities and about 5 occasional ones, if I really want to. I will sacrifice some performance, but for classes I’m just running as alts, it doesn’t really matter. And I’m only running around in the world now anyhow, so it really doesn’t matter. I could get finicky about some specs, but I like the option to use a complex but all-out playstyle or a simple but less-powerful one.
I’m definitely not. While I don’t gather with the same motivation and spirit that I did in Cata or Mists, I still find it a relaxing way to spend time in the world.
.
None of that invalidates how you feel, ofc, and I’m a relative newbie of just 12 years. My 12th consecutive year of subscribing to WoW is just coming up. (Y’know, Blizzard really should send us something on our account’s “birthday”.)
That will be an option, for a while at least. Isdy is our resident expert on just enjoying the world, but there clearly are some side-paths to explore. I like pet battles myself. Building a collection and achievements engaged me through the long, long 5.4, and they are still an interest today.
Or maybe split your gaming time between WoW and something else. Even levelling a character in Classic provides a kind of break.
I hope you find a way to get back to enjoying activities as well as the world.
We’ve been doing this since the start of WoW, nothing much has changed apart from the systems n such. We still spam buttons and rotations.
Why are you posting everything with a green background?
Why are you upset about this?
Wat?
10chars
Exactly lol. Why bring it up, I can post how I like.
Mmmmh, yes but no.
I’ll explain; I don’t share your feeling that combat, for example, is boring and such.
I do feel that the content I enjoy doing (that being world content for the most part) simply doesn’t offer enough incentive to keep running; and so yes, I find the gameplay loop boring because it’s simple not worthwhile enough.
By the sounds of it they intend to keep D4 going for a very long time with episodes/patch/expansions.
Oh for sure.
I remember in 2004 just before WoW came out there was this sense that it was going to be “the next big thing”.
Part of the reason was that you could see Blizzard were all-in on the game. It was success or bust. Blizzard had nothing else to fall back on. That was contrary to some of the other MMORPGs that also came out during that time where you got the impression that the companies behind them were only 80% committed. Blizzard were 100% committed to WoW. And that’s the sense you want from Blizzard, because Blizzard’s games aren’t the best out of the gate. They’re like fine wine – they get better with age, because Blizzard just maintains support and development for years and years.
And the rest is history as they say.
And it’s kind of the same vibe with Diablo IV. It has to succeed. Blizzard cannot afford a flop. They don’t have any other new juggernaut games to fall back on. This is the new flagship, and it has to do well. So Blizzard are going to lean into this 100% with as many developers and as much money as it takes.
And from a gamer and consumer and customer point of view that’s awesome. It’s 10x more fun to play a game that the company is heavily investing into, as opposed to a game that they are just milking and supporting with a minimal budget.
You want in on “the next big thing”.
And as far as Blizzard is concerned, this is the next big thing.
What they’re doing with WoW and diablo are textbook cases of milking a franchise. The only reason they can even sell D4 is the name and the massive media hype they’ve bought.
WoW is still trying to cater to a hundred different types of players, which is why nothing ever gets properly fixed. They don’t want to lose any group.
Core systems are rotated every few years, band aids are replaced, promises are made…and then they double back during it’s implementation (professions).
Blizz would rather make an Ok game for 10 million people than a great one for 1. Which makes perfect sense from a corporate pov but it sucks for customers.
Ion’s excuse of “we start building the next exp when the previous launches, and by the time people realize they hate X content, we’ve already hard coded it into the next…” makes sense until you realize they’ve had 20 years to figure out how to make a proper progression or profession system and still failed.
It’s definitely part of the reason. Blizzard has some really powerful IPs and they also do excellent marketing. But to say that’s the only reason is a bit silly. Blizzard makes good games. That’s also part of the reason.
I’m not sure. That’s always been Blizzard’s number 1 core value. To make their games as popular to as many people as possible.
Blizzard don’t make games for the fine connoisseur. They make games for the mass-market. You want fine dining? Go elsewhere, this is McDonald’s.
Which is cool. Especially in a multiplayer setting it’s really cool to play these games that people swarm around. It’s like that with a WoW expansion launch. It’s damn cool to see so many people in the game being super excited, and it’s super thrilling to take part in that excitement.
You don’t play Blizzard games because you want to sit alone in your room and immerse yourself in a niche indie single-player game. Other game companies got you covered there. You play Blizzard games because you want to partake in the swarm of hyped people going nuts about this new big thing.
That’s always been the way Blizzard have sliced their corner of the gaming market. Multiplayer. Mass-market. Big hype.
And they’ve been quite successful with that. And I wouldn’t say it’s been to the detriment of gamers. Blizzard have made a ton of cool video game experiences over the years.
or log in queues/Loading screens…
You don’t play Blizzard games because you want to sit alone in your room and immerse yourself in a niche indie single-player game. Other game companies got you covered there.
Eh.
I’ve pretty much always played diablo games solo or with a friend(s), not really played with strangers.
This isn’t really possible in the same way in diablo 4.
Now, after playing the open beta, played to lvl 21 or something, I don’t really mind seeing people in the world and so on as long as it doesn’t turn into what’s going in WoW - that you have to compete with others to even get kills on quest mobs and so forth. But it’s certainly different from the other diablo games they’ve produced in that you can’t sit in a private game and/or only play with 1 or 2 friends, you see people everywhere.
or log in queues/Loading screens…
Yeah but isn’t that part of the experience?
I mean, some of my most cherished moments with WoW has involved standing in a long line at Gamestop in freezing cold at midnight, waiting to buy the newest expansion and getting home, logging in and seeing a queue, finally getting into the game and being confronted with a huge number of people – complete chaos, massive lag, and everyone going nuts and zooming around like crazy, social media and forums exploding and Blizzard putting out fires like it was the apocalypse.
Those launch experiences are epic to participate in. They’re a giant mess, but what a mess!
If that’s not your cup of tea, then you just wait a day or two and it’s usually just fine.
But I think most people who stay up at midnight and take a day off from school/work because they want in on that initial rush and excitement of storming the game when the doors open appreciate the chaotic part of it for what it is. Massive unpredicted popularity.
Smooth launches mean 4 people turned up for the party. It’s a snoozer!
You want the launches where Blizzard employees tell stories of frantically using hand-held fans bought at Walmart to cool down the servers in a desperate attempt to keep the game up. That’s gaming story that’s cool to be a part of.
If that’s not your cup of tea, then you just wait a day or two and it’s usually just fine.
Two (?) and a half days and counting. yet to get past the loading screen. I’ve even had it come up with a couple of z’s. So no. it most definitely is not… “just fine after a few days”
But what do I know Jito.
I’m a brand new to this new game shennagins… sips coffee
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