The higher the frames per second are, the more fluid the game feels.
I have a widescreen 165 Hz monitor, someone like you might think that’s a waste of money but until you experience gaming at 165 Hz on a widescreen monitor, you won’t truly be able to appreciate how much of a difference it makes.
i still find it a mistake not give ppl the posibillity to use the old Ui if they want to , now i got used to the new Ui but if i could i would go back to the old one and i believe lots of ppl are like me in this matter.
But to be expected given that almost every other change in the past has also not included a toggle option to keep the original. After 18 years we should be used to this.
Personally I prefer the new UI to the old one when playing with the default UI as for me it has all the functionality of the old UI but the ability to move elements around as I see fit and I like the new mini-map.
I have seen lots of people say they don’t like it but other than it being different I have yet to see anyone actually say what is worse with the new UI over the old one. (Not saying there aren’t any out there just that I haven’t seen them).
Mine look pretty normal. It’s basically now the same setup as classic UI. I’m glad they are putting the silver dragons back but I really do wish there was some colour in the buttons below the bag AND for them to make the art in the bag slots more transparent, my poor eyes. I’ll live, though.
More likely players who never used UI addons tbh. There are lots of players all the way uptoo mythic raiding that simply never used UI addons and just used base UI + DBM + WA + DPS meter.
Addons reduce FPS, and if ur pcs lower standards can cause lag. Espically if ur using only something like a dual core processor. Which alot of budget overclocked machines are.
Players who never utilised the UI addons arent rly affected by the fact this UI has become such a issue for these addons to work on
But yes, to say this new UI is great knowing that there are defintly bugs and problems and saying “cant appease all” is a bad argument, the UI shouldnt be bugged and given blizzard has always worked around addon creators defintly shouldnt have made them unfunctional.
The new UI has caused many popular addons to not be fixable.
The UI blizzard provides, has less options and customization then addon set ups players were running.
Which means, blizzard has deleted their addons, to then add a UI giving them less then they orginally had, while ontop of it has several bugs which are affecting gameplay.
Someone who was fully utilising the UI addons has effectively lost. If you were someone who never used additional UI addons then u have likely won.
But we’ve had popular addons have major issues before with changes to the API, plus popular addons completely broken by changes to the API when Blizzard decided they gave too much of an advantage.
Addons come and go and are more to do with the API than the UI as far as I was aware.
FWIW all the addons that I regularly used before the patch are now all working, apart from Fishingbuddy which hadn’t been updated for eons prior to the patch either.
the button glow stuff is just terrible bugged like everything currently. i dont even know why beta and ptr exists. these clowns cannot fix simple things in time.
the glow crap is kinda annoying.
e.g. ele blast will always light up at 60 maelstrom instead of 90 that it costs. that is because earth shock costs 60 amd ele blast replaces earth shock. guess the smart people couldnt figure out why that glowy stuff happens
I like the new moveable UI, it’s not perfect but it’s definitely an improvement on the old one.
It’s human nature to dislike change but if you are finding bugs then do report them in game. It’s not going to be everyone’s cup of tea. I don’t like the new micro bar, in practice I find it hard to click on the right thing when it’s all the same bland colour. I think it looks quite sleek but I’ve opted to use an addon that puts images back in so I’m not wasting time opening the wrong things
There is still quite a list of known issues relating to the new UI
Have to agree. Blizzard, by not raising the standard and customization of their recent UI compared to that of lone addons have instead, again, created a skill gap for new players or any players who aren’t aware of addons vs players who do know. Those uninformed players will always be at a disadvantage or handicapped in terms of skill. So how does Blizzard expect players to increase their skill if they don’t have the tools to do so? Basic stuff
This is how I see it:
Blizzard UI = Honda civic dashboard
With addons = F1 dashboard
I have already reverted back to addons such as bartender, WA, Zpearl (ikr?haha) etc. GJ blizzard
Unpopular opinion but I like it because it gives me something like Dominos without having to go through setting it up on every new alt. I have two profiles with a saved keybind set for PC and laptop and as soon as I make an alt for example, I am good to go after two clicks. I used ElvUI for years but I absolutely hated it because of the bloat. I don’t need every single UI element to get converted to that eyesore of ElvUI. I mean, I’m glad that the pain of manually turning off nameplates, bags, maps etc. is finally over (default created profiles don’t save you from turning elements off or installing it for the first time, or when something happens or it gets updated).
That being said, there are bugs. The snapping could be better, there should be a pixel by pixel adjustment, player and target portraits are not the same, icons and macro text are bad quality, some elements are not movable and so on. But at least I use it now and it made my game a bit smoother now that I turned off some of the bloat add-ons.
Blizzard should add a function that lets you share a layout with a simple link, similar to how you can generate a Recruit a Friend link. The generated link could have the word “layout” where the word “recruit” is listed and let the game handle the import of the other person’s layout, with an added “Preview New Layout” (in case someone does something stupid) and then a Yes or No for taking it. It would make sharing successful layouts much easier.
I agree with others. It lacks in features. I hope for an update to make it better. One being the ability to choose where on the window you open the combined bag. Left, right or middle as well top, center and bottom as options. As well as how many rows you’d want per line, prioritised sorting (such as alphabetically, by rarity and a few other stuff).
Also, Blizzard. Create a “Heartstone Tool Bar” where the hearthstones goes (instead of keeping it in the bag (to work like how the old key bag had worked when that was a thing still).
Also, some of the items work as profession tools. I can confirm that if you’re a Jewelcrafter your Jewelcrafting Box can be put in the Jewelcrafting UI (top right). Makes an extra space for you in your bag.
My problem really is that I don’t see the big changes. I mean other than some extra action bars and moving a couple of frames a little bit it doesn’t actually change anything.
For me, if they wanted to do some useful spring cleaning, they should’ve focused on the panels. But not only did they not focus on the panels, they made the problems even worse.
The panels are HUGE, bloated, contain many copies of the same information. They all look and feel completely different. Some have multiple layers of tabs and the tabs look and behave differently, none have the same size, the talent panel is unnecessarily huge - it could be less than half the size easily without losing overview. Some panels fade when moving for being huge, others do not.
They seriously should just sit down and ask themselves how they can simplify these blasted panels. It’s ridiculous. I did not need scuffed MoveAnything - I can just use MoveAnything.
And even for the core UI they just didn’t solve any of the core problems. Irrelevant world event “buffs” are still clogging up the buffs display and trying to hide them hides more than it should like dispellable class buffs. We still have no diminishing returns display. Procs don’t show up half the time, procs and their build-ups have the same icons and even names, no sound effects, screen is filling up with irrelevant sounds. Seriously in an arena game last night all I could hear was a pet roaring and it drowned out everything else. Craptastic sound design.
It’s an absolute disastrous mess. >_> And some of it isn’t even fixable. D:
The human brain can register roughly 70 impressions per second. If we really stretch it to 100 because back then my CRT monitor seemed to flicker less at 100 than at 70, even though that is totally an issue with the technology, it would still mean you are running electric heating with the rest. (Although in winter the heat energy is not lost, hah.)
Although, sadly and predictably, a new performance wastefulness madness was introduced with that new vsync mode where you just run at many frames as you can and avoid tearing through excess frame discarding.
BTW, 165 Hz monitor sounds a lot like TN panel, because otherwise you couldn’t serve that with proper response. TN panels have awful color representation and a relatively narrow FOV.