I have an issue with DF's crafting changes

are those raid drops materials bind on pickup?
If yes, it is the usual problem.
If the raid materials can be sold/traded, then it is not that bad. It could encourage a better player to player economy

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Its a compromise you still get paid for you effort. Otherwise go into the raids and get the mats if that is what you after.

My worry is for those that are self sufficient. Are you able to send work orders to your alts to craft for you ?

Can’t you buy the items from raiders though? I don’t see that as a problem unless you want to be 100% self sufficient.

Yeah and that’s been my point with this thread.
I think the crafter is not rewarded good enough for all the effort put into this new system.

I agree that for work orders for non-crafters, they should require the ordering person getting those BoP items themself (otherwise yeah; everybody will just spend gold on reagents and get gear). But I think that for the crafters themselves, they should have a perk where that’s not - or less - needed. Maybe 1-3 items (as in: Equip Unique) you can craft for yourself only, where you don’t need those BoP materials (or can get them in some ‘special, non big 3’ way).

See my above comment. :slight_smile:

If this is the case, fair enough.

this is just another example of blizzards greed for dollars , time they realised with todays players they see through all their scheming to make more profit raiding and mythic + are just for the so called elitist jerks these high level players cause most of blizzards woes with their boosting and cheating its time for blizzard to shut down boosting for good or their golden goose is finished the normal players have had enough of this gold scamming boosting poop

Sounds like we all need to become boosters , problem solved.

Shame I was looking forward to being a meaningful crafter again

This is why I like GW2 crafting so much. You can literally just craft the best gear in the game that is on par with the ones that you can get from raids, fractals (m+) or strikes (ff14 trials). And to craft them you can either go out and gather the materials yourself or just collect gold and buy the materials off the auction house. Simple, easy and everyone can get the best gear regardless of what they do in the game.

yes. i cant understand why devs decided to cretae somethin like gw but suddenly they put their bad flavour inside.
I hope this fool decision will be reverted asap

It could be made so M+ also drops the reagents in the end chest like this:

  • Normal Raid = 2-8 keys
  • Heroic Raid = 9-14 keys
  • Mythic Raid = 15+ keys

Something similar can be done with PvP ratings - this way, you aren’t forced to raid if you don’t want to.

Personally, I’m not fond of the activity on retail because of the many different mechanics I have to react to correctly, on classic because of ML not guaranteeing me a single piece of loot no matter how many bosses I kill (my target can be ninjaed, outrolled by competence, you name it), and overall, because it just takes so much time and my attention span isn’t good.

Same, it can be a different and enjoyable activity to pursue when I’m bored.

If they say so, thank goodness! :pray:

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As I understood it:

Currently to make a legendary it requires a crafter + Soul Ash

In Dragonflight:
Creating a mythic item requires a crafter + Dragon Ash [Mythic]

But in DF you’ll have to go through a seperate AH cutting out the base item part of the process.

It is still a big improvement that the crafters can get involved and increase their skills without doing any farming if it is a commission.

There should be ways to get them in that content as well.
But for non big 3 players that doesn’t help them at all. So Blizzard is just spinning things when they say that they want to see players who do nothing but craft; who identify as crafters. Well… Those ‘crafters’ are nothing more than servants for the ‘big 3 folk’ then. That’s just wrong on several levels.

A big improvement that you can play a servant?
Sorry, I don’t agree that is an improvement.

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Since the beginning of wow, crafters who needed to skill up would even advertise on the trade chat that they are happy to craft for free with the mats of others if it would give them a skill increase. It was a win win situation.

The crafter gets a skill increase so they can start crafting better stuff.
The client gets an item on just the gold or time cost to get the materials for their gear.

In this case DF streamlines this system so that you avoid the time investment of advertising your craft

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Genneraly, Blacksmiths arent known for crafting gear for themselfs. If its a legit way to make money without costing myself insane ammounts, im all for it.

i think they wanna avoid complaints from m+ and raiders. In this way they consider craft materials like high ilvevel gears.
Ppl running m and raids could complain about crafters having mats without effort. Its the same old song.

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I empathize with those of the desire to have the best gear in the game with the potential of professions to be a pathway to that. However, if you’re not prepared to do end game content for the end game reagents, what do you actually NEED end game equivalent profession crafted gear for? Do you NEED endgame crafted gear to do your daily WQs?

I see some people talk about wanting it for Tmog, well, wait until you’re in the next raid tier(s) or even expansion, then either set up a Tmog drop raid group or solo the raid instance for yourself for any necessary reagents. Additionally, any time gated regeant requirements will also likely be removed by this point. However, you might not need to do any of this, as I understand it, the end game reagents will only increase the ilvl to an end game ilvl and therefore will be no difference in appearance to non-end game crafted gear.

As for “feeding” high end elite players etc. If they are providing the end game reagents you’re not really feeding them power because they quite clearly have the ability to compete in end game content, therefore, you would be offering them nothing more than a little convenience.

Professions, to many is a type of content. What is on offer, as it stands, is a vast improvement on what there currently is. You should see, with work orders, a new and fantastic way to immerse yourself in a profession and making end game gear for other players for your betterment and benefit.

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in my case for mog. I consider this choice wrong: but in the end… there will be less ppl crafting this kind of oject so the riaders and M+ players will pay more.

Less crafters: higher prices.

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But, as I understand it, for Tmog, you won’t NEED end game reagents because end game crafted will look exactly the same as the normal versions; end game reagents only increase the ilvl.

yeah true.
but i craft for fun :smiley: