So wait, you get better rewards if you do more challenging content? Oh no! Impossible!
It would be nice if these drops also dropped from high M+ levels, but that’s my only gripe.
So wait, you get better rewards if you do more challenging content? Oh no! Impossible!
It would be nice if these drops also dropped from high M+ levels, but that’s my only gripe.
The fact that you mock it says enough.
Let me guess; you think people who raid should have the best gear that beats everyone in all other content, right? Because that ‘is fair’?
Not doing content, but still getting gear with which you can beat other content. That’s exactly how it is for raiders. And it’s just not right.
You didn’t read the second part of what was said at all, did you? I want these dropping for PVP and M+ as well, but they need to drop at a high M+ level and whatever the equivalent for PVP is.
Getting high end gear to beat up the big bad is the ultimate goal in a a stat based RPG though, is it not?
Unless this is a turning point in WoW where we are to become a miniature society with different societal roles and salaries.
Or do you count minigames like pet battles as an alternative playstyle?
In my book, minigames are not alternative playstyles. At least not in WoW which is overly goal driven.
Raiding, M+ and rated PvP are different paths to reaching the goal of phat lewts. These are alternative playstyles.
while pet battles are definately intended as a minigame within the game, it’s not impossible that someone will play wow for pet battles
honestly if thats the case I’d personally wonder why they don’t just play the pokemon games which it’s based on cause it just has a lot more depth to it mechanically but hey who am I to judge why they pay for their subscription.
I highly doubt these groups of people really care about gear though, cause you never get gear through pet battles. You do get gear through professions though so its not weird to want to have access to the stuff you’re making for others through some way or another.
Honestly for me what would also be a nice solution is that raiding players can offer up the BoP materials as a payment for the work order (like the item costs 10x a specific bop item to craft but the person placing the work order can choose to offer either gold or 1x a bop raid mat) and makes it more of a symbiotic relationship.
I think that’d make actually doing work orders a lot more interesting then just x amount of gold and would give way more incentive to engage with work orders as a crafter.
That would actually be a neat idea. Good thinking
An exchange of services with no gold to pollute it.
As long as the BoP stuff can somehow be obtained by the craftsmen, it will not be another dead end profession expansion
Will this require higher difficulties of raid than LFR?
I thought it’s like
Required items for a weapon
1x mythic raid special item
OR
10 x m+ items with lower quality
OR
100 x world quest items
So everyone get a chance to get the bis gear after some time. If not it will be a 1% playerbase thing again
I just don’t like the idea of trivial content rewarding the same ilvl than hard content. Might aswell remove gear from the game altogether if it’s that irrelevant.
It’s not trivial though. Getting those professions up to the level needed to create the quality that allows you to craft that stuff takes dedication, time and lots of resources.
And besides that; it’s also going to be timegated. Because one of the crafting reagents that most higher end crafts are going to require, will come from a timegated quest that you can only do once per week when it unlocks.
Sorry but that’s just completely silly and hyperbole.
Gear being more easy to get does NOT make it irrelevant. At all.
And as I’ve said before in this thread: I’m not asking for crafters to craft themselves complete BiS sets. Just 1-3 pieces maybe. Without having to step into content that they might not want to do.
Like the TBC Spellfire set, right?
3 gear pieces with lots of grind, resulting in a set good for the first two tiers of TBC raids.
Thing is TBC have 1 raid difficulty. So itemlvl wasnt infalated trough the roof which gave non raiding gear so much needed breathing room.
Also you could afford to make some raiding gear absolote in tbc by proffesion gear becouse players would still raid just from sheer desire to beat raid. This psychological aspect no longer exist in retail becouse raiding can be cleared in easy mods like lfr.
Game is superpoluted when comes to itemlvl and its pretty much impossible to create meaningfull progression outside of instances as reward structure constanly compete for player attention across all difficulty levels.
Not even commenting on gear invalidation from game being seasonal nowdays.
u forgeting 1 importen thing thats is if u gather alot of ressorses it inproves ur gathering skills and quality of the items aswell so if u just run around skinning mobs 100 hrs a week it will be easy to get higest quility of items …
in fact was the only good thing from that game.
yes i have spent like 2000 hrs crafting in new world
so bring it on blizzard …
ive played the first month just by crafting. but after some time i grew tired of the game and it was deinstalled
i got level 60 tru no kill challange all i did was crafting , woodcutting and fishing
so has blizzard started to steal ideas from other games and make them better then orginaly was …
this is someting blizzard is knowed from the past will it save wow from dieing out only time will tell
have also to remeber this is in early alpha stage … i dont juge a uncomplite product …
so the only way to win is not to play ?
Dont go there.
It is alpha, beta will fix it
It is beta, 9.0 will fix it
It is 9.0, 9.1 will fix it
It is 9.1, 9.2 will fix it
It is 9.2, next expansion will fix it.
The alpha is the perfect place to raise a ruckus before the devs get too invested on bad ideas. Alpha is much more of a systems check with beta being more of a stress check in WoW.
People could see the disaster with Azerite armor, Covenants and Torgast from alpha.
That’s trivial content, in the way that you don’t have to prep or min max and every body can actually do it.
It’s just a matter of investing time, which has nothing to do with skill.
Like it used to be…
Which is actually healthy.
Gear being irrelevant like in Legion gave the rise to raider io because gear was no longer a way to determine wether or not a player is able to actually play the game.
That’s pretty much good ol’ crafting we used to have 'till WOD. Nothing more or less.