I love follower dungeons

I’ve just had the best lfg dungeon experience so far doing my first follower dungeon:

-Insta tag as a dps, doesn’t matter what time it is
-No tank that decide to do massive pulls with a novice and/or undergear group, leading to wipe.
-No dps or healer that decide they are tank and pull themselves additional mobs, leading to wipes and chat drama.
-No insults into chat because of big egos.
-No ragequit in the middle of the dungeon.
-I put a marker on the tank without issue. Tried that yesterday on the DH tank, he removed it saying to not do it again. Told him I’m new to the dungeon and I have a hard time following him, he said “and how is that my pb ?”
-A group that actually use interruptions
-No dc or people that decide to afk during the dungeon
-No player that stand into an aoe during the whole duration expecting the healer to sweat for them instead.

I stopped doing dungeon on my tank, just because I couldn’t learn how to tank in a specific dungeon without getting insulted. With the follower dungeons, I won’t have this issue. I just hope that we have the opportunity in future patch to use this to train on the m+ dungeons of the season.

I don’t know if it’s a good or a bad news to have such a better experience playing with npcs but I love this anyways…

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So what you’re saying is, it’s an unrealistic experience and anyone who relies on this to practise for real groups is in for a rude surprise?

Do you want the bots doing all the interrupts for you? Do you think that’ll help people? Sounds like a crutch that’ll make already unprepared people more dependent on others.

The bots can and do stand in AOE, at least in the groups I’ve tried out, whether it’s true if you’re a healer I don’t know. The lovely bot hunter in my last group not only got locked out of the frog gauntlet he got hit by the ice boss AOE you have to hide from.

It needs a bit of playing with, but I like it for the purposes of learning how to be an augmenpotato stress free, I feel sorry for anyone who expects this to replace their group experience though.

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Not so sure about this.

I just tried one for a laugh too but I thought I’d try on my level 67 rogue (who’s leveled 60+ via pet battles) item level 247 (pre-patch gear).

Not played it for a while and not all the talents are set up (must have been changes since I last played it, probably the Human heritage Armour quest line).

I set the tank to lead, first pull was a wipe.

This is good, frankly a rogue played this badly shouldn’t just walk this. I’ll need to redo my talents and maybe actual read a guide or something.
This could be a good tutorial for my lesser played alts. Better than a training dummy in any case.

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I love my rubber doll - no nagging

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Best thing about follower dungeons is you can now try out your new spec and class. Without ruining peoples keys while doing it. :pray:

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You don’t train someone to be a fireman by pushing him inside a burning house in his first day, not sure what you are trying to say here. A tank for example, would want to discover a dungeon and learn a bit more to use his class before jumping with 4 other players. Yes, it’s not exactly the same experience, but you can also reuse a lot of what you learn. Again, I don’t see your point.

Do you want the bots doing all the interrupts for you? Do you think that’ll help people? Sounds like a crutch that’ll make already unprepared people more dependent on others.

Nobody never said that, I don’t know why you bring this. You don’t think it’s possible to have both, your group and you, doing interrupt ? It’s not what you supposed to do in a group ?

I feel sorry for anyone who expects this to replace their group experience though.

Again, I talked about having a good first experience with this mode, finding it useful to train a tank. Nobody talked about it replacing the group dungeons.

Your whole post is putting in my mouth words that are not mine to criticize them. I encourage to read my initial post again.

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Sounds like something good and long forgotten.

If people mostly acting like dumb and broken bots why not to play with actual bots, that acting better. :slight_smile:

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Follower dungeons is a good thing… You get experience in a dungeon doing your class/spec role and you learn from an actual dungeon environment. Way better than what practicing against a training dummy can teach you.

Its at least good enough to give players a grasp of their basics. Before stepping into the furnace with other players. I think this will give us much more m+ players and raiders. Hopefully tanks and healers too in the end.

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The AI followers do this. I was in Ruby Life Pools with them and the shaman kept standing in the very large fire circles.

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Its definitely good to be able to practice tanking with bots, if you don’t have a group of friends or guild who you can do it with, and also get a feel for the dungeon.

Unfortunately if you team up with random people, everyone’s aim in the dungeon are different. Most are just doing it for the xp and want to rush, whilst others doing it for the first time and want to find their feet and enjoy it at a slower pace.

At least with bots you can do it at a slower pace and learn the dungeon without irritating those that have other priorities.

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Oh ? I did the same dungeon and didn’t had the issue. I hope it will be fixed then.

Definitely gonna try healing for the first time! Will I ever become a healer? Probably not but will be fun to try and learn at my own pace :smile:

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I just tried one, the AI of the NPC is underwhelming … i had multiple times where the tank didn’t know what to do and ran back a bit, and then forwards …

if you skip a mob, and pull something, the tank npc does not care, it will pull the 1 mob where you skipped and the NPC’s will focus on the one mob while you solo 2 packs.

Tank tries to position mobs in a weird way at times as well.

Actively pulled a boss into an AoE circle for no reason.

While it might not be designed for people that are super geared that can solo it, i would still expect a bit more from the AI tbh. Some kind of ability to adapt to what the player does.

Edit:
Forgot to add, the threat generation of the tank is wonky as f.
With the dmg it did, there is no way in hell it should be able to hold threat against my monk, but somehow it did, me taunting a boss did nothing.
If this is system is meant to help people get into dungeons, and allow them to learn anything at their own pace, it still needs lots of work.

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Tried halls of infusion on my 400ilvl feral druid. Healer couldn’t handle me pulling 1-2 extra packs, then got herself killed on the frost boss. Couldn’t CR her and we almost wiped.

I guess it’s difficult to script them to handle mechanics because on the bridge in the end the devs just made them immune to the knockback. This is probably how they’ll handle the more complex abilities in the future.

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Hopefully our follower dungeon AI is of the self learning type. It needs to be at least good enough to give us all a run for our money when we run them.

I am enjoying them too. I am quite happy Blizzard added them. I hope they expand to heroic and time walking too. I won’t mind a full LFR follower team.

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The best part is you can bring friends along.

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The follower dungeons are not meant for you. They are great for what they are.

There’s no way it’s based on neural networks (which aren’t real AI anyway). It’s just a ton of IF statements that create a priority system.
The tank is actually pretty cool, even did some los pulls and played it perfectly. The healer on the other hand is boosted.

So, you did a dumb thing and that didn’t went well.
Learn on your mistakes. That bot-dungeons are made specially for it.

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