They didn’t establish a lot at the beginning of the game and have been carried by the loose ends of the WC3 story - After that the quality began zig-zagging hard.
I do love me some intrigue, cold war stuff and even open warfare, while at the same time some heart-wrenching and wholesome moments can make the expansion memorable. When done right.
I never said Warcraft should be GoT. I said GoT was dark and gritty but was popular, therefore the idea that WoW can’t be dark and gritty and popular is stupid, and I also said Warcraft should be Warcraft and that this ain’t Warcraft.
BG3 has a different narrative type, since it focuses more on the characters. Hence you get a deeper interaction with NPC’s and such.
For WoW, the world of Azeroth itself is the ‘main’ character, and the stories unfold around it. With the occasional spotlight for the player character, of course.
That’s also the reason you are never shown as a filler character in CGI’s or better animated in-game cutscenes - It’s not about you. It’s about the world that tells a story. You are just along for the ride, even if you do make a big impact at some points along the way.
We’re not asking for GoT levels of darkness, but please let Warcraft be Warcraft!
There can be balance, but currently the storytelling is too tilted in the kindergarden direction. They need to wake up and realize nobody likes this kind of stuff
This stuff reminds me of the sylvanas story line, when she burned down teldrasil it was something serious and horrible. Wich could have been good for tenseful relations between factions in the future or just plain hostilities. But everyone seems to forgiven then no problem because poor sylvie was just controlled by a robot with no personality and took part of her soul. Instead of her doing it on her own will and owning up to it.
if we are talking in such simple terms maybe, but the thing is wow is very reliant on it’s occuring theme, if it wasn’t there’ll be far less whining about dragonflight direction, GoT is very character driven series and it’s aesthetics is a background and mood setter, while for warcraft it’s aesthetics is ALL. Do these type of fantasy sell well? if we’ll look into market - largest mmorpgs arent dark and gritty, not ffxiv, not gw2, teso maybe but it’s too is brighter and more “polished” with pretty looking mers (BLASPHEMY) compared to single player TES installments.
All i want to say - you can’t just state that if got is dark and gritty then warcraft can be dark and gritty as well, especially when warcraft even at it’s darkest was barely dark, and maybe only gritty.
Also, ffxiv has very dark themes going into story, but it’s very anime, but emet selch for example is brilliantly written and surprisingly sad and dark villain.
Dragonisles is not bad on its whole imo but warcraft in the past did not shy away from racial, factional or personal tensions. But dragonflights story and especially its ending feels too much like it was written by someone who only likes marvel stuff and animes and knows nothing else than that. So generic bad guys and the power of friendship and no regard to how it used to fill
We are 2 expansions away from racial, factional and personal tensions, it’s not like we are starved from it.
I also think that enabling faction conflict again will be a bad taste narrative wise, without proper setup that is, not this spontaneous massive war after legion defeat
when i started to play warcraft 3 in highschool wow was already out i think, so i started playing in tbc. But when i started playing wow this pretty much summed up how the franchise felt: Warcraft III: The Frozen Throne End Credits - YouTube
metallike, now it feels more like some hello kitty song about friendship
they have to tho, its classic warcraft. And last time we had a start of a faction war we crashed our boats and suddenly started holding hands against a bigger evil again. Bfa could have been amazing if they did more of the faction war focussed less on azerite and made it feel more like a worl war
It’s almost like we are holding hands to fight bigger evil again since warcraft 3, and this storyline became obsolete long ago, and by bfa it started to feel like bad repition of same plotpoints again and again, like it’s some badly constructed parody without a punchline
yes, but it was done way better and they only worked together pretty much at the end only and races werent as united back then. not all human kingdoms and orc clans were there for example. the alliance and horde now are just a blanket for tons of races wich all hold hand in hands with their own faction and the others faction. With so many races with different cultures together youd think there would have to be more faction wars than ever because of that
Yes, it worked in wc3 pretty well, and it kinda worked in vanilla because there was no large conflict, there were local skirmishes like orcs fighting for wood supplies and night elves actively fighting against it, it was a pretty much alliance vs horde forced conflict because night elves joined the alliance for game mechanic pvp means, not because it was a very good story decision. And this kind of approach is oll over the wow, forced artficial conflict to justify pvp, sometimes quest stories from alliance and horde pov blatantly contradict each other and have different outcomes for the sake of enforcing faction conflict.
IMO warcraft 3 actually was meant to finish orcs vs humans conflict and make warcraft more about fighting undead and demons, and if warcraft 4 was actually released like they wanted after tbc horde and alliance would be an allies, not ever rival factions.
Subjugation of women to continuous abuse. Yes, that kind of abuse.
Relentless torturous screaming
The undead, and they ain’t pretty
Hatred going back generations
Bloodlust. Oh does it ever feature bloodlust.
People burning alive
Regicide
Slavery
Drugs
So much death you can count it in deaths per minute
Severed hands, heads on pikes
Ethnic cleansing
Blood splatters everywhere
And, of course: WAR, with all its glory and all its horrors.
Warcraft is dark. Well, it was dark, anyway.
It’s Warhammer meets heavy metal with a splash of humour. It was very popular as that - far more so than it is now. Total War: Warhammer was a huge success and it’s basically almost Warcraft without the base building. It’s popular and it’s great - then, and now. Blizzard are making a big mistake going in this direction.
thats the problem for me, there are no skirmishes anymore either despite there being big political reasons to retake land like gilneas, economical ones for resources and just plain old hatred because certainly races commited genocide in tho not so distant past. At the least there should be splinter groups or sub factions wich disagree with all this handholding strongly.
Sure tyrande might have given up on vengeance but that does not mean all night elves should suddenly forgive all their loved ones and important tree being torched.
And goblins should also be stirring up conflicts with their greed.
sadly the state of wh3 total war isnt that great right now