I tried all healer specs to level 30. to test how comfortable and fun it was

Hello, my name is AL, WoW doesn’t have allot of healers and tanks players, and speacily healers.
i wanted to try and test, how all these healers specs feel to 30lv. and i did try every spec.
I hope this post gives some inspiration for some people to make an healer alt for fast que times and less grinding.

DISCLAIMER: CLASSES AND SPECS CHANGE THROUGH LEVELING AND COULD GET EITHER BETTER OR WORSE IN MAX LEVEL, THIS WAS DONE TO GET THE QUICKEST UNDERSTANDING AND FEEL OF THE CLASS OR SPEC, ALL OF THIS IS JUST OPINIONS, SPECULATIONS AND TRIAL OF ERROR. ALSO, THIS IS FROM DUNGEON/ADVENTURE PERSPECTIVE, thank you for reading :slight_smile:

Here is my top Healers from bad to best, in the terms of how the class felt, how fun was it, how easy or stressful it was.
5: Holy paladin : Holy Paladin is basically multi task class if you want every inch out of it, Holy paladin is the definition of BATTLE HEALER, you try keep your team alive while dealing damage, which sounds good! expect forgot the part where i mentioned keeping your team alive, most good burst heals come from Holy power needed abilities which you generate by attacking and healing.
Reason paladin is so low is because lack of consistent burst heals, allot of multi tasking, no heals that heal over time.
But its really good when talking about self survival!

4: Mistweaver Monk : (UPDATE 7.4.2022:) Monk is decent healer, good healing, stable healing but burns mana allot, feels clunky in the start but gets better in level 17, crane kick is your best friend in the right from the Beging, remember to use soothing mist with vivify and enveloping mist to keep your tank in top health, but remember, your mana will also end pretty quickly.
Id say, monk is big improvement from paladin, i still think druid is little bit better but id say monk and druid are pretty close to each other. Monk is better in few things then druid and druid is little bit better then monk in other.

3: Restoration Druid : Druid is pretty fun to play with, you can put healing over time on your friends and allies and you can throw some damage while in the meanwhile your overtime heals do bit of work, also druid is very versatile, You can become more dps focused or more defensive by gaining another spec from the talent tree, you can also shapeshift to gain speed, fly or do anything really, so druid is not bad any anyway but not the best either, while you might have all these possibilties, it doesn’t heal as much as these last two, otherwise, i reccomend druid.

2: Restoration Shaman Rest shaman, was not bad at all, i quite enjoyed playing rest shaman, the healing was good, good damage, good overtime heals, shapeshift movement speed, you get a totem friend who can help little bit with healing, you have feeling that most of the time, things are under the control and you can just focus on the fun of the class and spec experience. I recomend shaman to people who like to focus more then just healing.

1: Priest : i wasn’t expecting priest to be this good, seriously wasn’t, but priest was meant to be a healing class so it makes sense, i mean, priest is the best class for beginner healers specially, i think everybody should try priest at least once, You have good shielding ability, you got good damage dealing, good healing, your mana flow is really good, you can give levitate which is good to jump from high places, and yes, i did make an alt to play
Discipline and Holy seperatly, both feel really good, i probably like discipline more. but, when it comes to healing and not feeling stressed out, its priest.
also, power word shield is op broken on level 10 to 20 when doing dungeons, your tank can pull the whole dungeon and shield absorbs all the mean hits while you can put some cover healing.

Here is the alts. Paladin
https://worldofwarcraft.com/en-gb/character/eu/silvermoon/goldensol
Monk

Druid

Shaman
https://worldofwarcraft.com/en-gb/character/eu/silvermoon/gatitotem
Discipline priest

Holy Priest
https://worldofwarcraft.com/en-gb/character/eu/silvermoon/heydon

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Disc priest is a nightmare to play in keys when you’re with a group that aren’t avoiding damage or interrupting/stunning stuff. Like, legit, it’s the one healer spec that I won’t ever play. I’ve tried it a few times since vanilla and every time I’m like “NOPE, DISC SUCKS TO PLAY UNLESS THE OTHERS ARE PLAYING REALLY WELL”.

Holy paladin as kyrian is pretty chill. I’d never consider venthyr though, it’s the same as disc priest pretty much.

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For monk at level 17 you get soothing mist. You put that on the target - usually the tank and your two major healing spells become instacast. That’s the trick.

I kinda had the same feeling with Paladin.
when i leveled, there we scenarios that felt like, oh no oh no oh no OH NOOOO!
With disc priest, it was like, have a shield, or have some healing, i think in the bigger perspective, holy heals more but feels pretty close to each other.

That’s because paladins kit at lvl 30 suck really bad. They’re awful when lvling.

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and thats the problem, thats why it ended up on the worst.
Most times when i play a class, i play it because i like it, i don’t play it, so its good later, i want it to be good now and even better later.
obviously this doesn’t always happen to specs or classes you enjoy to play but at least when you leveled, it was enjoyable.

yeah i was thinking about giving monk a second chance as there might have been user error on why it felt clunky and underwhelming, so, ill see if i can play bit more mistweaver before thinking about a change.

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MW is likely the easiest to handle in terms of raw healing for M+ and HC raids. Instacasts, hots and essence font are really good :wink:

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I love how holy paladins feel.

Priest close 2nd.

Im pretty dps player.
But i have played also tanks like,
Druid
Dk
Monk
Warrior
And
Paladin.
I think the most brain numingly simple is bear druid.
The definition of simple tanking should be bear druid but, like myself, i love it.

Interesting feedback, thanks for sharing. As a guy who wants to level all classes to 60, I believe I’ll play healer monk instead of DPS. Hopefully it’s chill. The shorter queue times help a lot as well.

When you make a new monk, remember to spam crane kick and touch of death, easy boss clear.
Also, with healer from 1 to 30 takes 5 hours for me. Doing dungeon ques.
So, it would probably take extra 7 hours to 50.

I’m still not sold on the idea that healers have to DPS but apparently I shouldn’t fight it because everyone is going it.

Thanks for the advice, will definitely apply it. :+1:

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Basically in the starting levels of 10 to about 15 to 20, in dungeons your crane kick literally over damages your dps teammates, which means faster dungeon clears, so, while you crane kick, you throw bit of healing. After the lv15 or 20, you stop being aggressive and more in the backlines.

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The other option is that you’re basically just AFKing for large parts of dungeons, doing absolutely nothing.

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Yeah, I get the idea. I don’t want to fall asleep in the dungeons either so DPS + healing it will be.

No, the other option is to allow the party to pull more and get through faster by providing consistent heal and support. Getting distracted spending time and mana on DPS for specs that doesn’t rely on healing through damage is wasting the group’s potential effectiveness.

3 Likes

For that to be possible, the group, especially the tank, has to play pretty good. Most people are nowhere close to good enough to pull that off. You have some tanks going from 100% to dead in +15s in less than a GCD even on 2-3 packs, to then want them to pull more instead of you just dpsing what’s already being pulled… Nah. You’re just setting yourself up for wiping unless you’re playing in a premade and people are calling interrupts/stuns and so on if you pull enough to actually make the healer have to only heal. Most tanks are just going to fall over before you can even heal them in such pulls.

The amount of times I saw tanks doing double pull at the start on fortified in mists only to fall over dead before I can even cast a heal on them in season 2…

This “Just pull more” has some wannabe-MDI energy to it, are you per any chance one of those tanks who thinks you can pull everything into the first boss in theater of pain in a pug, just because you saw it done in MDI at one point?

Like, I’m having to more HPS than I see some people do in +20s on streams, with smaller pulls. You really think I’d trust those groups to do bigger pulls when they can’t stop the damage?

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But but… we’re talking about leveling with dungeons here? What has Mythic +15 have to do with it? :thinking:

I haven’t healed in a while but from what I’ve seen leveling with 8 toons (tanking and DPS) is that the game difficulty is very forgiving in dungeons at 10-50. You can easily pull 4 groups and last at least 15 seconds before getting to 20% if you know your buttons half-well.

I too would prefer the tank to pull more if I’m healing them and the DPS easily. That’s what I did when I was tanking with my pala / DK / warrior: if I observe that the healer has no problems keeping up, I just pull more so (1) the healer isn’t bored and (2) we finish the instance quicker.

Lvling dungeons are even worse. Tanks don’t even have their basic toolkits. You can’t pull a lot when you don’t have a shield wall, ways to cleanse stagger etc. You’re unhealable without those if you pull big. It’s also unlikely you can even keep aggro on a lot of the tanks because you’re missing AOE attacks.

He was talking about group’s effectiveness. Pretty much nobody is playing anywhere close to effective in lvling dungeons, a lot of the people you encounter are lvling their first chars of the class they’re playing or they’re even new to the game if you’re doing BFA dungeons, I avoid BFA dungeons due to this.

Like, I just did a SFK on my monk that I’m lvling and the healer was a paladin. Who was new to paladin. And to healing. I would have died miserably if I tried to do any sort of big pulls. I don’t think he even know how to heal properly as a paladin.

You only start encountering people that play that good as he’s talking about when you’re getting well beyond +15s. Trying to play like that, even in lvling content, will wipe you in most cases.

Oh, really?

SI + barkskin + frenzied regen used. This was 3 groups in a lvling dungeon. There’s no way that healer would have actually healed that. To then add a 4th? No.

Like, do you see how fast I died?