The thing about dragonflight is: itâs very overwhelming.
however
Itâs also the expansion that explains more things than ever. My way of dealing with everything was taking my time and exploring everything 1 by 1. For example during the campaign you meet the crafters faction. They have quests that explain things to you. If youâre a gatherer you get a quest to mine/gather a few reagents, then they went and explained step by step about how to craft. In the next zone you had the same faction but for crafting gear. Theyâd send you around the area and youâd gather information off of them. Thatâs also when youâre introduced to optional reagents and the possibility to order your first item or make it yourself. If youâre a crafter you know that your profession has 2 to 3 blue items at pre-70 levels. If not youâll be able to see that by opening the order menu and for example picking armor-cloth-legs. This is where they could have done better and explained but if you scroll down youâll find the items for your level. It was self explanatory to me but not to everyone. When you feel overwhelmed you tend to forget things, I understand. In the azure span the very first quest gives you the option to learn how to fish. In valdrakken thereâs a continuation and an undead npc you talk to about crafting orders, trying to convince him to order off a crafter.
The sparks of ingenuity questline is a great teacher about crafting too. While the sparks are outdated, youâre taught about the sparks there, what theyâre used for, and youâre taught that you have to go through trials(ingenuity) to get them. As you play through later patchesâ content( a big mistake which overwhelms players with the 3 spark types) you earn the splinters which make their corresponding sparks.
All these words can be summed in: The quest text and the process of quests are a great teacher for crafting systems.
As wow is an enormous MMO of course pve and pvp would be very deep and hard for someone new. Could be better, of course but⌠weâre talking about the game as it is right now. As a newbie you get thrown into exileâs reach. The game there shows you how to do some basic quest tasks, how to emote(wave to gorâgroth in the newcomer chat can tell you just how many new players play this game) and shows you your first dungeon. You are also with players if there are any queueing with you. More often than not thereâs at least 1 person playing alongside you. You get shown the role of a tank and healer through the bots(a missed opportunity to let players learn these roles if they choose to) and some basic dungeon mechanics. The NPCs also comment and give you hints. They also just introduced follower dungeons for dragonflight which are essentially the same as darkmaul citadel but you can pick your preferred role.
The problem of MMOs as old as this is that they have to appeal to the old players and not bore them. That means changing things up. That means making it difficult. On the side of new players I agree it can be better but you really just have to be willing to slow down to learn. Thereâs no way you can treat them like games that came out last week. Or FPS games that just require you to practice to get better at aiming, learning advanced techniques and maps as their very core is simple even if the skill ceiling is high.
What I mean to say with all of this is, the game puts in the effort to explain the basics of the game but wonât throw tips at you, it explains it in the more immersive way through NPCs and itâs up to the player to read/sometimes listen.
Things like the talents system are up to you. You figure out a build that is likely worse than mostâs but it works for you and likely will at a low difficulty level of endgame too. Same for the starter builds. You can also choose to pick up a guide and get a build from there. I think that systemâs great as it is.
For rotations: You just have to learn them or pick something simple at first. As above, things need to change for long-term players to stay and that often includes increasing the difficulty. The enemies still sit and auto attack you, even if mechanics slightly change on bosses. But if nothing changes not many will stay. If you have a new friend playing the game recommend them a beast mastery hunter or something, let them have an easier time. Let them learn the basics of the game. Help them if they need it. Be nice to strangers who seem to be struggling. Itâs a social experience and if you want it to be as it was people like you who want those days back need to also treat the experience as they did.
Give it time, give it love, give out to people around you as well, just like you did in the past. Only then will things go back to how they were. Or you thought they were. Personally people are adding me almost daily and multiple times in the past iâve reached the friend cap in bnet as it expanded it over the years. You just have to put in the effort.
Also you can choose to try classic and things like season of discovery in vanilla are an amazing experience. Why not try? if itâs not for you there are many games out there. Find something that makes you happy ^^
P.S. If you ever invite a new player PLEASE donât show them DPS meter addons as theyâll just be very discouraged, especially in leveling dungeons where an arcane mage using an arcane explosion can clear dungeons by themselves.