ICC PTR, Shadowmourne & Retail Lite

  1. Allowing an easier time farming primos is fine. Gatekeeping content via gold isn’t always the best move. Understandable.

  2. Don’t increase shard drop rate on normal to be the same as heroic. It’s not retail lite. Not everyone should have a legendary cloak like MoP - it failed then and it removes the authenticity of Wrath.

By all means, make end bosses always drop a shard on normal/heroic like you have done, but having shard drops the same on normal & heroic is ridiculous. Or even change it when RS25 comes out, but not now.

  1. You say you want things to be “fun” and err on the side of caution, but make retail lite changes across the game but keep the attempt system? It’s just contradicting yourself at every point. Remove the attempt system generally so guilds can progress as they desire and aren’t bottlenecked by attempts so they need to force people off/on different specs to get their kills.

  2. Not requiring Splinter of the Throne for shard drops is equally as ridiculous. Again saying you’re making it like Val drops? But how? You changed Val drops next phase only and you increased the drop rate only on Yogg0 and Algalon (hardest bosses) so how are you referencing your prior changes to justify making shards drop on nearly every normal boss and removing half the quest chain when nothing even remotely similar happened in Uld?

Ideally, just stop making unnecessary changes. Obviously, with higher population primo one makes sense but the rest, including even more class changes is just taking the level of nonsense beyond measure.

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The increase of shards in normal feelt kinda wild to me, heroic should always be more rewarding.

But hey im a prot paladin so who cares what i think :slight_smile:

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I can kind of understand (even if I disagree with) the complaint about the droprate, but what’s the problem with this, exactly? It simply means guilds aren’t forced to rush through the SM quest in order to get to the SFS part. That seems like a major plus to me, not having to have an entire guild pitch in the first 25 PS to the SM designate.

Your confusion is not understanding why people don’t like retail.

It’s not cause a legendary weapon takes 8-10 weeks instead of 18-22 to assemble.

The hoops you had to go through to get to the shard collection part was absolutely ridiculous, and if you’d played classic you’d know those hoops would only lead one way. RMT.

Cause you have to get 25 primordial saronites before you can even get to feast of souls.

This is absolutely a good change that removes a LOT of degenerate gameplay.

3 Likes

264 gear into 277 gear.

Feels rewarding to me.

And I’ve done Shadowmourne in OG so I’ve no real desire to go through the quest again, although these changes are actually enticing me to do it.

First and foremost, I know why people dislike retail. It’s quite obvious per the forums, but nevertheless one reason is that legendaries are not unique - not the only reason but one of many. For example, the excitement for first TF in Ironforge, the scarab mount etc, all points of prestige and excitement. Classic legendary items are not the same as retail ones, and keeping the spirit of Classic alive is important to many players. You don’t get to tell people what they like and dislike about retail. But thanks anyway.

Secondly, unfortunately, it is you who is confused. I said the primos was a good change, you didn’t read the post or understand the quest chain. Allow me to explain.
Splinters of the throne is the shard quest. It’s the last part of the chain. So you can begin farming them without taking breath from Sindy etc (go read the quest chain yourself, ideally before posting nonsense).
As a result, rather than need this to progress onto the shards part - you gather shards at the start and do the other stuff later. The bottleneck and interesting part is needing your guild to do these interesting and exciting parts of the chain together - removing or reducing primos has nothing to do with this part and it’s a good change. Hope I’ve helped educate you on it.

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People want to not play the game so it’s obvious Blizzard is catering to them. Don’t worry, only a few months left and we can quit this for good when Wrath ends.

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People don’t like retail because assembling a legendary weapon nearly instantly turns out to not be as fun as they though, but they are not able to admit they were wrong.

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The legendary acquisition is such a tiny tiny tiny part of the overall game that this just isn’t a thing.

1 guy getting 1 item in your raid group a few weeks earlier isn’t going to make or break anyones game.

But it’s part of the game. What an extremely odd take. Very strange indeed.

Whatever my man, you go on thinking people getting to play with a legendary before it gets replaced by a level 81 crafted sword in Cataclysm when the ICC phase isn’t going to last a year like it did last time is going to “ruin the game”.

You have missed the point by such a great distance I am quite confident you did not read the thread. Unfortunately, sir, you didn’t read anything based your legendary and primo reply and you have little to zero understanding of the quest chain in question. I appreciate you bumping the thread but ultimately your delusion has got the better of you on this occasion, but thanks for your input regardless - if one could call it such.

Your main gripe is quite literally how it’s going to be faster to build Shadowmournes is it not?

The splintered throne step ties in with the primordials entirely, without the splintered throne step not being required for shards the primordial price is going to explode to the point where you can’t get to the shard stage without RMT.

It simply removes a lot of the degenerate gameplay we know classic players dive deep into. No one who doesn’t RMT wants to pay 100k per primordial cause they need to get Shadow’s Edge on week one or they’ll lose out on shards.

These changes were positive given the current landscape of the game, especially because they aren’t gating the opening like they did in 2009. Saronites would still be going for astronimical prices 6 weeks into the phase, because Shadow’s Edge by itself is already a really strong weapon, in high demand and requiring 25.

The old system without gating would have also encouraged really degenerate gameplay trends in order to min-max the early weeks of SM progression, which is no longer relevant and it should play out more reasonably. Having it drop the same shards on normal is a weird on though, along with increased shards, some weird GDKP stuff will spawn from how easy normal is, the SM sale trade will be huge.

Are you honestly that stupid that you also didn’t read my two replies or my initial post saying the primo changed was good - but the rest was not? Surely you’re trolling or have dementia… the first line is literally saying gatekeeping with gold is not a good strat. But giving people interesting quest chains, guild events and activities is what legendary items on Classic is all about. Please at least start to read rather than reply to stuff you’ve made up in your head but quote me on it.

The primordial change is pointless without letting shards drop before you get on the quest step.

It would still lead to degenerate behaviour such as gold buying if you don’t get shards to drop without the quest.

Why is this so hard for you to grasp?

How is it? The next part of the chain does not require gold. It just requires your guild to perform activities in the raid such as getting breathed by Sindy etc. I told you before to go and read the quest before replying to me with nonsense.

Primo change was good. Next section is not shards. It’s performing multiple in raid activity that only the quest user can do/needs - after the primo step. Is it that hard to go and read the quest chain?

Because if the shards don’t drop you have to rush Shadows Edge asap, preferably in week 1.

So how it plays out before these changes:

You spend millions of gold on getting primordials (and it would be millions in week 1).

Then you and your raid kill Rotface and Festergut.

Then you tell your raid to sod off while you grind 1000 souls in 10 man rep farms.

Then you return to do your infusions.

And all this for a chance for 1 shard from the lich king on week 1.

All of this is poof gone with this change.

They could disable shard drops entirely in week 1 and it would accomplish the exact same as the old situation was, you just wouldn’t have the utterly degenerate playstyle like RMT and forcing your raid to sod off while you get a stupid grind quest done.

This is why the shard change is needed for the primordial change to actually function as intended.

What on earth are you talking about?

You can and should rush Shadow’s Edge with this change or not, it’s an upgrade on any other weapon you can exchange. If someone can afford it they’ll buy it, if they can not, they will not. Nothing changes - just your delusion.

Getting 25 primos will cost nowhere near millions of gold. I will again repeat. The primo change is good. See every reply and original post. You’re actually braindead or what?

You also don’t need to go to 10 man rep farm. If you knew anything you’d know how to get the souls without leaving 25 - there’s far beyond enough trash.

And then you do infusion yes.

So now you remove the entire chain, yes. That removes ultimately the entire quest chain.

You are again continuing to quote the primos. I SAID IN EVERY POST THERE’S NO ISSUE WITH THE PRIMO CHANGE.

But it’s not required to move the quest onwards so you don’t have to do it in week 1.

That’s the entire point.

It absolutely would without these changes.

There isn’t 1000 trash mobs in ICC, let alone after you’ve killed Rotface and Festergut.

Literally not a single step of the quest has been removed.

Because they’re at the heart of the change, as I’ve said repeatedly.