Idea for Classic+ content: Scarlet Crusade RAID

The TL;DR of it all is: make Scarlet Crusade Raid, in the New Avalon area, East of the Eastern Plaguelands. Full of humanoid boss and elite level 60 enemies, who use a lot of playable class abilities in their attacks, and make them more focused on the ad handling and boss interrupting than on tank and spank.

I LOVE the Scarlet Monastery instances.

I would LOVE there to be a Scarlet Crusade RAID.

We already have the perfect place for it - East of Eastern PlagueLands lies the capitol and or main fortress of the Scarlet Crusade - New Avalon and Tyr’s Hand. The events that transpire during the DK initiation quest chain have not happened yet. The zone could serve as a very easy (easy on the developer time) raid to make. All the bosses, mobs, and etc would be humanoid, and would be more or less like the pvp encounters in ToGC raid in Wotlk.

One of the fights for example: Bosses: Several boss level priests and Several boss level Mages, priests cast usual priest spells, aoe fear once in a while, once in a while switch aggro to the highest HPS healer instead of the highest threat player, and mana burn. All 4 dispellable. When one of the priests reaches 50% mana, or when one of the mages dies, or when one of the priests dies, about 10 melee ads appear, without any aggro on them (so they attack the NEAREST players first) and need to be picked up by CC, tanks or just kited by DPS.

Another ‘boss’ could be a scripted event where you have to defeat a sizeable ‘army’ of the Scarlet Crusade, and a boss level officer that would drop the loot for the encounter, where mobs come in waves and listen to the orders of the boss level officer and perform maneuvers like tactical retreat (at 200% movement speed) and then charge at the players who were tanking them again for massive damage. Make the fight less survivable if you are relying on just 1 or 2 tanks to hold all of them, and more survivable if some dps would pick up some of the elite ads, so that when the maneuvers happen the tanks wouldn’t get more damage than they could survive at the same time.

Overarching theme would be that the elite mobs and even bosses are humanoid just like the player, and have the same weaknesses and strengths as the players. All CC would work on most of the ads, but long cc’s would be capped at 10 seconds each, with DR, and some cc (interrupts and stuns) would work on the skull level bosses, with DR.

The idea is for the raid to be easy to make, but also pretty fun and tactical.

EDIT: what would make this an ultimate treat, is, just for this time, if Blizzard dev’s would prevent players and monsters from running through each other. Maybe have an area debuff applied to everyone when you enter a raid: “Pieces on a chess board”. The debuff would add physical barriers to every player and monster, and prevent them from moving through each other, or stacking. Ultimately, this would make the raid fights similar to Warcraft 3 fights.

This would require players to hold some kind of a formation when they enter. Put melee players in front, ranged and healers in the back for sure, but also spread melee players, so that they could pick up ads that would come from possibly several sides, but leave ways for players to fall back a bit and get healed without letting mobs through. This could also ultimately add a certain new element, previously missing from WoW, into the game as a ‘test’, to see if players enjoy it, and possibly see if it could be added to more instances in Retail, to make Retail’s gameplay more fun as well.

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Always felt that they missed a trick by not doing a Scarlet raid. Loved SM and the lore behind it. Strat living was great and the Lillian Voss storyline was excellent.

There are so many options, not only Scarlet Crusader raid, but the southern gate in Tanaris, in Azshara, there is another gate leading nowhere and for example in winterspring, theres one too :slight_smile:

It would be lovely to see some of these forgotten ideas in game :slight_smile:

Hmmm… I would love it if they went from Classic in a different direction than they originally did (No flying mounts, releasing all the scrapped content they planned, for example) but lets be real here, not going to happen. There is no way Activision will greenlight any real investment in a game with no Cash Shop…

That is very true. But let your imagination fly, and tell me what you think about the idea itself, regardless of whether or not it could become a reality.

The Scarlet Crusade did nothing wrong.

For the Light!

p.s. i like your idea!

Love the idea. I would join a Raid group for this right away.
This could also be used to give more content to the Corrupted Ashbringer…

Then just gonna invite mage cleave as usual and kick kork as usual dam always happen to kork

Why have the scarlet crusade when we can have the burning crusade?

I might like your idea, but Nugs’ comment hints at…

Most dungeons in Classic could classify as raids, based on size, number of bosses. Some of them have wings (Scarlet Monastery, Dire Maul), others are continuous (Wailing Caverns, Maraudon, Blackrock Depths).

They could simply add a (challenging) 60 version for 5 and 20-40 people with respective loot tables. (5-mans could upset the gearing path, so turning them into raids succeeding Naxx might be a better idea overall.)

Question is, would a new raid (yours or the “heroics”) change what’s Classic about? Would players play it even if there would be no loot, except for fair gold?

Assuming that they’ll also release BC and WLK, is it worth investing in Classic - especially considering the class flaws - or rather leave it as The Leveling Roleplaying Game and move on?

I’d rather see them fleshing out the World content instead, if the same crew that e.g. brought in layering should be the ones tinkering with Azeroth to begin with.

Steamweedhle Port is for example supposedly the central hub of the Goblin cartel, yet not a single boat leaves its docks. I’d rather see that changed than to add more encouragement to rushing.

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