Identification for serial M+ leavers?

Over my time pugging M+ I’ve had a lot of good experiences, both helping players who are less experienced or geared than me achieve their weekly keys or even their first ever key at 15+, and the pumper groups where we have a chat while clearing it with ease. Overall I can’t say it has been a terrible experience.

However, among all of that there are undoubtedly problem players, leaving keys that are not their own for little to no reason, or even purely to mess with the key owner.
For reference here are some I have encountered in my time pugging:

Was not accepted on their alt (Therefore joined on their overgeared main just to leave after the key was put in).
Tank didn’t go with the route they non-verbally expected.
Healer couldn’t properly heal their failed mechanics.
Tank refused to do less dps than them (pretty funny one tbh).
etc.

While they’re of little consequence to me as I can easily get my keys done by the end of the week, they are extremely discouraging for a player who put in the work as a newbie to push their own key up to a 15, and thus sending them back to the hell that is pugging 14 keys.

For that reason I’d like to propose a simple automated system that flags serial leavers (multiple in a row, every other key type of stuff) with a little account wide debuff that also shows up when they sign up for a key that lets that player know that that player is prone to leaving keys and that regardless of qualifcations they might want to think twice about bringing them to their key.

This debuff would expire over time, the time depending on how much they get it in that season and whether they are successfully not leaving keys that are not their own far after the debuff expires.

None of this applies when you leave your own keys ofcourse. However this type of a system wouldn’t discourage people who genuinely need to leave for good reasons from leaving, as those reasons don’t tend to appear all to often.

I’d like to hear what all of you think about this if you managed to make it through this block of text, and whether I’m not considering some stuff, either way, have a good day.

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Way too convoluted system and will open other issues. Just change keys so they don’t de-level until 19.

The system just wouldn’t work, it would penalise people that have genuine connection/pc issues, or maybe they’re having power cuts that day etc.
I tend to just blacklist a player and any alts connected with that character, problem solved :slight_smile:

Sorry, but your connection and/or power problems are no-ones problem but your own and still ruin other peoples key. Either fix these issues or run your own keys, insisting on joining other peoples keys despite these problems is bad on it’s own.

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You might as well be saying “I’m sorry you had a heart attack at the pc, but that’s your problem, you ruined somebody’s key” xD

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Massive hyperbole, insisting on joining other peoples key despite having these connectivity issues without fixing them beforehand to the point that you would be flagged as a serial leaver is your own problem, and your unwillingness to fix these issues in turn affects the people that end up letting you into their keys.

As I said at that point you have the choice between simply fixing the issues or running your own key.

I used to play with a tank that had these issues, it would only happen maybe once per day, but the issues went on in his village for over 2 years.
You can’t just expect people to put their lives on hold because of something that is out of their control.

And then of course there are other reasons to leave a key, abusive players, groups that have dps that is way too low to clear a boss etc. (Ended up tanking 4 adds on stitchcraft at once because dps couldn’t get them down fast enough, we tried multiple times, eventually we just all gave up, but you see my point?)

I already covered that point in the original post.
I’m only talking about people who have these issues or leave every other keys / multiple ones in a row.
There are ofcourse valid reasons to leave keys but those rarely arise one after another, dcing once a day also doesn’t make you fall into that category.

All I’m saying is that genuine players will fall foul to this kind of system, and it’s going to be impossible to police.
I mean, will it punish people that are kicked? If not will people just go AFK until kicked to get around it? Or will they purposely kick players to get them punished?

Yeah I also don’t think lower keys should downgrade, but it is what it is.

Totally agree on keys not depleting, they already have a system in place for up upgrading and downgrading, no need for depleting them too.

Keys are only up and downgrading. They can not deplete. That was a legion-thing.

So, basically an automated blacklist that everyone can see?

Basically, you want people to be marked so nobody would group up with them.

How long will it stay? Will it be visible outside of instanced content?

If you’re a douche leaver, you deserve blacklisting. :stuck_out_tongue:

Would be visible while signing up for keys and in groups that are in M+ group finder, would stay until next weekly reset and more if you get it again after that without consistently not leaving keys that are not your own for a while. Basically a type of tiered system similar to how League of Legends and CS:GO handle leaver penalties.

Your idea sounds great but its has way to many problems attached as some have already mentioned.

The fair solution to the problem is keys should not downgrade up to a 14 key. Doubt blizzard will accept or entertain the idea past a 15 key esp since gear is at “HC” level.

I’ve left no less than 3 keys this week. Why did I leave? Because they insisted on wiping us with bursting despite being told several times to watch it. Start with punishing those people before you want to punish people leaving.

Also considered leaving a theater of pain because the tank died in 3 seconds after he pulled first boss on a +15 key, I’ve done the first boss WITH the mobs at the start there on a +17 and the tank was taking nowhere close to that amount of damage. I have no idea how a tank takes that much damage that they die in 3 seconds on pull in a +15 with only the bosses.

Who is marked as the deserter? The person who goes first? Or does everyone get that mark on a failed run?

So if I don’t want to do a key I just have to go afk and wait for it to fail, so that I don’t incur this buff? Would it stop after the timer has expired and then people are free to leave?

If the leader removes someone as the sacrificial lamb do they incur the leaver mark? Or will that be put upon the next person to leave the group?

What about keys where people decide it’s just not happening and they want to stop. Who then decides to incur the penalty of getting this black mark on their name.

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The person who leaves keys consistently, almost more often than they complete them. If you leave a key occasionally because you see no way of it finishing in a reasonable amount or any other good reason then you aren’t a serial leaver, I did mention something to that effect in the post.

I’ve left a lot of keys this season and it’s almost solely because people are playing bad and wiping us. Punish them before you punish leavers. They are griefing keys by playing that bad.