Idol ZG enchant system wtf

Appearently the PTR currently has the post 1.11 Idol ZG enchant system running. This means that there are only 2 (usable by all classes) enchants per run instead of the 7 (randomly class specific) from pre 1.11.

You could argue that classic is based on 1.12. … but: You need to understand that the idol ZG enchant system is a catch up mechanism that was implemented in original vanilla when almost everyone had their enchants already. STARTING with the idol ZG enchant system will be a huge mess… 2 instead of 7 enchants is a huge change to original vanilla promoting a toxic meta like enchants res or enchants on gbid runs.

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You’re saying this like it wouldn’t happen anyway.

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alot of people in our guild dont like this change to zg it will be a real pain that many people dont realize till it is in the live version of the game and is one of the worst features of the 1.12 patch mindset

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I like this new system because it allows me to skip ZG after 2 runs lol.

When they made a test realm for Classic, did they make a PTR forum?

Can you explain what is this ? For non private server player :slight_smile: .

Two bosses (Bloodlord and Hexdrinker IIRC) dropped “Idols”. The idols are handed in for class-specific head and leg enchants. The warrior one gave stam, block and defense.

Originally, more than 2 bosses dropped idols, meaning more than 2 people could get enchants per run.

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