If 11.0 Hero talents are a success, consider giving player characters "ultimates" like ESO has, Blizzard

Doesn’t have to be something super game breaking. Just a strong skill that needs to be charged in combat, keeps the charge and has a (long) cooldown.

ESO has quite the interesting system for it. One that could easily be adopted by WoW.

Offensive/Healing Abilities generate Ultimate energy, which can be used for ultimate Abilities. Some have low charge requirements, can be used often but are not so powerful. Others are very powerful but also need longer to charge.

Could surely spice up the gameplay more in the future. But most importantly, those abilities need to be independent of expansions of course. No Paywall!

Edit 1:

3 Likes

As ESO veteran I don’t want to see ANY ESO systems is WoW, they are absolutely horrible.
I don’t like how they try to make all classes for all races already. This is boring and makes no sense.

4 Likes

That’s your opinion.

3 Likes

Oh my could you imagine the power of an aug evokers breath of eons if you could feed 5 ultimates into it salivates

you mean like ffxiv limit breaks. https://www.youtube.com/watch?v=gcuUQU8xJ50&t

For small margin of community, maybe

No, gamewise and lorewise it makes perfect sense

I’m not a fan of it since it will just devolve combat to a ‘how do you get your ultimate the fastest’ and any build that isn’t that will probably just be considered second rate
sounds like a bad idea in a world where multiple builds are supposed to be viable

1 Like

That’s already what capstone talents are. Ultimates, as implemented in ESO, would not match the style of wow combat as it is more of a Diablo-style combat due to being a hybrid action system rather than a tab-target MMO. The number of ultimates in ESO is also huge and something which they fail to even remotely balance, so it would just widen the gap between meta classes or perceived tier classes’ and those which don’t. Wow, passives and talents trees also don’t work the same way regarding ultimates. ESO, you want to develop a god-build that allows you to spam an ultimate or use a 1 bar build. ESO isn’t even the only MMO which does this. Neverwinter used it first, and your entire build is just how to maximise your uptime when it comes to your ultimate, as it’s the only meaningful spell you have, and everything else becomes filler. So you end up with a rotation of nonexistent damage and then massive burst damage, which isn’t suitable for how the class feels overall.

3 Likes

not if it’ll be very limited, 1 use during instance for example

2 Likes

Then there is no point in them. An ultimate is a key skill in your rotation. Most skills are used to build up the effectiveness of your ultimate. I think what would be better and what we already have is to select choice nodes of key skills, such as void eruption, which provide that level of visual gameplay.

ffxiv does it by giving mega button assigned for your role, like healers can instantly 100% whole party, tanks give resistances to whole party, casters have massive aoe damage, ranged dps big damage in straight line, melee dps single target.
It’s more of an extra buttons when something goes wrong.
And also it’s a bar that slowly fills while you are in a dungeon.
Yeah i also understand that many buttons on various specs act similliar and have long CD

2 Likes

Limit break isn’t an ultimate. Limit break is a one-party-wide skill and is completely different to what you proposed in the opening statement.

They can only be used by one character and put specific responsibilities on specific roles depending on the fight. FF14 combat design is also not a wow combat design; FF14 combat is a lot more of a dance wow is much more chaotic and things can happen very differently. Limit breaks are also completely pointless in FF14 dungeons and are only used at the end boss to remove the last 5% and most people forget it exists.

Wow does have buttons when things go wrong already built into the class, there’s no need for a limit break.

but it is an ultimate, it’s rare and does big thing that your role is supposed to do, it’s what traditionally ultimates are.
I say dungeon to summarize because “trials” where i’ve seen limit breaks mostly used are solely a ffxiv term.
I also know that ffxiv raid bosses some times have limit breaks as mandatory mechanic but i don’t play ffxiv raids

No its not an ultimate, an ultimate in ESO and Neverwinter are core parts of your rotation. A limit break is utility skill and it doesn’t even do that much damage that’s why in FF14 the priority is healer > tank > DPS and even then a melee do does more DPS than a range.

Limit breaks are not just an FF14 they are an FF concept and are used through out the entire franchise in different forms but regarding FF14 it’s not an ultimate skill. An ultimate skill in FF14 relative to Eso would be your spender abilities which do massive burst damage. The issue you have is there is no need for it in Wow when it’s already backed into the classes and part of the tool kit.

okay it’s arguing about semantics again

It’s not semantics. You have no experience with the concepts you are talking about. You don’t even raid, and it’s got the most accessible raiding in any MMO. There is a vast mechanical and rotation difference between an ultimate skill, as you proposed initially, and a limit break, especially when it comes t encounter design.

have you ever considered that your childish entitlement is very funny?
Okay, let’s explain it like i’m talking to 5 years old:
-Limit break name is very ultimatey
-It has big gauge that fills with bright orange juice
-It’s very flashy
-It has important thing, healers can save run with it
By all means it’s an ultimate, even if it underwhelming on dps roles
Capiche?
Also why would i raid in ffxiv, i raid in wow, i don’t have a time for 2 rts on the week, and i don’t care for ffxiv raiding scene

Sure mate you do you :joy:

Mostly because atleast from a design-pov the FFXIV Raids are better designed if you are a highend raider in terms of fights.

Not saying this is a bad idea, but I’m not so sure I get it. Most of WoW’s class design is made of resource building, spending and timing big CD windows. How would having ESO-like ultimates improve anything in a meaningful way?
What I mean is you could imagine Avanging Wrath being an ultimate ability that needs charging before you can use it, instead of waiting. But if you have to charge it by using other spells and abilities, aka playing the game normally, that can be converted into time and nothing has changed.
Or if you have to build the ultimate by playing efficiently, making the charging time a variable, I feel like that would make the game more stressful, because there would always be a perfect timing that cannot be surpassed, and with how many variables WoW has, it would become very hard to reliably and consistently time CDs.

why? You can throw vague statements all you want but can you elaborate.
From what i’ve seen ffxiv raiding community is rather negative about current status of raids, also every ffxiv player that i know have been saying that wow is better at endgame raids included.
And if ffxiv raiding really is more like solving puzzle and wow is much more chaotic in mechanics how those things can even compare