If people rather wait for ages in queues than tank it shows Blizzards tank design has failed

For my part, I don’t touch LFG/R on my one tank. Ever. Not worth the headache to pug as anything other than DPS as far as I’m concerned.

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This is not a problem for me because I’ve tanked since 2006, but the problem for others that I’ve noticed is that many do not let people new to tanking take it in their own pace, so that they can learn how to tank. Ninjapulls and namecallings are common examples, which often results in those people trying to kick the tanks.

If they are new to tanking (or new to mmorpgs even) try to be understanding, try to put yourself in their shoes and to remember how it was when you first started to tank. Help them the best you can with tips, tricks and try to be patient.

Being friendly, helpful and understanding will get you much further than the opposite, you will only lose by being unfriendly.

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What are you talking about? Tanking is like 2 buttons lmao…

What? Tanks probably require the least skill and knowledge.
While prot palas right now can even spam free interrupts and heals, kinda.

which is a horrifically sub optimal way to play bear, you need to pool rage also between pools or w/e. But bear APM is just beyond a joke. I would prefer ironfur to be like shield block

The point is, OP DOES kinda have a point. You have to do the same mechanics as everyone else, routes, cycle cds properly to not die. Worst of all the attitude of DPS players in unreal toward tanks.

… That’s horrible to do.

They should just buff ironfur, make it not stackable and put it on a longer CD.

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You’re doing it wrong.

As for the OP, tanking is fine, pugs are awful. I literally can’t believe how short sighted the pugging community is sometimes :joy:

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My take exactly. Tanking itself is fine, but you’ll see few tanks in pugs because of the general vibe in those. No one plays the game to be screamed at or have their group fall apart at the first sign of a challenge - so tanking for friends or guildies is simply the safer bet.

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confused tank noises

If you want a tank who dies at every pack. Jeez.

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I think that is because, outside of the classic one, you can get the dungeon quest done by doing the timewalking raid. That means that people at most do a single dungeon for the 500 tokens and ignore tw dungeons unless they want to level.

And to my knowledge even TWW dungeons give you more XP than timewalking ones. People use to use them for leveling, but with the changes mentioned above they choose the path of least resistance.

Na, people are exaggerating. I smash like 2 buttons 90% of the time on my Druid with a third button press here and there for a defensive. Works just fine. The only times I press more is when I help offhealing or dispelling curses.

I also made my friend a macro for his monk and he never tanked in his life, he is smashing basically 2 buttons too and can tank everything up to 7 (or 8?) with ilvl 590 without dying. He only sometimes has aggro issues on pull vs high geared rets, which is just a gear thing.

But saying, like this guy, that you need high apm or “physically unhealthy apm levels” is pure non sense lmao… tank is probably the most chill and forgiving role at the current state. (at least <12)

you play gdruid, which is boring as hell. I had to switch. It does have 2 buttons yes

you have to spam IF as hard as you can during incarn soo… maybe you’re doing it wrong

Oh sure, it’s not too bad. Especially on Guardian imo, a typically slow spec and has been pretty much the same since at least BFA.

I think with tanking it gets a bit troublesome if your group doesn’t really coop with you. Either lacking interrupts so you try to cover for them as tank, while figuring out the correct route after someone “accidentally” pulled two packs because they always pull those packs, and working on fixing the affix.

In the base, every spec is in the base very simple. Healers have it extremely chill too, if the group knows how to interrupt and use their AoE CCs.

It’s all about the context. And a good group makes the context fantastic for everyone involved.

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Yesterday I run Mists +10 on my Resto Druid. In the first pack the mage doesn’t stack up and eats all the bleeds + cast not interrupted and gets chunked almost instantly. Does he press defensive? Health potion? Of course not, he writes in chat…

“HEALER?!”

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what are you talking about, ironfur is off the GCD. During incarn in a big pull you have infinite rage. You have to be spamming it for thorns of iron and incarn cdr.

It’s APM is high

Hard disagree. Tanking takes the most knowledge in M+. You can’t just jump into a dungeon and “feel it out” (which you can do as a healer and DPS) due to routing.

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Ye, I mean as a healer you have nothing to do when the group knows what they are doing. Except that now everyone and his grandma is prot pala, so interrupts are not even a problem now.
But the main point why tanks are chill is because it’s very forgivable role. Nothing is one shotting you on “low” keys, the rotation is only a few buttons so you can focus on ccs and interrupts much more. But if a DPS fails movement or their CDs it’s gonna punish the group more and more throughout the entire dungeon.

I literally have a macro for this during incarn + big pull. That’s one button spam…

In the start of the season maybe, ye. Once you learned the route there is really nothing to it.

Nah. It shows many gamers have stuck with this game for 10+ years not much new blood here

I already have that hand pain - it’s not fun. Blizz really need to look at the spammyness of some specs.

I mean, you can’t shout this and then talk about “low” keys. In lower keys people are anything, everything. They don’t care as much for the metas. I’ve seen quite some BDKs lately, actually. And if they don’t do what they need to do…they’re dead meat real soon.

And yes, Prot Paladin is also relatively easy, simple. Although a missed Shield at the wrong time and you’re also down. Even on lower keys.

Eh, in lower keys you see this happen actually.

Yes, sure. But that all leads to an indirect pressure. If a tank fails, it’s instantly noticeable. If a DPS fails, everything just takes longer, the tank gets more hits, and/or the healer has more to do. In that regard the DPS role is much more forgiving, by the nature of being able to hide behind the “uh, just heal bro”-mindset.

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Joined a +8 nw as feral.

They invited a blood dk.

He died instantly on first pull.

Then he died to 1 pack in 4 seconds.

Then he died again to 1 pack and then people left.

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