how is highest apm specs in game that have to constantly move considered “chill”
i had one better in necro +11
starts with asking if were ok with big pulls in chat
writes something about MDI, maybe name of the video hes trying to pull
runs in and dies before gathering mobs on the first pull, respawns, runs in and dies again, everybody quits
It’s stat prio includes haste, one of the incarn nodes is extra 15% haste so a really low gcd. You’re basically always spamming. During big pulls you are generating lots of rage even without incarn and spam ironfur off gcd as well as rotation. You always have something to spam, 0 downtime. You spam moonfire or swipe if there’s nothing else
That’s why I say “low” because it’s kinda hard to generalize. It’s sometimes tied to class and gear level too. Like on +4 I could let my friend with this ~590 ilvl monk fully tank molten mace or comet storm. Now obviously this is not him just being tank but also me healing.
I think there is not a single tank mechanic that one shots me all the way up to +10 on my Druid.
Like what? If the tank knows the route, there is really not much you gonna fail. Only on high keys if you don’t know about tankbuster, which is basically impossible since you kinda learn them on the way there. And if you fail a defensive on a bigger pull, the healer can still easily make up for it. Meanwhile as healers we have really barely anything to do without fails.
That’s where I argue the opposite. This season requires dps to use defensives much more than the tank, if that makes sense. Obviously you still should use defensives as tank but “mistiming” or failing one, doesn’t do much, most of the time. If a dps fails his defensive, it can be crucial. But then again, kinda depends on the context, as you said earlier.
Just saying tanks are highest apm, doesn’t make this statement true. I honestly have no idea how you can even claim this.
So basically one button and because you spam it, it makes it high apm?^^
I mean… like idk… when I read apm, I think about at least 4 buttons you have to constantly press but if you have your window and you just mash one single button, who really cares about the apm? Like… it’s not making it harder or requires more skill or something.
Tank design is fine, for the most part. It’s the community that simply isn’t worth dealing with. I’ve seen tanks get flamed for minor errors in Timewalking dungeons because it may be their first time seeing the content.
That is how it should be, but my experience is that you get more XP out of TWW dungeons partially due to them having bigger mob density (more XP) and because the queue pops much faster for DPS (6-7 minutes compared to 10+ for current timewalking). You also skip a lot of mobs in timewalking which you cannot really do in TWW dungeons.
Timewalking may be faster if the queue pops constantly, but it does not unless you have an available tank/healer spec. Even then I have been sitting for 5+ minutes in queue as a tank or healer.
Don’t need to spam that one button like a maniac. Replicate the button on several binds to have variation for the fingers.
OP is speaking in context of tanks having too many buttons to press and have to be very quick too. That’s simply not the case idk. Especially for tanks with low haste.
Not if you use mitigation, no. And perhaps Druids have it different due to a relatively big health pool combined with decent base armor. Otherwise first boss in CoT, first boss in SV (first smash), second boss in Mists (interrupt, tank-only), … there are quite some “do something or it’s game-over”-mechanics for tanks. Not saying it’s hard, but they exist.
You’re right in that sense. But it’s not always obvious where the line is between “this was due to a missed self-defensive” and “this the healer should have healed”. Especially in lower keys, the general sentiment easily points to the latter while it’s quite often the former.
I love tanking i do it on my level 50 twink DH, its very powerful and its seriously good fun with speed etc and bfa gear
Only thing i hate are people who pull on purpose it irrates me so bad so if people start doing this i will aggro the while section or instance and pull to them and leave
Sorry but people who do this are being a pain in the bum
No need to as im going the fastest i can and with my own abilities and people should roll a tank thats the main thing tanks pull
But otherwise i love tanking and i play alot of hours a day so tbh its no lose to me waiting for 30 mins as i leave these groups who pull as il just do RL stuff
I really don’t think it is poor tank design. DPS like going pow pow and maybe they don’t want the pressure of knowing which route to take, which packs to pull etc. And that isn’t a critisicm, it is what they enjoy and that is fair enough.
Regardless of how tanks are designed, you can never fix that people prefer one playstyle over another.
I think the toxic atmoshere in PuGs is doing that.
Although I do agree that there should be various styles for tanking. Agi Monks should have quite a high APM and 2-hander BDK should be quite a low APM with other specs somewhere in between.
Not everyone likes the same playstyle. I personally prefer a lower APM. I also prefer a pro-active style over a re-active style. I miss when our totems were pro-active, like we’d drop a tremor totem to prevent Fears which lasted 2 minutes. Now you need to drop the totem when the Fear is being cast (re-actively), this Dance Studio playstyle doesn’t suit me.
I think you confuse something. You still have to cast the totem proactive. Back then you didn’t, could cast it even during fear.
But what you describe is neither proactive or reactive. You describe “press and forget”.
You have to react to when the caster is doing their Fear and you have 10 seconds (or whatever, probably less than that) to get your totem down. That is reactive.
Proactive is knowing a caster will cast fear at some stage so you need to be ready. You wouldn’t use a tremor totem in every fight, only if you knew Fears were likely to happen.
Sure back then you could act reactively too and this included in the middle of the Fear but by then it was a bit too late. Folk were running away and possibly into other mobs by the time you got the totem down a lot of the damage was done.