If people rather wait for ages in queues than tank it shows Blizzards tank design has failed

Tanking and healing both are not hard the problem is i just have no interest at all to RP as human toilet for maniacs who have no human decency in them.

When its my free time and i play the game i want to have fun tanking and healing are fun but playing as one with other people is less fun than my last dentist visit where one tooth was pulled wich took 4,5 hours.

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Nothing to do with the design of tanks… they’re literally in the front taking the lead, which players frequently aren’t comfortable of doing.

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Says a rogue :stuck_out_tongue:

nothing wrong with tank design .people dont like to take responsibility as the wipe is either mostly blamed on tank . in ffxiv tanks are less too .doesnot mean the design of the game is bad .

Remember back how the tank shortage was dealt with in leveling dungeons?
The tanks did over 50% of overall damage because they always topped AoE damage.

tanks always did good base aoe dmg, i wouldnt mind them doing close to same damage as dps as long as they have aggro, for example buff you deal 100% more damage to monsters you have aggro on and gain 100% more threat on monsters you dont have aggro on, though this might have some issues with tank swapping in raids i guess.

main problem with tank is that tank doesnt play in WoW like a real tank

but rather like a little whoooshy, must avoid everything must kite like a coward
must backpedal must watch out too much

people are just afraid take responsibiliti because
truth is , there is alot to mess up from routed to cd management or defensive rotating

most people playing dps cause they want to turn their brain off after day in a job and relax, hit some monsters while standing in bad and not using interrupts xd

nobody want to have a job after day of work xD

those small short duration cds like iron fur ignore pain, demon spikes etc shouldnt be in game, they are one reason people dont want to tank as that type of skills is a boring chore that doesnt add anything to game.

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Well tanking itself is an acquired taste. I personally love tanking to a casual-semi casual level(+5-+7s, maybe +10 when I am really outgearing it and etc).
But with your mentioned problems above. Add in the pug scene where people are just bloodthirsty hyenas ready to jump the moment you sneeze in the wrong moment.

Saw a reply while back in a different topic where a guy was laughing at some protadin for missing an interrupt. Yeah sure. Protadins are interrupt kings but stuff happens, you get distracted, you miss and etc. A DPS wont bother to help…but to let you know “hahaha u noob!”…no worries, I will make sure that your entire family knows it. :slight_smile:

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tank design have not failed , since there is some classes that still can self sustain without relying on healers much , now it makes people actualy think when they do pulls , before it was ugabunga go use defensives randomly not realy giving much care for tank busters till you reach like 22 keys.

Some tank players also took you hostage by being left alone on a boss fight with millions of hp left , so thats out of the way now i suppose , i played prot paladin since the season started , i felt so squishy , and i was wondering how can i improve , went to understand every tank busters on mobs and bosses , managed my cds , and i pushed my first +10 on week 4 before the changes , and i realized that the design is not the problem , its the player.

Remember guys that players are super lazy to put effort into things , so what they do is come to forums and complain, cause it takes a little bit of “learning” to adapt to the new season changes , i don’t mind tank changes this season , they still have some self sustain but not as crazy as before , the only thing left for blizzard is to rebalance the perril affix , make it 10 instead of 15 , put checkpoints on every boss room without the “flying” to checkpoint , if every checkpoint is like grim , so much time will be saved with the new perril affix.

Also there is an interesting thing from blizzard side this season that “maybe” is true , its the fact that dungeons are straight forward now , so you won’t care so much about the exact count , so tanks can have an easier time and wont worry about being flamed cause you missed one mob somewhere and wasted time , per example , in siege you can clear everything in your way to every boss and its good , mist too , even if you don’t get the % even high key players need that last pack after last boss , grim also straight forward , necrotic also , just clear the right or left side and keep going straight ,city of threads too , and stonevault also , dawn is the only dungeons that is so anoying this season and thats about it.

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yeah routing with a bunch of skips was garbage

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atm I am leveling a healer, Holy Priest.

And I just want to say, I want to strangle the lot of you in dungeons…

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Interesting, I don’t recall anyone ever blaming a tank for anything, unless there was truly an objective major mistake, solely caused by the tank. But at this point, if you make a mistake, like a huge one that’s really easy avoidable, you just get called out, regardless what you play.
And speaking of bloodthirsty hyenas, I just had a SV +7 on my Evoker and there was a 586 ilvl prot pala. After the first pull, he pulled all 4 golems and we had a double slam, which resulted in insta wipe due to fortified and us not outgearing the dungeon. At this point nobody blamed anyone.
Then the guy gets one shot by the shadow claw not using a single defensive and I told him that he can’t just facetank it like that with this gear. The DPS (which were not his friends I think) instantly jumped me and not him, telling me to talk less and heal more :slight_smile:

I don’t think most pugs can even understand how a tank fail looks like in order to blame the tank. It was has to be something very obvious and avoidable.

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You think the tank needs to do a tank-specific fail to get called out?
Please I got bashed “omgez tank noob! Cant hold agro” when a mage somehow ninja pulled a pack which the rest of the group was far away(to be precise → GB before 3rd boss, we were dealing with the 2 caster adds and the mage somehow pulled the drake at the start of that corridor…the one which 99% of the groups skips).
Managed to double blink and crawl towards the rest and die before I even noticed what he actually pulled to begin with…
Want more?
“omgez stuped tank, position the drake better u noob!”. I kept the drake around the corner and the dps where standing in the open…didn’t even bother to hide and obviously got thrown in the gutter.

TL:DR = Something goes wrong. Blame the tank or healer.

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