I don’t think tank design is bad. However, I believe Mythic+ dungeons have changed dungeon etiquette too much, making them too speedrun min max.
The fast-paced culture of dungeons has completely ruined the experience and is too hard to get into for new players.
This is also leading to a lack of variation in playstyles. All classes have to behave very similarly in order to fit the M+ model of gameplay.
Can’t have one class with several short CDs and another with one big CD. As one or the other will work better in M+.
Can’t have different length dungeons as they all have to fit the M+ model.
Can’t have too many unique abilities such as Bloodlust as it becomes mandatory in M+.
Tanking is straight forward and easy. You pull always the same, you always press the same buttons the only thing that changes is how fast (or slow) the mobs die.
Healing is fun. And if you play pugs (which will be annoying at some point) every dungeon is different because you have different dps classes all the time and different people. Some will use their def cds properly, some will fail.
And here I ahave to disagree. You absolutely can do this, as it´s exactly what all of the people that ran the dungeons to suss out the routes had to do, and the way many “not highest end” people run m+ to this day…
IMO as a general rule, if you (i.e people in general, not you specifically ) care about the route at all in anything under an 11, i.e. where most people are still running it for gear or season- and vault rewards and not to push rating, then you´re likely focusing on the wrong things and not objectively reflecting on how your own performance could have improved the situation , but more likely just looking for excuses that don´t implicate you as an acccesory to the failure.
But, to get back to the quoted segment, if you dare to do so on live servers and pull even one mob that isn`t pulled in route x recommended by Site Y, even if it IS pulled in route G from equally well acclaimed site H, all of the PuGs will try to burn you at the stake for stealing 15 seconds of their precious time and possible even ragequit because you´re “obviously throwing the key”.
Because tanks in pugs not only have to be perfect players by definition, they also have to be masters of telepathy and “pug-whiusperers”… people that implicitly understand the wishes, desires, idiosyncrasies and psychological deficits of every player in teh group without speaking a word and would die and horrific death necessary to make sure nobody gets a bee in their panties. For all of these reasons and more, for me personally “PUG” means “patently useless gamers”, and their own collective behavior remains the exclusive reason why I only ever play with guildies /friends anymore, esp as a tank or healer. Or with people from Newcomer Chat, to give them at least one chance to experience the content /mode in a safe environment
Let’s argue it was literally 1 button spam which you know it isn’t, yes by definition it is.
Actions Per Minute. It doesn’t state different actions either, you would hit a single button as fast (or slow) as you wanted for 1 minute and APM is just a measurement.
Ok but wasn’t the context “high apm”? I’d claim smashing one button in WoW will not reach said high apm. Unless you declare actually low apm to be high… that would be pure non sense.
So since 11s are too low… what is going to happen in +12s? Do I suddenly press different or more buttons as a tank? Do the mechanics change significantly? Actually no. You adjust the pulls and still use the same buttons you used before.
And 80 is considered high? In which universe^^
Last time I checked 80 was considered low.
Also, there is actually a huge difference is you just smash one button or four.
So what? I still smash a button like 3 times before GCD falls off and I am not even a high apm player? I think you don’t understand how slow 80 apm actually is.
As I mentioned it was actually more biased from Druind tank pov. Surspringly pala has the most buttons to press while being the strongest tank right now and actually still easy to play.
For example during incarn window I am literally spamming just one button and can use a second one to CC, interrupt or pop a defensive. It’s literally that simple.
And the main point is, if I compare it to resto druid where I literally have to plan ahead and keep everything in track while if you fail a button (or even several) press on a tank, it in 99% of all time will not be really punished.
Generally tanking is just very easy, we could surely discuss this deeper but I don’t think that’s what we both want to do now.
giant brain argument there lmao. I assume you use the same keys to heal and dps. Game is easy, you heard it here first. You’re trolling i won’t waste my effort, absolutely clueless. 2.6k as tank and know it all
Yes, I indeed do too. If you checked my logs, you’d find out that I was healing in low keys, be it +2 or +7 even more than in some +10 keys.
And here is where you completely put yourself in dirt. You are trying to bash my rio yet you are barely higher, you have only +11 cleared. Just like me More important tho, you were only able to do that on Prot pala after buffs, which catapulted the spec to absolutely broken.
I am a healer main and could tank +11 just like that. Like it’s nothing. And this makes you mad. Get over it.
It’s a combination of the two, tanking is not… let’s say “Spectacular” enough to be appealing to most people, most tank skills involve enduring incoming damage better, while dishing out the damage is more fun and visible.
Additionally, the slightest failure results in being chewed out by the other players, even if (Or rather, especially when) they’re the cause of the problem in the first place.
Add those two up, and i can see how the relative ease and “Safety in numbers” of DPS are more appealing to the average player.