If you don’t like SL, it’s time to quit WoW

There is nothing to love in this expansion, and if you believe otherwise you have no clue.

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I am sorry you feel that way. I am not playing it either because of the LFG TOOL, BUT the pluses, for me, are waaaay more then the minuses, that is why I am still arround.

*I love the FREEDOM it gives me, letting me decide like a 36yo grown up that I am, how I want to spend my time ingame.
*It fixed the PvP Gearing system with adding PvP Vendors and improved it by adding the UPGRADE PvP Gear part. Sure it should be tunned and balanced more but it is a good start we got since WoD.
*It feels like and RPG since it make you choose covenants but lets you swap them, AT A COST ofc.
*Conduits give me more freedom in my playstyle then talents do.

I don’t know about the gearing problem in PvE but not neglect its existence either, but there are people that whine they got 226 full gear and have nothing more to do. WTF were they doing during TBC/WotLK then, after they’ve got BiS items ? I guess playing alts, or reps or tried PvP/PvE, etc.

I know class balance is a problem, but it will always be no mater what, and always has been. Vanilla rogues killed anything stunlocking them. TBC Ret pallys were 1shoting all players and so on.

We got cosmetics to unlock during this whole XPAC’s time, so I am glat I can see the END, while people act like if they see the END, that is the END of 9.0 and they obsessively rush anima farming. Worst attitude that can bring only misery and frustration.

We got a special rep farming with little power progression (Ve’nari - The Maw), and a special rep with cosmetics The Avowed - Revendreth.
We got a great, totally optional Mission Table that is infinitely more easy to play then any other xpac.
We got a power progression/story progression gated that takes 1-2hours per week to clear. Lovely change after the infinite ##itstorm Artifact/Azerite Power was.
We got a simple legendary systems that is rapidly unlocked and doesn’t involve RNG or 2 months grind.
This is what I love about Shadowlands, the FREEDOM and OPTIONALITY it gives me to do things.

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Me too. Let me play what I like and I’ll stay and enjoy. I would hate for the game to set steps for me about what I should do.

I’m trying to decide whether this is very cleverly done sarcasm. Lines like ‘Shadowlands is quality’ and ‘The Devs are trying and succeeding’ make it very hard to tell.

I am glad that at least you have a good time.

I never said to give up the game completely, i’m saying you can play WoW like once a week, and play other games the other times, or even do other things. And if you aren’t even enjoying it once a week, then you can just temporary stop playing, and wait for the next patch or what not.

I am saying WoW won’t be the one and only game that will satisfy every single playerbase with unlimited content, that is impossible.
If they are playing the game because they feel like they invested too much time into it, and not because it is fun, then that in itself is wrong. Times are different blizzard ideals are different. People change companies change.

It is a good game to some and it is a bad game to some, just read a lot of the post in this thread there are plenty who love shadowlands. and there are plenty who don’t.

Hence what I said you can’t please them all. There will always be something someone doesn’t like, but somebody else might like it. And when you change that to suit the other, then the previous person won’t like it.

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I am already doing that.
I just came out from a 3 month absence just for catching up on the story by doing LFR at least once as well as any other available story.
When the 1 month ends I will be gone again, at least until 9.1.

But I am at a disbelief about how little they did to improve the flaws of SL within these 3 months. Do they consider it a wasted effort to fix something earlier instead of presenting it as a content patch feature?

I personally think they fixed a lot, this expansion has been the best blizzard has been at listening, and giving us things that people asked for, which is rare.

And a lot of people in my circle I speak to agree with me.

The issue doesn’t lie in the developers aren’t fixing stuff it is just the ideal or the focus is different, I think you are more of the non pve / pvp player the more casual or player who doesn’t touch on the end game which is why you not satisfied. Which I understand cause outside of pve / pvp there really isn’t anything to do.

Hence why I say you should just play other games to satisfy you in the meantime which you are doing, since wow focus has moved towards a different direction.

There really is no content right now besides challenging m+ or mythic raiding, you will just have to wait for 9.1.

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I am not having issues of lack of content, rather my issues are about how they keep clinging to the same things many people told them were a bad idea.
The covenants & Conduits as a player power system and story timegate. Mountless Maw with its obnoxious eye, a mandatory torgast that stops being fun quick, the need to wait for pathfinder to fly… etc.

If you are unhappy about these very minor issues then the current state of the game really isn’t for you then, wait for 9.1 when flying is available and maw mounting is available. Everything else will still be the same though.

I don’t see how covenant is a bad thing, not like it is really anything hectic. Or are you not happy with the balance between the covenants?

Wow story has always been timegated though I don’t believe there was ever an expansion where you finish the story in the first weeks.

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I really think that people that can STAY AWAY for 3 months of the new xpac, and come to do all in one month have changed to the more “Witcher 3/Skyrim” type of player.
I made a topic, asking people what do they like more about WoW, Story or Mechanics, and I’m quite amazed to see so many people that are here for the Story, when WoW’s story after WotLK was mostly MEDIOCRE and yeah, not worth more then 1 month sub to do it after it is all unlocked.

I am more of a “I don’t have time in my life to play WoW, but I will surely be online when the 1st quest of the new expansion pops”. I mean, if you don’t experience the game at the pace it is blooming, then you lose like 50% of the MMO part.

I am not happy that I need to chose between them and only get a quarter of the story at a time and that when I go help the other one I am “traitor”. I find that a clumsy stretching of the available story.

I think you may be confusing the delivery of packages of story by content patches with the story being ready and in the game but needs the player to wait for a reset for the next part (which is my problem).

All these come again the next day/week for more story, stamina bars etc are mobile game elements to me.

Having started in TBC, I did not found the main storyline being that cut up and delivered into doses. Sure there were some events tied to reputation but they were pretty obscure and minor.

Again, amazed that people could waste so much time, effort and sub money, for stories that are at best mediocre.

When I first played the Ardenweald covenant story, I tought it will be the first time to actually impress me. But in fact both Ardenweald and Bastion covenants have … stories ment for … like sidequests.

I will not bother to go for the Netherlord or Venthir covenants story, unless an alt fits with any of those covenants.

Revendreth’s main story was a cliche, you could see the outcome from miles away. And that was the MAIN story of 9.0

Don’t want to sound rude or c##ky, but WoW’s story from WotLK is for really low expectation kind of people.

Mediocre or not, it is still part of a story that is left incomplete unless one increase their renown with one of the covenants.
Perhaps it would had served them best to make one unified good storyline instated of four mediocre ones

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I do agree that story should never be gated. Or at least gated between big patches, but nothing more.

I do however like the POWER PROGRESSION GATING, with the renown, I’ve been asking for since Legion, but not the story gating.

^THIS

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As I was doing Castle Narthria for example while being Night Fae, I had no clue what Kael was doing in there and why there is a Naaru in Revendreth. This is an example of story that was not delivered due to the covenant split.

Those who did not picked Night Fae will have no clue what the heck Tyrande is doing right now.

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Thank you for explaining with that example.

I knew that post 2000 blizzard is kind of bad at telling stories, but what you say seems even worse.

I only PvP. Didn’t touched a single heroic or mythic in this xpac, so had no ideea whats and hows in PvE.

That in itself falls under the story, it makes sense to become a traitor? As covenants aren’t facebook group where you can join whoever you like. If you are lore heavy shouldn’t this be lore appropiate?

I don’t think TBC had any story campaign, it was just a bunch of quest. I think it is 2 completely different systems, I don’t think we can compare the 2. The current story campaign with time gating is designed so that raids and events and etc. fall in the rightful place in the correct order or pacing. Having a bunch of quest doesn’t allow this pacing.

Let’s say you talked to king rastakhan after you already killed him in bfa. I think time gating is to control these type of events. Also allow people time to kill certain baddy in the raid to continue the story.

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Traitors are not absolved via a couple of weeks of chores. This is just a case of lore being molded into what it is for purely gameplay design.

The mawalker is supposed to be the only one who can escape the maw. Such a supposedly unique entity cannot be forced to commit to just one of the covenants when all are in the same mess and all need help.

Yeah we can sit here and discuss all the holes in the plot. This is still a game to be enjoyed, so balance is still important.

The story is terrible but who play games for the story usually it is about gameplay story comes second.

WoW has gotten to a point where they recycled general story lines, big baddy want to destroy the world, we adventurers save the day. It is the same thing and I don’t think this will change, nothing interesting can ever happen in WoW since it is too very old game.

edit: i suppose there are people who purely play for story, like the telltale series. But I don’t think wow is a telltale series type of game.

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