But it isn’t elitist content. There are litteraly 4 difficultys and depending on who you ask 2-3 of them are increadibly easy if you put even the lowest amount of effort in. It is such a weird thing in the MMO community of people expecting to get everything handet to them for free without doing anything for it.
There are plenty of ways to get good gear in WoW and to spend your time. There are plenty of different ways to raid in WoW. If you don’t find ANY of the many different ways named in this thread before apealing then maybe the game is not the problem but you.
Today, for the game to get you hooked, it must be quick with daily tasks, account-wide everything so you can have as many alts as you please and run them as main whenever you please, you must have plenty of rewards to give you a satisfaction of the time spent within the game and also of the money spent, everything else is just an old heavy dying game with no prospects and decreasing population.
WoW’s content is difficult because there is a lack of visual clarity therefore new players never bother to learn the game. You can blame the players yes and that’s fine, but the game will remain having a declining raiding scene. It is too cluttered and people who have been playing for the last 18 years gatekeep anyone new.
Now is it wrong to behave like that? Doesn’t have to be, different strokes for different folks. But if the current status queue remains unchanged raiding will never become that popular again -and no, I don’t think many people are interested in it currently-.
I agree. I struggle to comprehend how a game that features 4 different difficulties ranging from “It takes real effort and talent to fail” all the way to “Enough to impress Chuck bloody Norris” is “too hard” and “caters to the 1%”.
I did several LFR runs yesterday as DPS and it was extremely easy, probably died like once or twice. Just mash ability buttons and try to avoid stuff on the ground. Maybe we just were lucky and had extremely good tanks and healers, but it felt easier to me than some other dragonflight dungeons.
My only gripe with raiding in retail is that the last bosses of a raid take 15 min to kill. That’s just way too long. I remember sylvanas being the main offender here and wiping on the very last part sucks because of that.
Some games, like the Dark Souls series seem to be really popular these days still, despite the game not being a complete cakewalk, so it isn’t just a matter of making a game easy to satisfy those whom I consider gaming tourists.
Another good example of this is the indie game Valheim. Easy to understand, time consuming, and it punishes you for dying, yet the game was one of the most popular indie games when it launched as early access.
There are tons of games out there that cater for the needs of people who do not like any semblance of difficulty in their games. Wow fulfills that part as well with LFR, normal, heroic and mythic dungeons.
The issue with raiding right now is that it does not fit the easy drop in drop out format a lot of games use these days. Raiding require time commitment (not much, mind you) which people seem to be allergic to these days.
The difficulty isn’t an issue in this case. People are conditioned in a way that they can just jump into a game and stop after like 30 minutes whenevee they want to. This, along with the information overload we have through the internet has a pretty bad effect on the attention span of people.
Just want to throw my two cents bit here. Raiding is far more easier than the SL raids except for the last two bosses. This is still a bit more challenging but not to the level of difficulty we had previously. It will take a bit of progression and proper placement and near perfect execution. But not to the point of nearly 90% of the player base cant do it. That percentage is far far lower.
Also I get the impression that boosting has set some sort of precedent of “easy mode”, now players expect to go into a raid a clear it all in under an hour. This is not the case for progression but it wont take you weeks to finally clear it.
Edit : I am talking about Normal Raid here. As I have not done HC yet.
isn’t normal same as lfr? meaning like there is no new mechanic from lfr to normal
right?
so it is of course not hard but like it is a waste of time to do because it’s drops 389 ilvl that is useless
the only diff that matter is HC/mythic that’s all
yes there is, but people are also always striving to get the best stuff they can, and combine that whit the elitist players who literaly refuse or even flame people who has not done this or that, what again meens more and more people want to try or do the hardest things, becuse they want to be better, but most likely do not have the skills for it, or never even get the chance to learn it, becuse if you are new to anything, be it lfr or a mythic raid, and you do a mistake, you have the chance to get kicked becuse someone didnt think you are up to their standards.
it is an evil cykle, and only way to get out from it, is to find a guild or community that have the patience to teach new players or even old players who wants to take the next step.
But the chances for anyone wanting to get in to more hardcore raiding is realy slim, and this is due to elitis people, and how the game is designed.
this directly meens people will start to complain the game is to hard, and gathers only for the 1% what might not be realy true, but at same time, mythic raiding if the % of people clearing half or hole raid is realy low, then there is the questing that is it worth it, to make realy hard content that not even 25% ever get to do.
If i see people get yeeted off the platform because they were incapable of having the voidzones behind their back or get instagibbed by not dodging her breath and its ridiculous long cast time then sorry, the difficulty of the encounter is clearly not the issue.
Normal raz has next to no mechanics and you outgear it faster than you can blink.
Getting yeeted in P1 is a feat in itself. So is standing in the breath. The interrupt orb EVERYONE can handle on their own without exception. Intermission you merely have to dodge the breath that comes once in a while.
P2 going to either Red or Blue isnt hard. You can even collide the debuffs without causing a damage tick reaction. Neither is going out with the debuffs or the entire raid going away from them. The Shield is already very low and not cracking that is a feat itself. Second intermission only has 1 Add and the ball mechanic isnt hard. Neither is dodging Raszageth. P3 is just nuke nuke revolution.
Raszageth isnt hard. Not on Normal. And the only ones that may potentially suffer there are healers.
I didn’t even think that vid was relevant to this expansion but granted I didn’t go and watch. I prefer people to discuss what they think rather than what a big personality is sharing.
Lmfao no way in hell you just told this guy to get good when he has you beat in literally every aspect of the game, gear, m+, raid, honor level, achievement points lmfao