Hi. I am playing more than one caster. I am also playing plenty of non-casters. Fighting an UHDK as a non-caster is still a hard 1v1 matchup, but its doable.
On my casters, UHDK is the only class I cannot kite , even on mage. The main problem, imo, is the inclusion of the Riders Hero Talent and the Double Grip, and getting both is absolutly insane, without nerfing burst potential and the insanely high DPS throughput. Giving a DOT CLASS this much utility to stop casters are insane. They get to stop you from casting a single spell all while the DOTS give constant pressure. The UHDK never have to prioritize how to spend their globals, because the DOTs free up globals to control. Even on mage, one of the most mobile casters in the game, you simply cannot get away from a UHDK if he first locked his eyes on you.
I agree that many times its a question of skill. But I am absolutely sorry to say, you are insane to think UHDK is not crazy right now. Unless your view comes entirely from a MM hunter point of view, then I can understand why you would say that
An important step to rooting is to move away from the rooted target. The UHDK has plenty of tools to ensure you are standing right next to whatever you rooted. 2 Grips come to mind.
Lmao. Dude stop. Are you seriously suggesting that UHDK is balanced in getting away from 2 Grips by throwing out all defensives that the Mage has, EVEN ONE BEING RACE SPECIFIC?
That alone is a definition of overtuned.
Defensives should be traded equally, not a one-way-transaction as you suggest here. Fair game would be for the UHDK to need to put equal effort into locking down casters. But thats currently not the case.
You have already made an identical post not long ago. You´re not looking for a discussion but just making another unproductive whine post. The game is riddled with counters.
A warrior against a mage has 0 chance what so ever, mage can do fine into a DK if the mage knows what his abilities do.
As for DK it does well into most casters but struggles against most melees, a warrior, rogue, WW, all 3 hunter specs, feral for example shreds through a DK.
So, if I am not a mage and not a melee, you are confirming that the UHDK counters the other caster classes up front. So in this case, let me surrender straight away when I am one of these UHDK-auto-loss classes.
mage counters Warrior pretty hard
feral counters mage pretty hard
mm hunter counters mage pretty hard
frost mage counters BM hunter pretty hard
…
etc
You can surrender as much as you want, the option is already there so go ahead n use it if you want.
DK counters a small minority of specs. Spriest n warlock are the two specs id say DK counters the most. It does well into quite a few others aswell but against feral, hunter, rogue, warrior, WW, DH, Ret it does historically very poorly. It loses more matchups than it wins. Ret n DH are undertoned atm so DK does better into those than it has historically.
The whole “paper is balanced but rock clearly needs nerfs, signed scisscors” debate is completely pointless.
Most classes cant avoid their counters though. DK for example has no means what so ever of escaping their own counters, it is true that DK is hard to kite for alot of classes, Mage can certainly still do it though, devoker can aswell. Spriest n locks are rather screwed.
If any of the DK counters locks on to a DK there is no chance what so ever of the DK escaping the situation.
That is the whole nature of counters, it doesnt mean you cant win it just means you have to play better than your opponent as the matchup favors them.
I think my core issue with UHDKs isn’t that they counter casters, but the fact that they do it in such a non-interactive way.
Against the majority of wizards it’s such a painfully one-sided affair that it makes you question whether or not it’s even worthwhile acknowledging their existence in a game.
When you’re wiggling around in melee range of me on a horse under like 14 seconds of straight AMS coverage where I can’t even apply debuffs to you while perma snaring me with two Grips in your back pocket for when you inevitably waste one and decide you’d rather not have used your horse more intelligently, it begs the question of why bother even trying to play the game against them.
Just hit something else. They’re basically unpunishable by magic damage and I don’t think that having them autolose to anything physical makes the design any more acceptable.
This forum is well known to have players riding FOTM waves gaslighting every single forum post they can to avoid nerfs. And its impossible for the Blizz Devs to see entirely from the forum data which one is lying.
This is where sites such as Drustvar and Wowarenalogs is great at showing the truth.
Yes you´re absolutely right which is why i try to be as objective as possible, no one is 100% objective though. Blizzard has access to their own logs about spec performances so their balancing isnt based around “public opinion” although i agree it feels like it is alot of the time.
Drustvar and arenalogs are great, the issue with arenalogs is that it only gives a general idea because it only tracks the data of those who use it. It also tracks an entire month at a time so it takes quite a while before any data change is noticable. It can give a vague idea of how specs perform but in the end its still exclusively tracking data from people using it which is a very small minority.
We also have 317 different gamemodes so which one are we balancing around? blitz? shuffle? 3s?
We also have a stagnant ladder that isnt moving n takes no consideration for inactive characters which was always the case. You can nerf a class into the ground n it´ll remain in the same spot on the ladder till inflation happens n the ladder starts moving.