There. I said it. Tired of the delve loot rng. The game contantly giving me the same items. Literally 2 items of my entire gear is like heroic grade and the delver’s bounty keeps giving the same items that are not upgrade. Not something that I have champ of or veteran I literally have like 10 items that would instantly be an upgrade.
Stop saying that it is rng. It is rigged rng. I can code you a randomizer that is literally like 2 lines that will not constantly roll the same slot intentionally because it is the only slot which does not provide an upgrade.
I’m talking about the delver’s bounty loot which on T8 gives 610 hero track item not champ. It keeps giving me the same off hand I already looted 3 times and not something I have champ or veteran of which is like 12 other item slots. One of my friend literally got the same cloak like 4 times in a row.
you don’t know the meaning of rng if you think this is not rigged.
We have 14 item slots (trinket excluded) with combination of crit haste, crit mastery, crit versa, haste mastery, haste versa, mastery versa. If you get the same item 4 times in a row exact same crit haste let’s say then it is not rng because the possibility of this happening is like 0.01%.
I know enough coding to know that the game runs acheck on your gear and gives you an item which is most likely not an upgrade or a very little upgrade so you are not getting geared fast and possibly keep you subbed for longer.
you are mixing completely different things. Why bring vault into the conversation when it is a different way of gearing? Vault offers you like 3-6-9 items to chose from. It is not hard to find something that is upgrade.
I should have added that I had two x 616 items and one x 610 item to choose from as the only vault content I do is Delves. One of the 616 was the one item I wanted, so that’s, what, 1 in 8 chance? Or even lower chance?
Loaded dice theory is something I have subscribed too for years, even tho I am currently not suffering from it (0 duplicates to this day) this is a thing that has happened to me with the vault for years and is a main reason I stopped doing content at all for several expansions (I just stuck to roleplay exclusively)
But it is working as it should… The odds of it happening is low, but given what… thousands of people do Delves and open bountiful chests, of course someone is bound to have something odd happening… I’ve done multiple T8 Bountiful delves on different characters, have yet to get a single duplicate slot on any of them… Or are you saying they intentionally rigged YOUR rng?
What you’re doing is literally what people looking at a roulette table with 9 reds in a row does when they go “Oh it has been red so many times in a row! The odds of it being red again is so low it MUST be black this time!!” and then call for it to be rigged og cheats involved because it was red again for the 10th time in a row…
this is so wrong comparison. IN roulette you can go red or black which is a 50-50. in my case you have hundreds of combinations which is each adressed one number and out of hundreds of numbers you need to roll the same number 4 times in a row for this to happen. We are talking way under 1% chances which oddly happens way too frequently.
don’t call it Random number generator if it is giving you the same number every time. It is not random then.
maybe you should if you don’t understand the way it works you clearly missed probability class.
I can’t say it’s not rigged, and I can’t say it’s not bugged, but you’re quoting chances of 1 in 10 thousand when most weeks someone wins the lottery with chances of 1 in 14 million, or whatever it currently is. In a universe of infinite possibility, it’s going to happen. Probably. Possibly.
Yish… creating a number from a random number generator (which dosent exist in computer science, only approximations to a uniform probability density function) … Is like tossing a coin … That is what it is …
You got 6 heads in a row. How would you test the likelihood of that ? You can calculate it, but if you actually want to test it, you would need to toss a coin 6 times for 10.000 times…
And if you were to do a Gaussian of the results, the mean would fall in 3 heads 3 tails. But that would not be the only result. You would have all the possible results in there, with 6 heads, and 6 tails in a row. Except that they have a standard deviation, or, an X likelihood of that happening.
You can extend the same example from a coin with 2 variables, to any N variables you want. Still valid.
And of course, you can extend that same example from discrete distributions (dices) to continuous distributions (functions). Still the same concept.
Therefore… what is really happening is that EACH player draws ONE number from the generator. As if it was a hat with papers in it.
You do that many times, and you will end up with the same Gausian I mentioned before. And you, SPECIFICALLY you happen to be the sigma 2 or 3 that ended up in the tail end.
But MOST people, will have different numbers (aka, uniform distribution). Which is what you see in this post. People telling you exactly that.
you are wrong. You are adding everyone into the variation which has no point because i don’t care what a plate user get if I cant wear plate or what kind of a 2 hander sword a paladin gets since it is not on my drop list.
Individually talking it is rigged. when you open the box the game rolls a number that is tailored to your class rule.
Every time you loot something, you generate a #. Every time someone else loots something, they too generate a # .
What matters is the distribution of those numbers. Not what they are !
You got the same number 6 times in a row. A paladin wearing plate could have gotten a different # but ALSO 6 times in a row (so for example, the same 6 plate boots).
Yeah… and some people will roll a 1, then a 2, then a 3 then a 4… in that order. Some other people will roll 4, 4, 4, 3. Some other people will roll, 1, 2, 7, 3… ect…
You put all that in a distribution and MOST people will get 1, 2, 3, 4, 5, 6 … but… SOME will get a 1, 1, 1, 1, 1… Its a LOW probability, but SOMEONE will…