Technically, regardless of the type of game, P2W is the act of ‘Player A’ acquiring items with real-world money that ‘Player B’ cannot access due to the lack of financial power outside the game.
Let’s consider
If ‘player A’ who has real-world money is able to buy a token that is then converted into gold in order to purchase all the latest mats, potions, BoE items, et cetera, versus ‘Player B’ player who does not have such a monetary power outside the game - this is then referred to as pay-to-play (even if the player is lacking in skills, it still has the monetary value to purchase anything that can be bought with gold vs the other player that lacks the financial power to the same). Is this fair? Is this the norm? It depends how the player looks into things, I’m afraid.
People might say - it’s P2W for Collectors but not for Raiders or it’s P2W for PvP but not for PvE, as an example. It all depends how people see it.
Bro, I bought a wow token, and I have as much gold now as people, who farm for, idk, 50 hours at this point assuming you make 5k per hour, which is generous. The gold I spent now directly translates into player power, because now I have more gold for better enchants, consumables, gems, etc. and I could buy expensive profession gear. It’s the definition of p2w -.-
I paid Blizzard, and now I got a huge advantage and saved countless hours of doing things, that I wouldn’t enjoy. Do you see the issue?
I completely understand your point of view. As I mentioned earlier, P2W purchases depend on how the player views them - for instance, if I am a super casual player who does nothing within the game except kill boars and trivial quests, et cetera, what you just purchased with the gold that you acquire from the token has no meaning to me. Does it make sense?
I would be somewhat frustrated if I were in need of all those things that you purchased with the token gold, but I was unable to obtain them due to my lack of economic power outside the game and my inability to farm 50 hours worth of content for gold.
Unfortunately, this issue has existed long before DF.
Well, if you enjoy it, it’s alright, but if you don’t enjoy it, and you do it as a grind, keep in mind the time spent is valued as if you work for 40 cents per hour by the game. It all changes tho, if you actually have fun grinding gold, bc then it’s whatever
I earn between 15-25k gold per hr just mining and herbing.
It takes me less then 3-4 hrs to using my other proffesions too get the gold you just bought with the token system…
In my POV, It’s not worth to spend 20 euro extra in a videogame if you already spend 13 euro’s a month in it either since you can get all off these things for free without too much effort.
I ain’t even poor nor have a bad wage
Doesn’t mean, that you know math. If you think grinding 4 hours something boring in wow is worth 20 bucks, you do you my friend, and I live the way I wanna live instead
Your game time being valued in money <=> pay2win. Time is money. It’s not a difficult concept to understand. Gatcha grinding mobile games are still p2w, even if you can get powerful stuff by grinding 400 hours instead of paying 50 euro.
Gold won’t buy you significant player power mate. And if you play the game on a level where it matters, you’ll passively gain enough gold to cover stuff like enchants and gems.
If you don’t like the game having an economy (and letting us use gold to buy our sub) then there’s tons of other MMOs out there. (which are probably also p2w by your twisted definition).
No.
P2W is determined by whether you can pay for something (usually power) with real money, regardless of whether you can obtain it in the game by just playing. A good example of this were older Korean MMOs which sold power boosts in the form of highly upgraded gear, which also could be obtained via just playing.
Right now, I can go into the game, pay real money, and buy gear. That’s literally what P2W is about.
WoW Token is essentially a P2W gateway, and there is no argument you can use, to change this fact.