Impact of "Overwhelming odds" on warmode

It kinda is though. Alliance has a clear reason to group up because of the quest, creating Alliance dominated shards. Horde on that shard have no such reason to group up in the first place. Sure you could group up purely for the fun of fighting back (I do that sometimes) but most Horde just don’t bother. Just like a lot of Alliance won’t bother if they don’t have the quest as an incentive. That’s the whole reaon aoo is back again.

Alliance make a raid 40 peeps, split up into 5 man parties to go do the quests and camp places.

Horde get frustrated, make a counter raid and parties to fight back.

Server shard goes ‘Oh this shard is 40 vs 40…!!! 80 people is too much.’ Shuffles the Horde off to an empty shard with no alliance to fight, meanwhile the horde get funnelled back into the shard with the Alliance gank squads.

Especially true on the Alliance dominated RP realms and their shard group.

Fun for people that enjoy wpvp, but only rewarding for one faction. And that’s the reason Alliance is dominating again. Reward outweighs fun for a lot of people so Alliance that normally wouldn’t bother with wpvp because they don’t find it fun, are now doing it for the reward, inflating their overall numbers.

I did the quest while the assult was up. You know it’s going to be full of people around that quest cluster, they designed it that way to incentivize pvp, yet, no horde group around. The best effort was a couple of dh, and i mean 2 dh moving togheter. If you cannot group up decently even when you have a reason, no amount of sharding or quest will fix it.

It’s WM it’s never going to be a fair fight. I really think some people would be better off with WM turned off if they don’t enjoy encounters like this.

I landed at the Tortollan outpost in the North of Vol’dun this morning to find the Alliance fighting all the guards and anyone who showed up. We fought back killed them all and went on to our quests but no doubt throughout the day various groups will just take over that and other Tortollan outposts in order to get their 25 kills.

Give Horde the aoo quest as well and see how fast groups will form. :smile:

Edit: the whole point is that Alliance has a more readily available batch of people to join those groups for wpvp because of the quest.

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This is very true which is why I think WM is basically a failure.

I would love for them to give the Horde the quest just to let the Alliance feel how different it is to be purely hunted down. They claim they feel it but they really haven’t experienced that at all.

I actually enjoyed WM. I considered it one of the fun aspects of this game. From occasional walking past one another and not doing anything and just finishing quests, to randomly finding 2 groups fighting one another.

But when one faction gets rewards while i just have to do it for the Sake of nothing but my own amusement, against ridiculous odds, That basically means i have to give up on a feature of this game that i enjoyed, because it became ridiculously unfair to use it. Not to mention the constant campings and terrible world fights instead of authentic pvp for the sake of pvp.

Just turn it off, is the equivalent of saying, Just stop playing the game if you don’t like it.

It’s not a productive thing to say, and it won’t solve anything.

I like that idea, makes incusions more interesting plus gives both sides a reason to fight.

They did experience Hordemode for quite a long time. Not that great of an experience either. But yeah, it’s also not great to be relegated to a quest mob for 2 weeks.

If you can’t take landing at a base over run with the opposite faction then WM is not for you.

If you want to be productive you don’t use WM. If you are willing to put up with the this farce system then you have it on. It’s ridiculous that the only way they can get enough Alliance players into WM is with a quest, and that the only way we ever see the bulk of Alliance players is in premade groups.

I’m stubborn, the only way I will turn WM off is if they remove the AP boosting part of the Enlisted bonus. I actually couldn’t care less about PvP. I’m here for my PvE rewards.

People in general don’t bother if there’s no reward in a game like WoW. That’s because the whole fun of the game is building your character to earn your place in groups to experience content, and that involves geting rewards at its core. We can try do deny that as much as we like, but it’s incontrovertible.

You’re right that only alliance is currently getting rewarded properly for World PvP. I wish both of them got quests like this that gave something tangible. Most of the time when you do WPvP you just get get nothing. Well, you get 20 honour per kill at most, which is basically equal to nothing. You’d need to kill ~4000-5000 players to get a pet or a title. It’s ridiciulous.

I understand that you think it’s unfair that this quest makes WPvP rewarding for only alliance. I agree. I don’t think this quest should go away, but I think it should be in addition to tons of rewards for doing World PvP. If people don’t like it, they can bloody well turn World PvP off.

I’m thinking PvP gear, including conquest, and NPC’s specially set up in opposite faction cities that drop loot. Imagine if you raid the Proudmoore Castle in Warmode, and inside was actually Tandred Proudmoore, and if you kill him, he drops loot. But if you fail to kill him, then those who stopped you get loot instead. Imagine if the PvP airdrop quests were all over the place and you were fighting over them, and they continued blues and PvP pots and the like. I can come up with ideas all day, but the post must end.

Yeah they should have made Warmode more engaging and rewarding to begin with. That could have prevented the slightly underrepresented faction from slowly leaving in the first place. If you think the rewards are good enough, you will fight back. If they aren’t, you leave. That’s what happened with the Alliance at the beginning of bfa.

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In all the years of WoW, I rarely experienced PVP for the sake of PVP in the open world. If there is a group on one side and a single player on the other, you wont go for the 1v1.

No it’s not. Esspecially AD has 7A:3H ratio. And yes, usually only RP realms are sharded with RP realms, but LFG breaks this restriction as you can still join non RP groups and be sharded with them as well as non-RP people can be sharded with RP realm if they join the group.

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I play on the RP battle group where Alliance vastly outnumbers Horde yet I’ve never gotten the Overwhelming Odds quest, neither has my Warmode buff ever increased above 10%, apparently.
Are these bonus incentives for Alliance only? That would be pretty lame.

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Pretty sure Alliance outnumbers Horde 4 to 1 on RP realms,I wouldn’t call that balanced

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That might be for the overall population, according to sites like Realmpop or however it’s called. But that doesn’t take into account how many are going with their Warmode on. So it might be the case that more people Horde-side enable it on RP realms, even when the total number of Horde players is lower.

I don’t PvP at all and I would not be interested in it even if they gave me a Legendary weapon for just participating. But I wonder, why they don’t give the quest on both factions at the same time? Wouldn’t that make wPvP more equal to both sides?