It is actually Blizzard’s fault, and anyone who thinks otherwise is dumb as a rock.
WPvP in Vanilla : 2k players per server, 80% of the game was free for leveling, farming, etc.
WPvP in Classic : 10-12k players per server, virtually ALL areas camped by gankers, every single lvl 50+ dungeon entrance and the path to them camped.I am sorry, but WHO decided that 90% of the people will quit the game, so we will have layers in P1, and when P2 hits, we will have 1 layer of 3k people?
It was Blizzard.The reality was that far less people quit, and most servers, when layering was removed, had 3-4 or more layers worth of players.
It is 100% exclusively Blizzard’s fault, for not understanding that Classic will be huge, and people won’t quit in droves.
They started with 33 servers worldwide, and now we have 4 times more. They were off 400% in their “estimation”.
They started with 7-8 layers, assuming a 90% drop-off.
The drop-off was less than 30% before layering was removed.They were off by 200%.I am sorry, but this is a composite 800% error in their “estimations”, and we can clearly see the outcome.
In Vanilla, a 60-40 faction ratio was basically a BALANCED ratio, because out of 2k people, 1.2k would be one faction, and 800 another. The dominant faction would had 400 more people. Spread them over 50 zones, and the advantage is insignificant, 8 players advantage per zone.
In Classic, a 60-40 faction ratio, when you deal with 10k people (which most servers have), means 6k to 4k players, an advantage of 2k players.And you have 40 extra player advantage per zone.
I think you get the point by now WHY this is entirely Blizzard’s fault.
I’d pin this post for everyone to read
Copied from another thread and im on mobile so harder to quote etc.