There’s always a factor of luck in matchups, especially in solo queues. The design stretched out that factor of luck by making it into this shuffle mode, but the luck never disappeared.
I’d agree that the k-factor is probably a bit too high BUT if you make it lower then people would complain that it’s impossible to grind rating since you don’t get enough points etc… They just can’t win here.
Sure I get that, luck will always play a big role in a mode like solo shuffle and that’s fine. Doesn’t mean we have to make it even more prevalent with stupid systems like this leaver changes.
Not exactly the k-factor to blame here, you know. It’s not the elo system being used either. Go look up the glicko systems instead, if you’re interested in the math of it. Blizzard did their own adaption of it.
It’s the instability factors and expanding parameters causing the issues, but that can be mitigated in other ways.
It’s not a tie. A shuffle is not just one match. It’s 6 matches, one round is one match, and that’s how the rating system counts it.
Also, you’ve played those rounds. Don’t conveniently forget that. What you’re suggesting would make people win and lose rounds they didn’t even get to play. Which contradicts your earlier statement:
It’s a tie because in even MMR scenario it will result in 0 rating change.
Doesn’t matter how the other games went if there is a leaver. System should never punish you for not having your chance to beat him. So my soultion is the only reasonable one.
So instead of making me look up you could’ve said the constant is τ in glicko. I mean no one knows their implementation and talking about semantics is meaningless.
That’s why I told you it’s the instability and expanding parameters in the matchmaking causing the issues. I just told you it isn’t the k-factor to blame, because it’s not that simple, and then told you about the glicko systems if you were curious about the math of it, but that’s not really material to the convo.
It’s not punishing you. It’s just counting the rounds played, good and bad. You can’t have the good without the bad. And without both, it made people distrust the system and hate the game mode entirely.
But ok, if you want to talk about “punishments”, so you want to punish the people who won their rounds, by forcing them to forfeit the rest of their rounds?
There must be trust in the rounds played to count. That’s essential.
Sorry I made my point clear enough and I’m not going to bother replying with same stuff again and again. I don’t have the energy to argue with someone lacking basic reading comprehension skills, have a nice day.