Foreword
This sort of serves as a follow up to my two posts in the Evoker section after looking at the PTR changes.
Apex Talent
Positives
The change to Risen Fury (or rather Unbound Flame) adresses many of the pain points I originally had:
- The Essence Bursts no longer tick into oblivion when out of combat and you have plenty of time to use them however you like.
- Having an additional button is also a nice addition.
Negatives
Unfortunately it still has problems:
- The lingering buff after Dragonrage still makes Dragonrage an excessively long cooldown window which is heavily unfavorable for M+.
→ Dragonrage as a whole should not surpass the 40s mark (currently its about 52-56s with the lingering buff) - The ramping buff is still very opposed to the snap aoe identity of Devoker.
→ It should ramp faster (around 10-15s is reasonable) - Unbound Flame feels slightly weaker than I think it should (direct damage impact)
Tier Set
Positives
The tier set, mainly the 2pc, is very interesting because it solves some of the ancient Eternity Surge Problems:
- Eternity Surge is now definitely upranked based on target count.
- Star Salvo is now usable in a non-suboptimal capacity
- Eternity Surge hits like a truck when casted
Negatives
- The 4pc only affecting Eternity Surge feels a bit weird. It should also buff Fire Breath since the theme is empower buffs
- Disintegrate is now a slot machine of “Do I get Scintilation procs ?” because the damage from Shattering Star is not reduced by Scintilations.
See the following log for a sample of a single Disintegrate cast with 2 Scint procs
warcraftlogs. com/reports/FmXcagYxk1MThDGb?fight=5&type=damage-done&source=1&start=1188017&end=1192044
→ Make Shattering Star damage get reduced by Scintilation’s scaling effect
or
→ Remove Shattering Stars from Scintilations alltogether and buff the talent accordingly
Overall Feedback
Spells
Most of the spells feel good to use and have varying use cases. Some of them are lacking, mostly in damage:
- Fire Breath and Pyre still feel very weak and could use some buffs to their damage
- Azure Sweep is basically dead and will likely not be used anywhere without substantial
buffs - The filler spells feel weak and are pressed too much. They could use a talent like “Overflowing Energy” for Fire Mage which serves as a bad luck protection against filler spam so that you always have a payoff waiting
Talents
Most problems with the talents are already listed in the two posts at the start so I’ll avoid repeating myself.
Lay Waste
The position of this talent is a major head scratcher. The importance and use case of this talent heavily varies based on target count and hero talent. So heres the current state for all the relevant combinations:
- Fully mandatory in all situations for Scalecommander
Deep Breath is a core rotational spell for all target counts - Bad in AoE for Flameshaper (Sample AoE Build)
The infrequent and clunky use of Deep Breath makes it mostly not worth to use. It gets outclassed by a single Pyre. - Useless in Single Target for Flameshaper (Sample ST Build)
Deep Breath is not used in Single Target as Flameshaper.
So what are the options to fix this ?
- Swap the position with a talent somewhere else
Depending on the new position this obviously will harm Scalecommander. - Merge the talent into Onyx Legacy
This would avoid the first problem but would leave an empty space in the talent build.
Preferably this spot would be filled with a red spell talent that isn’t target count based.
Hero Talents
Scalecommander is still Scalecommander and Flameshaper still feels like playing without a hero talent but to specifically mention the biggest problem of each real quick
- Scalecommander has no essence economy talents worth taking. Its constantly starved for essence and Essence Burst and the new talent requirements only make this worse. Scalecommander absolutely needs some built in essence generation that isnt on a choice talent which is far too weak to ever be good.
- Flameshaper is overall pretty bland so there isnt much to complain about other than Conduit of Flame being the only thing you notice. Because when it vanishes at 50% you can watch your damage drop a solid 10% which just feels horrendous. As usual I recommend making it scale like Mastery: Giantkiller (Linear Decrease from 100% to 30% enemy HP)