Yeah, People get better by learning, so with time the “bad alliance players” figured their control skills doesn’t work on enemy faction, while horde can control them to death just fine, got better and rerolled horde.
Here we go, hours queues for zugzugs, hope you enjoying it like enjoyed stun resisting or breaking fears for no reason.
And some of those rerollers actually defend racial imbalance here on forums, being delusional they become skilled after going horde, while they was bad in pvp on alliance because bad players holded them back.
Always entertaining to read it
I think the analogy is great for WoW, but not limited to AV in any way. In WoW, Blizzard has always told the Alliance to lose. Compare the territories and number of settlements of both factions from 1.0 > 8.3…it is very obvious what happened. You will even find posts of Horde players who openly admit that they simply have no intentions of playing the victim-faction in a video game. They simply don’t want to. It causes them physical and mental stress to have to play victims. But that is the role Blizzard wants the Alliance to take and always makes them take.
So, in WoW you have two guns: One sounds like a victim and the other sounds like a genocidal, terrorist child-murderer…they may very well be functionally “close enough”, yet players who cannot stand sounding like victims tend to play more aggressively.
Who would have thought!
How to fix it? Maybe don’t make one gun sound like a victim for 15 years? Especially since in WoW players are not allowed to simply swap guns whenever they want to. Just a thought.
On the specific case of comparing it for AV only and ignoring everything else i would say it is a very bad analogy:
In Wolfenstein one gun did not instantly place you in a team with people wearing greens, 5-15 of them AFK, while the other made you wait for 60 minutes and placed you in a team of pre-raid-BIS equipped people with superior racials.
Claiming that there are no functional differences between A and H when it comes to AV is simply not true.
If you reversed the wait times, equippment and racials, so the A had to wait for 60 minutes to get into a match with a superior team against a H with instant-Q and ~10 players AFK (who are afk BECAUSE of the instant-Q) …i can guarantee you that A would not enter the field with defeatist attitude simply because their gun is blue.
But that is the point: We will NEVER get this situation ever again because of the way Blizzard made the guns sound for 15 years; it is now how it is and it will not get reversed.
Edit:
And one last thing: Oddly enough the people you need to convince to change the current situation are not the ones who feel they are doomed to lose because their gun is blue and sounds like a victim. No. You need to convince the people with the red gun that it is OK to pick up the blue gun and that their genitals will not shrink because of it.
That is the faction of players you need to get to with your example to actually make a change.
- Go away ally retail
- Horde sound stronger because it not like ally baby baaaaaaah baaaaaah naaaaaah give me baby food im trouble digestion where is !!! Gogogaga racials gogogaga horde is cheater gogogaga allys are so nub
didnt stop them from releasing it #changed so not sure how ur thinking here. they keep changing it regardless of how many times u post “no” on the forums. if people what to take part in forming the changes thats fine. if all ur thinking is purely theoretical u should be aware that there are practical people too who actually want to do something other than just sit and have cynical thoughts about how reality “should” be different
noooo mommy i want game
Hmm the Thompson and MP40 were not identical afaik. Also, I owned with both weapons, for me it didn’t make a difference about the sound.
Most (if not all) changes that Blizzard have made to classic that now separates it from real vanilla have been done to make it fit into Blizzards current systems. That is - the way they run their games.
For example:
Loot trading - Requires fewer GMs = saves money
Modern framework system - same as above+++ = saves money
Layering - Cheaper servers = saves money
In other words - If Blizzard had not done this - Releasing classic would likely have been out of the question to them. Confusing these things with rebalancing of classes and such is a big mistake.
fewer players quit over unbalance = more money
Starting balance fixes in a game released primarily for nostalgia would quickly turn it into something entirely different. And so it would no longer have a purpose. In other words - no money at all.
i really dont think so. and balance fixes really is exactly what they are trying to do with bgs rn.
“I dont think so” is not a reason. They are not balancing bgs. They are preventing exploits which is perfectly reasonable. In fact, preventing this exploit serves to preserve the real vanilla experience.
i just respond accordingly. if u dont give reasons then i dont have to. and its not an exploit.
I did give you reasons. They went over your head.
no you just havent made an actual argument. convincing urself isnt enough, you know. try again.
I told you - changing a game released based on nostalgia would defeat its purpose. The “changes” we have seen so far (which have very little implication to normal gameplay) has been changes that we would have to either accept, or likely never see WoW classic at all.
These are whats called arguments. I am now repeating myself to you. So how about you try to forumlate something that disprove what i am saying istead of just “I dont think so”. Retail pleb.
Definitely an interesting post. My take on it is that a perceived advantage created higher confidence and the motivation to win. Never underestimate that sort of mindset. The whole racials thing is laughable. Never met anyone who gave a damn what the racials were when they first played the game nor chose their faction/race because of it. Aesthetics were of far more imprtance. I can play a beardy human or I can play a zombie-like undead skeleton, way cooler etc.
The endless bleating about racials is actually quite a recent thing comparative with the age of the game. Changes were made to some racials along the way in retail but this isn’t retail. There I’ve played both factions and on the whole, the in-battle communication Horde side has always seemed to be a lot better than on Alliance (for pug teams anyway). Alliance seem to look at a scenario and pause whereas more Horde will steam in to that same scenario knowing their char will be killed but for the benefit of the team. I don’t know why that’s the case but just what I’ve experienced.
It’s always been known, despite people willfully denying it.
the horde : alliance ratio is nothing but a blatant rosenthal effect.
doesnt mean people would quit. wow ive defeated ur epic argument. what now?
Good job. You are right.
Now ask yourself: How many do you think would quit if Blizzard started changing the game for the sake of complete balance.
Versus: How many would quit if they kept the game as it is, as close to original as possible.
again no argument from you, but I think more would play if the game is playable, than if it is not playable. See how these dumb dichotomies work?