Im sorry to be that guy but you just propably met a player with waay higher ilvl than yours. Because especialy warrior is a hard counter for shadow. Both specs, tbh fury has the edge and for me fury warr is the hardest thing you can face as sp. imo.
You have 414 gear dude, thatâs your problem not priest.
Iâve always fallen into the catagory of people who think interrupts are too powerful, too plentiful, and too disruptive.
The biggest issue with interrupts, and by extention most crowd control in PvP, is that it disrupts the gameplay too much. Itâs simply not fun to be on the receiving end of it.
Other games, especially MOBAs, also have crowd control, but the impact and duration is far less impactful on the actual gameplay experience. In WoW you can literally spend most of your time in PvP suffering some form of crowd control. How does that make for an enjoyable game experience?
Itâs also archaic game design. Interrupt abilities have a cooldown of 15 seconds. Why? Because theyâve had that since Vanilla.
So some developer arbitrarily decided that a 15 second cooldowns on Kick and Pummel seemed good way back in 2001 or whenever Blizzard originally started designing the classes.
And two decades later the wisdom of that isnât really being questioned, despite the fact that few other modern games pursue a PvP combat design with as disruptive crowd control as WoW. No, Blizzard just nailed it perfectly on their first try. PvP balance is otherwise a constant topic of complaint, but when it comes to interrupts and their cooldowns and duration, then Itâs absolutely perfect and itâs been perfect for 15 years!
The overly disruptive nature of crowd control in WoW PvP is why it shuns and deters so many people from it, because it doesnât make for a fun or enjoyable game experience.
(((WARLOCK))) lol
Laughs in feral druid
What are you talking about⌠In mobaâs crowd control wins games. I personally think the interrupt cooldowns in wow are fine, I do understand and agree with the fact that almost everyone has too many ways of interrupting a cast. (also lower rogue kick interruption to 3 seconds like every other melee class, I see no reason for it to be 5)
U call 9% nerfs massive xD how bad are u in math? XD
And yeah learn fake cast and to play. ur just bad if they lock u down shadow is easy with ur short casts.
Maybe just play dh shadow suxx hard if u cant play it
What I mean is that you can spend a very substantial amount of time during a PvP encounter in WoW whilst being crowd controlled, which feels mostly disruptive to the experience.
Sure, MOBAs have crowd control as well, and it decides encounters. But those encounters are not the entire gameplay. In WoW they are, so itâs not satisfying to spend a large portion of the time being ineffective and unable to do much.
The bottom line is that the durations and cooldowns of those interrupts arenât designed with the pace and length of the actual gameplay. And like I said, itâs probably because those interrupt mechanics were designed 20 years ago, likely before PvP even was.
One of the prominent issues is that the âcountersâ casters have for melee have dedicated remedies in the melee toolkitâŚie a caster is kiting you, you probably have a mobility ability to gapclose. They fear you, many have an immunity or stun (or interrupt if it is a hardcast), etc and so on.
casters by the by do not have a dedicated answer in their toolkit to meleeâs answer for them (interrupts/CC), that is not either a dedicated pvp talent or on a tremendously long CD and often tied to being your dedicated defensive CD like locks. It is wise to suggest the lock should use their DR of 40% CD when at 100% hp just to make sure their fear cast gets off? Given the cd? seems a bit whack. Especially given the melee can try again in 15 secs.
Casters either need more tools to deal with melee properly or melee need to lose some of their answers to caster counters to them, because at current many encounters can boil down to a rock-paper-scissors match of who uses what first, and then what, and sadly in this fashion casters seem to ârun outâ of answers to the scenario quicker than melee do more often than not.
So it ends up being a âwell you need teammates to peelâ. This is somewhat valid, protected casters do wreck havoc. However for this logic to stand, if casters need groups to shine, and melee excel in solo, then surely if casters suck solo melee should suck in groups, but they donât. With adequate support melee benefit just as much from group play as casters do which is why casters feel disadvantaged by the âjust get a groupâ argument.
Also thereâs a difference between âyou excel in group playâ and âyou stand no chance in solo exchangesâ. If a Spriest faces a competent fury warrior of equal ilevel there is absolutely no chance the priest will do anything significant to the warrior other than delay their own death pointlessly with dispersion. They can immune your fear, and trinket your stun. They can leap your intangibility kite and can simply kill your psyfiend with a WW. They can snare you, and they can pummel you and fear you if need be to stop you casting, and they self-heal.
Iâm not saying casters need equal chances versus all classes, but being told âu do good dmg if u have a group supportâ (who doesnât???) doesnât exactly give comfort or feel justified in explaining why you stand no chance whatsoever if X class decides to have a pop at you and no allies can help you.
This is one of the main reasons i stay out of BGâs mostly its just constant stun/interrupt/fear/disarm fest.
Its to me the definition of unfun.
Shadow priest are perfectly fine and one of the better classes in 1v1 pvp scenarios. this is a purely l2p issue. /thread
To make fake casting more rewarding they could change the interrupts like this:
if you succesfully interrupt a spell cast, then good job you get the normal 15 seconds cooldown
if you get juked and miss your interrupt, you get a 1 minute cooldown on your interrupt and maybe add some extra punishment like -10% damage for 15 seconds
then they just use one of their stuns, knockbacks, saps w/e so you get interrupted either way .
Iâd say successfully fake casting should be more rewarding than it currently is.
But that I say from my low-bracket experience.
pls dont kill pvp even more lol
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