Imagine if casters had 5 seconds of disarm on a 15 second cooldown.
imagine if roots woud silence the casters
yes casters should be allowed to cast whole arena without interruption.
problem?
Doesnât matter. For example: you dont ned to cast during combust, voidform, bm-uptime and you just need 2 globals uptime to press mortal strike+execute and hammer of wrath+ templers verdict :^)
Am i stupid? Yes i am!
I suppose situation was balanced because casters were subceptible to interrupts and melee were subceptible to roots.
I wrote âwasâ because now almost every melee has a root break. Some like Arms Warrior have 2+.
Maybe it is time to give some casters an âinterrupt breakâ.
As I am a Fire Mage and will get pointed about that very soon - it doesnât include Fire Mages. Arcane Mages and Affli Warlocks who are âone-school-mainlyâ casters are the most obvious candidates.
aah if ppl would play tbc and know, that the real pain is spell pushback
Well, how many casters can root enemies?
Also, roots can be dispelled and break with damage.
Donât forget casters get interrupted by off-gcd interrupts, sitting on low CD + get pushback on their casts when being attacked + dispells if youâre a dot class + âimmunitiesâ most melee have against casters (like cloak, AMS, etc.) plus another gazilion semi-interrupts melee can do on top of it just in case you manage to juke them
I do think every single caster should have a disarm option (minus mages, because f them)
Casters âinterruptionâ for melee is supposed to be kiting. If melees canât disrupt ranged, then whatâs the point of playing a class with limited range? Weâd just reroll BM hunter I guess.
Would have been true, but melee currently also have plenty of ranged ways to interrupt. From Warriorâs Storm Bolt to DHâs ranged stun and ranged Imprisonment. Not mentioning that several classes have their interrupt being ranged or a charge.
Just saying dude. Casters complaining about melees is common for inexperienced players, and all youâve gotta do really is try to get better at the game, then youâll find it more manageable to deal with melee specs.
Well, there are also the new trinkets to consider. They mitigate a bit of the interrupts. Maybe thatâs why Blizzard put 'em in? For the sake of the casters complaining about interrupts.
spells ignore armour.
man i wish my melee attacks would ignore armour
It depend on how many school you got but tbh when I play my outlaw and play against caster I can make the guy not play the game at all between kidney/kick/gouge/shiv (with numbing poison 25% cast nerf).
Pretty much every melee in the game can annoy caster as hell with their own tools itâs just ridiculous at some point.
I guess thatâs why we see most of caster doing dmg almost only with instant now cause the design went too far in absurdity.
Sure, but not every caster is like fire mage, with blinks, roots, disorients, etc. to get away. I know mages are Blizzâs gloden boys, and all they do revolve around their dear mages and rogues, however there are other specs and classes in the game.
Tell me how am I supposed to kite a melee as SP. I have no snares. I have no root. I have no mobility. I only have access to a little sprint, which doesnât remove snares, and if I talent into it sacrificing a major defensive. I can try to mind control (which can be purged), but then I stop doing DPS, and most melee can remove it anyway (DK with lichborne, Warrior with bladestorm, etc.)
Then put it into perspective on how all melee have countless gap closers, interrupts, ranged CC, automatic snares, etc.
Iâll say it again. All casters should have a disarm option.
sp is one of the best caster in arenas.
i know its unfair but its blizzards fault. because they are adjusting everything for 3vs3 's
True, it is, because it brings up a lot of utility in a comp enviroment.
But have you tried to play SP when a melee is training you, and you have zero tools to get them away from you? Itâs a very frustrating experience, let me tell you. It was aleviated by some of the changes they made in SL, but itâs still a mostly frustrating experience. Iâd sacrifice some of our utility for some mobility/gap openers/proper snare.
Melee can reset at will against SP. They can run into out of LOS, and I can try to catch up with my running speed
yes, becaue you may have trouble to go through my 400 armour. Woof
Ty for advice, Iâll do my best. My 13 years of playing arenas is obviously not enough to defeat 1500 dhs and monks, maybe when classic wrath comes out(where dh and Monks dont exist) Iâll find melees more manageable.
Imagine if melee had spammable cc with no cd
All forms of spammable cc bar one breaks with damage, so whatâs your point?
Imagine if whenever a melee got hit with damage from a caster, it would push back their attack speed. And then imagine on top of that a caster being able to disarm a melee every 10-15 seconds, and then add perma snare and perma MS effect baked into the casterâs rotational ability, and imagine the caster having endless mobility
But that doesnât matter because most casters donât kill by spamming damage, they 100-0 you in setups, so them having to hold back doing damage for a few seconds is irrelevant. Exception is affliction warlock but they have a conduit for fear to require more damage to break.