It is, most of the systems blizzard scrap are always systems that can be awesome but need more improvements and polish.
Yeah they did double down on a system that is currently in a not so good state, but that’s a step in the right direction, hopefully the new improved " corruption " system will be cool and well thought out and doesn’t have that much RNG and unbalance in it.
So yeah I’m super happy for this, now if only they could go back and salvage the awesome systems we used to have like :-
1- Proving grounds
2- Mop farm
3- Argent tournament like daily hub
4- TBC crafting
5- Start including more profession artifacts like the fishing one
6- Great city hubs with rogue-like experience like Suramar
7- Gigantic raids and dungeons like classic
8- Interesting npc dynamics like the reputation meter for each individual npc
9- Garrison guard type Npcs but improved ( hopefully like Nazj ones )
I would like a 8.3.5 patch where they delete corrupted gear tho.
Imagine 8.3.5 cinematic magni says N’zoth is dead and just like artifact weapon cinematic where we lose all the power sword of sargeras sucks in our corrupted gear. Problem solved.
I especially love the part where an ilvl 410 blue VASTLY outperforms an ilvl 470 mythic raid piece with a socket. All due to corruption.
I’m sure Ion loves it too, considering he said so himself during the interview? Of course that would also mean hypocrisy, as they did say they want ilvl > all.
If you don’t have a risk / reward system, then it just becomes what valor and justice was, which isn’t a bad system, being able to improve you gear over time, but the idea is instead of increase the power of the stats, you adding additional power to it via an additional equip effect or set bonus, encouraging new items to be exciting as far as gear being good for you, firm believer that the only RNG is just getting the gear to drop for you, as it always has been.
The problem is that while it’s good to have player freedom in obtainable power, at what point do you need to balance that out? Maybe scale with item level so the stronger the gear, the stronger the effects? But then, that creates that problem of ridiculous power scaling at the end of an xpac and then having the problem we had in BFA that when you hit a certain level, you feel weak again.
So having the freedom is good, gimping yourself in the next xpac is bad.
Your damage depending on getting lucky with corruption royally sucks. IMO Getting the right corruption from the weekly chest is 2% chance (trinkets can’t corrupt), from all other sources you have the chance of getting no corruption. I don’t enjoy a system that is like farming a legacy mount from an old raid.
Nice blanket statement that doesn’t actually mean anything.
Could you elaborate on how it makes it interesting?
I have clearly defined what makes corruption bad in several posts already, but just to show my good will I’ll do it again:
A forced blue-ish graphic on your character that ruins any transmog/look you were going for (except perhaps for void elves).
“RNG. RNG everywhere” - Buzz Lightyear
Total imbalance of the affixes
Bad side effects on rewards = punishment = not fun.
You have to work to get rid of those bad effects = more punishment = more not fun.
Getting rewards that you can’t even equip = no reward = not fun.
How about something similar to War Mode but only for corruption? “Turn Off Corruption” causes none of your gear to drop corrupted and all your fitted “corrupted” items loose their corruption buff and negative side effects.
And then? Then there is no way to get upgrades very soon into the patch (for people who don’t do the higher endgame activities). There is no sense to doing any of the activities introduced in the patch because they all revolve around this trash system. And lastly; for those who do PvP, M+ or raiding: they’ll be completely useless compared with anyone who has it ‘turned on’.
Or would your suggestion then also be that they can only do those activities with people who also have it turned off? In which case it pretty much annihilates both playerbases and finding groups and such becomes harder and harder.
Imo the only right solution to this is to never ever do something like corruption again. Ever.
Some of your critiques I agree with (the visual effect needs to be tweakable, balances between effects is totally unstable) but other critiques are pretty much just as vague as the poster you’re asking for clarity. “Working for rewards you have to get = punishment = no fun” is a statement, it is not reasoning. You haven’t actually delved into it. Maybe you have supplied that elsewhere, so my bad if so.
Generally speaking I think it falls down to a bit of what we call a reward. A reward can be defined as something that gives us a boon. That doesn’t necessarily imply that nothing about it’s acquisition is problematic, simply that overall, it is a boon. If we use this definition then you could simply see corrupted items are clear rewards as the boon generally vastly outweighs the negative effect. Albeit, these rewards are awarded randomly, so that lessens their value.
You could define rewards as something that grants a boon that comes without punishment of any sort, else it ceases to be a reward. It’s a plausible definition but it seems to be a bit vague. For example if I have to endure standing on one foot for a minute (punishment) to acquire a whopping 10 million dollars, does that suddenly cease to be a reward? Most sensible people will go “no, because the boon is vast”. So then the question becomes if we do insist that rewards cease to be rewards if punishment is attached, clearly it’s when a certain amount of punishment is attached. This requires us to draw some kind of line somewhere so as to enforce a logical standard, but where do you draw it?
I absolutely agree that the notion of attaching “bads” to rewards makes the reward system a bit jarring, unnecessarily RNG and more complex than it perhaps should be (rewards benefit from being obvious arguably), but I disagree that they’re not rewards simply because they have a punishment involved. I think that is a “case by case” thing with the items, affixes and their corruption values. However this highlights the problem of the system which you pointed out with Buzz Lightyear - RNG. It’s a pretty weird reward system if some items feel almost not like rewards at all and others feel like you’ve won the lottery for the past few months, particularly if the second player was able to do less challenging content (WQs say) than player 1 to obtain their reward.
The issue is the rewards have absolutely no relationship to the effort to obtain them, non-whatsoever. Arguably TFing had this issue as well as WQ gear could, I in theory, TF to max level. However the difference between a 395 item and a 455 TF item is vastly different to an item without corruption and an item with infinite stars 3 on it, vastly different in the region of about 13k dps I believe which is absolutely ridiculous.
I thought I was psyched for corruption pre-launch, I did like the idea of “shaking up” the gearing system; however I don’t think blizzard have done a very good job of making it feel fun due to the massive disparity in the values of items. If you’re not on the dream team and get those high end corruption procs, it doesn’t feel very fun, and those players who got them, are rewarded with DPS that vastly outshines you own and there’s not really much you can do by way of play to cover the gaps. So overall, whilst it might sound like my post disagrees with you initially, I actually agree that corruption should be binned and this idea of “RNG procs and dmg” on gear should not be revisited for gearing.
The weird thing is that we already had a good iteration of Corruption gear in bfa and that was the gear from Crucible of Storms. Which was possible amazing gear with downsides to it and static way to get it.
That’s where I differ on my opinion. I don’t think it does. The negative effect for me is unacceptable; it ruins loot for me. I simply don’t want negative effects on my rewards. No matter what the ‘good’ part is; it’s just not worth it for me.
And that’s the main reason I’m leveling my cloak; so that I can at least equip some of those items without suffering any of the drawbacks. But is it fun to level it up and run visions? No. Not really. It’s like many of those things from past expansions; something you suffer through to get to the end result. Well, sorry, but for me that’s just not cutting it anymore in this day and age.
Of course there’s a line. And I wouldn’t call ‘corrupted items’ not a reward; but they’re a BAD reward because they include a ‘clause’, a negative side effect. Again; imo that is an unacceptable thing in a game.
Well here’s the thing… I was a huge fan of the Legion Legendaries. I even didn’t mind how they were aquired, but let’s not open that can of worms.
My point is; cool procs and abilities can be great for the game, great for how you can alter how a class/spec plays a bit and just great for that ‘feeling of being powerful’.
Since they are going the legendary route again (albeit with a different way of aquiring them) in Shadowlands I’m cautiously optimistic.
give it a few more months and people will not care about the corruption system anymore, its a decent system, the main issue being the aquisition of the gear, if there was a way to target something maybe not guarantee a specific one but narrow down options then it would be better, and the balancing issues are the main issue with the system as a whole,
people seem to remember the legion legendary system in a good light these days, if you remember back to the start of legion it was considered the worst thing ever added to the game, give them some time and it will be figured out
having something that gives you a random proc for bonus damage is boring as hell, they added the negative affects that actually modify your gameplay in some way, its adds some kind of interest to the system, if you are not a good enough player to play around them then there is a cleansing system for the gear you can get rid of it, but its just a more interesting system than titanforging, and that is a fact
they never specifically said that titanforging was a well designed system, they spoke about some of the benefits to it that they saw as a company and the reasons why they were keeping it, but i dont think anyone would have the ability to say titanforging was well designed with a straight face.
why are you so sure that they are lying, i personally see no issue with them being okay with the system, overall the system is fine, its soo much better than the previous system. why wouldnt they be happy with it?
RNG is a core concept within RPG games and will always be, people just need to accept that. yeah the balancing is a problem, they are trying to make adjustments and balance things. and the “bad” side of the effects make things more interesting because unlike the previous systems they actually make some change to gameplay, give you something to do rather than just pure RNG that means nothing beyond it dropping
i have seen you posting a lot on the forums and you clearly seem to hate everything that exists in this game, so why are you even bothering to still play? why play is you dislike everything so much?
Did you play in Legion?
Those legendary item effects had some awesome play changing effects. There’s a lot more that they can do besides ‘bonus dmg procs’.
Modify it IN A NEGATIVE MANNER!
No it doesn’t. It add frustration and anger and disappointment. Sorry, but to me that’s not ‘interesting’.
And permanently be worse than ALL players who don’t cleanse. Yeah, great option there. No, that’s not an option for many people.
It’s your opinion and certainly not a fact.
It’s worse than titanforging to me. THAT is a fact.
Because they are getting complaints out of the wooha. That means something is wrong and not that ‘it’s good’.
Your opinion, not a fact. I think the opposite is true.
No it’s not. It’s much, much, much worse.
Lots. Of. People. Complaining.
And there’s a limit to how much is fun for many people. I personally have no problem with the RNG involved, but many, many people do.
And failing at it because the system is inherently flawed.
No they don’t. Making you having to move from a damaging pool is not a fun change to your gameplay. It’s unneeded, unfun and stupid.
Then you clearly didn’t understand any of what I’m saying. And yeah; there is a LOT in 8.3 in particular that I’m not happy with. It’s a bad patch in an overal pretty bad expansion. I have every right to complain or voice my concerns.
There’s still things I like in the game. I don’t hate everything like you claim. But even if it were (which to be absolutely clear; IT IS NOT): Why do you care? It’s my time and money to spend how I see fit.
But then once you’ve designed bespoke interesting systems which interact with classes and provide interesting gameplay decisions. Why tie them to items at all?
Just make the classes good. Stop putting all this development time into generic systems that are going to be gone in a patch or expansion.