how does this make me elitist? why should you have to do more difficult content in order to get gear that is tied to that content? why should someone be able to put in a hell of a lot less effort into playing the game and still get gear equivelant to those that are putting in more effort and doing more difficult system,
should people get the same item level gear for clearing LFR which barely has mechanics involved compared to people that put weeks of effort into clearing mythic content which is the most difficult in the game⌠hell no they shouldnt, there should be some kind of measuring stick otherwise why would anyone bother doing the harder content?
what part of getting an item with bad stats with a stupidly high item level so that you are forced to use it is fine?
what part of getting an item with bad stats with a stupidly high item level meaning that you cannot pass it over to someone else it would be good for is fine?
what part of seeing someone who doesnt understand the game to any level and only does the occasional dungeon and LFR getting a max item level titanforge on the BiS trinket in the game compared to you going on heroic to the same boss over and over and never even getting the chance for it to drop is fine?
You can replace high ilvl for powerful corruption and you pretty much have the current problem, except the ilvl is still low.
Titanforging blurred the lines between the value of item level and the content it came from, corruption completely shattered them.
The argument against this, is that a corrupted raid item when you get it, is going to be better than a corrupted dungeon WQ or LFR item. And sure, that is true, but there are so many corruptions, and the chance of items corrupting is so low, that the odds of seeing enough corrupted items to build a good set of corrupted gear is incredibly low.
i think that people seem to be missunderstanding the point im trying to make, i understand full well that corruption isnt the best system, there is possibly something that could be better, there will most likely be another iterration of it in the future that could improve the system alot, but for me at least there is absolutely no comparison with titanforging and corruption, i couldnt be happier they finally got rid of titanforging and the whole idea of corruption is just a better system.
rather than just making an item a slightly more powerful version of the original item you get something that gives you some other way of dealing damage, some interesting decision if you take into account expedient which gives % haste increases, and it also gives some other interesting changes to gameplay through the corruption negative affects, people might not like having negative affect but there is no way to claim it doesnt add more interest to the gameplay, through the fact that it actually adds something to the gameplay
Like people just had to accept the RNG of TF? Yeah, that worked out great.
Not that I personally complained about that though. Like I said; Iâm fine with RNG.
You answer your own question mate. Thatâs an elitist view.
But I just want to make something very clear: I donât ask for getting mythic raid level gear from WQs though. I ask for being able to keep progressing my gearing through the content I enjoy doing. It can be slow, it can be small increments⌠All of that is fine, as long as the progress doesnât just stop.
And I wholeheartedly disagree with you. Itâs much, much, much, much, much, much worse in every single aspect.
A proc? Yeahhh great new way.
There is no interesting decision. There is a decision between suffering or being sub-par to everyone who is suffering. That is not interesting. THATâS FORCED TORTURE.
STOP CALLING IT INTERESTING. ITâS BAD. ITâS HORRIBLE. IT RUINS THE GAME. IT IS BAD BAD BAD BAD BAD. That is the word you should be using. Not interesting. Interesting has NOTHING to do with this horrible system.
Such nonsense. Do you actually believe your own bull?
What you are saying is basically this:
âHey, letâs make football more âinterestingâ by changing some things.â âOk sounds cool, like whatâŚ?â âWell⌠Letâs tie some playersâ feet together so they canât run.â âEhmâŚ?â âYeah wait, thatâs not nearly all⌠If a player has the ball⌠It has a chance to explode. Doesnât that sound âinterestingâ?â âYouâre insane!â âNo wait; I have more ideas. How about digging pit traps on the field. OrâŚâ âŚ
Iâm not sure wanting rewards to be proportional to content is an elitist view, honestly.
I think thatâs a fair compromise, as long as the reward track is appropriately set.
Like, if through doing something you do enjoy (But is comparatively incredibly easy) is going to allow you endlessly progress your characterâs gear, what is an appropriate rate for that progress?
It is interesting, maybe this is a translation thing, but I donât see Interesting as having any inherently good or bad connotations, there are a lot of terrible terrible things that are interesting.
To be clear I also donât think itâs good, and I barely think itâs interesting personally either. But to argue something isnât interesting, purely because it is bad, is straight up false.
No, because that is what youâre saying. That horrible stuff can be interesting.
Thatâs just not right imo⌠Just donât use that word for straight up terrible stuff⌠Like corruption.
How? Iâm not promoting it, Iâm using it in a negative way, which of course it was.
I am actually jewish. I donât feel like Iâm breaking any rule here. Iâm asking you if the example I gave is also âinterestingâ, because if you think it is, weâre done talking.
As for your question; I am not a game dev so I donât know. I just know what I enjoy and donât enjoy in a game. And corruption DEFINITELY belongs to the latter (and TF belonged to the âenjoyâ category for me).
itâs objectively a much worse system and there is no way to dispute this. With titanforging you had basically to deal with one flaw and that was its randomness. Many people got disappointed when their items didnât titanforge, or when the wrong item titanforged. At the same time, it had the benefit to keep even older content somewhat relevant.
With corruption you have no benefits, just downsides:
It is still totally random and at the same time some traits are totally overpowered, this really makes unlucky characters severely hindered especially in more challenging content.
It is tied to a deterministic - grindy system to become useable
It abolishes the ilvl progression, a lower level item with the right corruption can still be miles ahead in performance than a higher ilvl item.
Itâs an over complicated system for no reason at all, every time you get a corrupted item, you start to wonder, is it an upgrade, and if yes what are the negative effects, should i cleanse it, toss it or wear it.
Of course, you are free to like the system but if you really look at it, it has mostly downsides and hardly any benefits, except for the few lucky ones that get the extremely overpowered corruption traits which turns their characters into gods for this patch.
Perhaps you are correct. For me they both are bad. Just corruption I see a bit worse because with TF ⌠or rather lack of it I did not feel like carried in raids. Now lets see my tank in mythic raids - I do half (!) of my co tanks dps when we both go defensive. When i go offensive I am still least 4k behind him. I do not even want to know what his dps is on full corruption (that he uses on hc raids) I stopped doing hc runs on my tank because I was a bit salty.
I would be ok with corruption if there would be way to get my needed corruptions trough effort.
And due to impact of corruption, or rather lack of it is bigger tghan lack of wf/tf, then I see corruption system notably worse.
but whats the point of progressing your gear if you yourself are not progressing, thats the entire reason that there is a tiered system within raids, if titanforging was sticking around then they might as well just have all tiers of raiding give the same item level.
the decision comes from who is willing to push further on the gear, make some choice in adding extra gameplay elements rather than a wholeheartedly boring system that adds absolutely nothing for anyone
the specific definition of interesting âholding or catching the attentionâ which this system does, you have to pay attention in order to be able to make use of the system compared to titanforging which added power without adding anything to gameplay
now your just massively overexagerating a point. the example you give compared to how corrupted gear works are completely different, because the negative affects barely hinder the character, you might get slowed occasionally, you might have to move out of the eye of corruption circle, but at least its something of interest, rather than just âhere you go, your lucky have more power for no reasonâ
you mean forcing players to do old content they didnt want to do anymore on the very low chance they got a titanforge on a trinket?
if you had payed any attention to the other posts i had made then you would maybe start to understand the plethora of other downsides to the system;
constant âupgradesâ which forced you into using gear that had crappy stats for you because its higher item level,
being completely unable to pass loot over to other people that would gain benefit from it because its higher item level
blizzard have already said themselves they understand that there are balancing issues, but if balancing issues are such a big problem in the game we might as well get rid of classes as well because they have never been balanced properly
i would go as far as saying anything is a major upside that gave us the chance to finally get rid of the titanforging system, thats the main reason i like it, because i no longer have to deal with the godawful titanforging system