I support the idea of a level squish, but… It’s not as simple as just cutting levels.
For instance, if they squish levels, but keep the same experience requirements, some of the later levels are going to feel very slow as each quest you complete will barely cause your experience bar to move.
Like… 111-120 take 800k+ experience each, while you get like 20-30k per quest. That’s about 40 quests per level, i.e. each quest grants you about 2,5% of a level. It’s already barely noticeable and you have to complete a handful of quests to actually see the bar move in any meaningful way. Now, imagine you still get the same amount of experience per quest, but instead of 800k+ for a level, you need 1,6 mil, i.e. each quest only grants you like 1-1,5% of a level.
So while technically you will progress at the same pace, it will feel considerably slower and watching that experience bar barely move is going to suck for many people, including myself.
Another thing is - right now you basically get most your abilities by level 60, which is relatively fast to reach. After the squish, the ability aquisition curve is going to be a lot more spread out, meaning that it will effectively take longer to unlock all of your abilities.
What I mean by that is that while there will be less levels that don’t give you anything, unlocking your abilities will take a lot longer than they do now as in the time you would now need to be 60-70 and basically have almost everything, you’ll be 30-35, i.e. just a half way into unlocking your abilities, because a ton of abilities that you would have unlocked in that time would be move to levels 35-60.
And that’s just the tip of the iceberg. There’s a ton of other things that can go wrong or break or whatever, so… I think a simple “level squish” is not going to work out too well.