Would welcome a level squish - way too many levels now and very daunting to new people.
Thatâs a flaw of the current talent system, not a flaw of how many levels there are.
Thereâs this thing called âpassiveâ effects.
Then after the next 5 expansions weâll have to do another squish such as this.
This is not a long-term solution that can work.
If you halve the levels now, 60 becomes 30. After another squish then what? 30 becomes 15?
Do you want fresh characters to start out being able to wear full tier sets?
As I said before this requires a revamp of how Experience works in this game, not changing how many levels we have.
Class design and abilities is not the same as a level thoâŚ
What level you get them at is.
GW2 scaling does not scale areas down for you though, in there you cannot go to do for example Frostgorge sound with your lvl 20, area wonât scale down. Game only scales your level down when you go areas you have overleveled (so if you go to Queensdale on lvl 80 and you will be scaled down to Queensdale levels). Only situations game scales you up are for pvp, WvW and some instanced content. If you want true area scaling, gw2 is not the good example, there it is always character that is scaled to content not the content to character.
Donât get me wrong, i love gw2, these days probably even more than wow. I think they have done scaling very well there. But that game has been built on that system from the start. It also has been built that everywhere is lot of different things to do no matter what level you are, so whole world is interesting to everyone no matter what level.
I would love to have that system in wow, but to get it working and fun, they would have to do so much changes that i donât think they could pull it trough.
Iâm all for it.
What the naysayers donât get is that itâs not about leveling faster or how big the number is. Itâs about levels feeling rewarding againâŚ
Iâd slash it in half as it is now.
1-40 Vanilla zones
40-45 Outland/Northrend
45-50 Cata/MoP
50-55 WoD/legion
55-60 BFA
Then go up by 5 each new expac to prevent this happening too fast again.
Riding at lvl 15
Epic mount at lvl 25
Flying at lvl 35
Epic flying at lvl 45
We could have old talent trees again and actually gain a stat point each level.
Leveling could be made a little faster as a side effect but at least youâll actually feel like youâre achieving something each time you âdingâ like the good old days.
The benefits far outweigh the negatives imo.
Making it feel rewarding again can be done much easier than having to go through all the bugs and problems that a level squish would bring.
but eventually youâll have to do it again. If you change say, lv60 to be lv30 after the first squish. What will it be after that? 15?
and after that? 7.5? Will I be able to wear full epic gear at lv15? at lv30?
Also, at that point you will not see any difference between levels because you barely grow in power as you level.
Sure, you may get a talent point if youâre lucky and they bring that system back, but what does it matter if that one talent point gives you⌠what, 0.2% crit? 0.2% haste? smth like that? 0.5% maybe, at best?
If thatâs your goal you do not have to go through this level-squish fiasco. It wonât work. Just revamp how Experience works, bring back a revamped point-system talent tree and youâll achieve the save effect without squishing the levels.
Only if leveling up once takes you a day or two. Good luck getting players to accept that. They never will. Thatâs the only reason people congratulated others on âdingâ-ing: Because leveling took long.
They really donât.
-Bring back more talent tree tiers( and choices). Maybe 3 isnât enough
-Make more skills baseline and to be acquired as you level.
-lvl 111 with high gear shouldnât be stronger than 120 with medium gear against random bears and spiders.fix scaling Or REMOVE IT
a level squish would be amazing. less daunting for new players for instance.
This is actually good example of things i worry would happen, like making you get riding skill later than now. I would not enjoy it or find it rewarding. I will be happily running in classic when it comes out all the way to lvl 40 for my basic mount, but on current wow is different matter.
People also do not seem to realize that this is not a permanent solution.
In 5 or 10 expansions weâll need to do this again? And then what? Do we get mount at lv 3? Are we able to wear full epic gear at lv 6? Epic flying at 8?
This entire thing is a ridiculous concept.
People talk about retaining new players â How about retaining players that are currently subbed? Do people that back this change really believe theyâll stay if it goes this way?
Anyone who spends more than 10 minutes thinking this through can see that this will never work.
Its definitely time for a level squish imo. I wouldnt mind even if it was as low as 50 or 60.
New spellbook and talent abilities would be better spread, cause now thereâs times you exp 8+ levels and you learn nothing new. Adding spell ranks would help ofc, but with all that pruning, i doubt theyâll add any extra stuff rn.
Also, it would make leveling more meaningful. Now you ding, ding and ding, its not exciting anymore. Iâd rather see longer levels, where dinging actually makes u a tad happier and feel more powerful.
Iâm still waiting for somebody to give me a solid reason WHY itâs time for a level squish.
That is a problem that the current Talent system causes. Bring back the old Talent system, revamp it, make it bigger and youâve already solved that problem.
Okay. Remove Heirlooms. Remove Exp pots. Done.
I can assure you that youâll be laughed out of the room just for suggesting âlongerâ leveling.
The only reason people said Gratz back in the day when someone Dinged was because it took one or two days to actually level up in the first place and I can assure you that the vast majority does not want to go back to that, even if there would be less levels to go through.
Edit:
You could actually make a system where every 10 levels it counts as a Milestone, which gives some sort of achievement (those already exist btw), just make those achievements more important and there you go! Something to say âgratzâ to!
I would be for having a fixed max level not increased by expansions so that the problem of levels that give nothing is gone and the whole world in the end can and should be end-game. Use levels for a redone leveling focused around showing the lore correctly, teaching the game and so forth. Then at max level use reputations as primary progression method. (and some handling for farming old content; maybe).
@Razien, yeah its a temporary solution but a solution nonetheless. I agree that its not as easy at it sounds to do. It might cause serious bugs for sure. Thereâs level restrictions everywhere, mounts, gear, raids, dungs, quests, zones, statistically there will be something theyâll overlook and eventually the game will break. Maybe its a feature we wont see in the next expac but maybe in 2 or 3 from now.
Btw i meant longer levels but less levels. For example, if you need X hours to level to 120, after the squish you will still need X hours to reach max level 60.
About the new talent tree⌠that wont work, most likely. Each class starts with about 5 baseline abilities and they get up to 10 buttons to press (eventho most classes nowadays use less than 8). Thats 10 buttons to spread along 120 levels, or a button per 12 levels? this doesnt feel rewarding, does it?
Yep, this has to be part of the solution. Find a way not to pile up levels anymore. Maybe the level cap could be 60, and new expansions would start at 50, for example. So players would still have to level to get to new content, but 60 would be forever the max level.
To be fair i think next expansion(well itâs impossible for BfA) should reset the leveling down to 60. With the level scaling in place it whould allow the whole world to be a developers playing ground and thus increase the possibilities of a living world.
It whould also let the talent and skill system feel âbetterâ so to speak, cause atm you can go 10 or more levels with no character development whatsoever. Thus we could instead have a about equal leveling speed, but it whould feel more like the levels matter.
Only crux I see with it are that a change like this whould probably kill off anything with âLegacy contentâ unless most vanilla raids got scaled to like 20-25 etc. But that whould probably not be too bad since it could perhaps then be a part of teh leveling experience with a few tweaks here and there. I mean FFXIV have raids as part of the story content and it works out fine.
This is not directed at you personally, but how is this a real thing? When I level a char it doesnât interest me one bit what level I am. In fact itâs the areas that give me a sense of orientation. If I level in Outland I know that Iâve levelled through about one third of levelling, time-wise speaking, and thus I know that Iâve a lot of levelling to go.
As for the level squish I think itâs useless if it doesnât involve quicker killing speed. Thatâs the real drag when it comes to levelling, not time spent levelling.
In vanilla the balance was just right. Every level we either gained a talent point or a new spell [rank]. Now for example itâs boring to level from 110 to 120. No new talent and at 116 you lose access to legendaries making the levelling experience even worse.
To sum it up, blizzard created this mess by pruning and now they have what they wanted - a steaming pile of excrement when it comes to levelling.
There is a permanent solution. This one exactly
With this, every expansion has its own separate leveling but there is no need to make every expansion required to reach max level of the current expansion.
For example, it would be enough to level 1-60 in Classic zones, then do at least two 1-10 leveling in one or two previous expansion and then 1-10 leveling from the last or last two expansions. The required levels to reach the last expansion hight end content will be the same today, in the next expansion, in the next, etc.
And still in case anyone wants to level in every expansion content he can do it, in fact, it makes sense to make mandatory to do it to be allowed to play in those expansion zones as max level. If I leveled to BfA skipping WOTLK then in any WOTLK zone my level and gear will be scaled down like in Timewalking to the level i have on WOTLK, until I reach WOTLK level 10. If I have already reached WOTLK level 10 and BfA level 10 (that means the equivalent to level 80 and 120) I will have the option in those zones to have the same gear and power as in BfA zones or to scale down to old level 80 like in a Timewalking dungeon.
Scaling is already implemented so they ought to be able to set old expansions to correct power levels, but still, do we really care about old expansions as a whole? Like when there is some Sylvanas quest in the Grommash Hold next to her Garrosh will spawn due to MoP things. Not really âimmersiveâ - and on average we want the end game, not really care about some expansion questing in obsolete zone giving obsolete resources and rewards.
They likely know now or will in few months if Classic TBC will be a thing. If such project doesnât have any blockers then they may (could?) think about having server for each expansion as it was. This could open the way to clean retail really hard. Pyromancer speculated about a total reboot - this world ends and we start with a clean page. They could also do Cata-alike time consuming redoing of existing zone contents.