-max level boost coming in 12 months after the release which is half of the expansion’s life span
-crafting is meaningless to try as a new player because it requires so much gold to level up and no good knowledge catch ups available
-story is pretty much over
-last raid is done
-nothing to do in open-world that’ll give you any significant reward, even if you want to do everything a a new player buying the boost for old renowns and grinding the new one in a week is enough to catch up.
i played last season of shadowlands and had plenty of things to do which would help me stay busy for weeks. dragonflight has a few more updates but considering how dull the prvious ones they’ll just be like a week worth of content. is this the good way for you ?
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shadowlands patch cycle were really long and it became stale really fast, after you finished your maw/korthia grind daylies
plus ppl were mad that they had to do “chores”, thats why you get nothing to do now on the daylie basis
mythic+/raiding/rated pvp thats all you can do for the best power gain, open world content is for renown or to start your char to get in m+/raid/pvp
forgot to answer this x)
nah i dont like this, you could see if someone was invested in his/her char
now you do your 8 m plus for vault, maybe some raiding and go to the next char
i liked the main char mentality, where you rly could only play one char and you could gain power by doing wq, islands, warfront, by literally playing your char in the current content
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IT doesn’t require alot of gold at this point really. not compared to what we were paying in Week 1.
However I agree Knowledge catch ups could be better. But they’re not non-existent.
yeah it’s not on that level but there’s no way for a new player to find enough gold to level professions unles they do a research about gold farming ways etc. they probably just don’t bother
I find it unlikely that the first thing a “new player” does when they start playing WoW is to decide to Min/max their professions.
I suspect if a new player were interested in the Profession aspect of the game, they would look at it as a long challenge. And if it were a challenge that they choose to undertake would go about gathering the materials they need using their own methods and at their own speed.
They would likely target Novelty and Cosmetic items available.
I very much doubt that Gold will be a problem for a “new player” discovering a new game. It will be the last thing they are thinking about, and will likely enjoy what small amounts of gold they receive from the system. Remember Gold is a pay to skip currency. It’s used to skip content, a “new player” wants to enjoy their new gaming experience.
They’ll probably feel restricted by the slow KP catch up. And it can feel a little unrewarding at lower KP levels. However there is enough catch up KP available to Max out at least 1 product. If they are that interested in making gold straight away.
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I was so optimistic about the pace in the early roadmap we got… the one that took us to S3 in autumn 2023 and reassured us there would be 2 raid releases per year.
I’d assumed they’d drop part 2 later, but it turned out that was actually the entire roadmap for the whole expansion.

At least my sub rolls over in January so I can bring it down to monthly and take a break during fated. I’d feel like a proper mug if I had 11 months left on my annual plan right now! Feeling very misled about how this expansion would unfold.
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Problem is 3 week long seasons
I mean the patch came out less than 30 days ago… and it’s over already for the majority and have already logged off or unsubed till next seasons or expansion.
Both my Alliance and Horde guilds are on a long break ( got curve everyone called it quits as a group on discord. )
This wasn’t just this season either , same happened since BFA
No one wants gatekeeping but when they remove it , everyone just rush rush rush
So it becomes a problem , very gradually.
The one’s who stay meta game and don’t want people who decided to start midseason
Lastly world content is very poorly designed in DF , it’s just invasions , more invasions. Meaningless rares everywhere with very low % rates , can’t solo them. You need a group … so everyone ignores them.
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This need a source since my anecdotal evidence is seeing ‘everyone’ is just getting started 
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yeah lol i was expecting a new one . i think they’ll release a new map for upcoming 3 minor patches but not sure if they’re gonna be enough to cover a year
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Nothing is going to excuse having a gap so big they could fit an entire new raid tier in it, imo.
I didn’t hate fated in SL, but that was because the only other choice was extending 9.2 for another 3 months and anything was better than that. Fated can’t be used to fill an entire quarter of an expansion because it’s stuff everyone’s already done.
The only hope at this point is 11.0 coming sooner than the 2 year anniversary of DF. If they get it out the door by June, that’s acceptable. Three seasons over 19 months is fine. Three seasons over 2 years is not.
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Overall i am quite happy with 3 per 2 years. But that would mean every season 8 months, not s1 5 months, s2 5.5 months and s3 13 months 
we will have a fated season but not sure if it’s the best option tbh
Tbh when i start a new mmo after hitting max level first thing i try to do is making some gold. Usually professions means gold but currently even after the investment you did to professions you get like 0 return. Professions atm is just there to disappoint the newcomer assumingly naturally farmed his/her gold making tool. You just level by spending some half decent gold and return is depressing.
Legion at least had weekly legendary craft as i remember you could get like 600-700k profit just by maxing out your profession a month.
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Trouble is 9.0 was an 8.5 month season and it was horrendous. Not least because we had like 2 weeks of class balancing at the start and after that, if you weren’t happy with your spec’s place on the tier list, it was suck it up, reroll, or quit.
That and most people just didn’t like SL thematically. Not quite sure how the concept even survived through the planning stages, feels like someone somewhere should have put their foot down on the early storyboards in ~2017 and said no, this is rubbish, make something else for 2020.
I just find the roadmap to be very disingenuous. Everyone was hyped when it launched, nobody, nobody imagined that there wouldn’t be a 4th season, maybe even a cheeky 5th, and all the love it got was based on that.
Then it turned out we just have front-loaded content delivery and I feel tricked into believing we were looking at another Legion that might actually take the crown for best expansion… but actually it’s ending with another Siege of Orgrimmar sitch.
Absolute let down. I can only hope that players respond to it as it deserves; by all taking 3-4 month breaks from the game. Blizzard apparently needs to learn, again, that they cannot go a whole year with nothing new to put in front of subscribers. It isn’t good enough.
How do you guys have problems making gold with professions? I dont understand. Yall are alchemists?
I boosted my mage a few weeks ago and I can make max rings and trinkets already. The only investment i made was the blue profession gear. You can easily get twice the amount i spent in a single day, crafting for others. Tips are around 2-10k per craft!
I made millions with professions this expansion, and im not even trying. Just crafting when I see someone needs something I can make.
There are plenty of ways to make gold in the game. World Quests offer 10-15k. that is more than enough a new player is going to need to get going.
I love making gold in WoW and it’s something I spend alot of time doing. But if I were new to the game, I’d be trying to actually play the game, whatever that actually means.
The profession system is fine, it’s takes time investment. It’s not supposed to be an easy stop shop to make millions of gold in the first month you play the game. It wasn’t designed to be like that.
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There is a catch-up for crafting points and the gold needed is not even much, the materials went down a lot from the start
That is not a catch up.40 points from Zara and Rabul are not enough when you need 400.
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Starting their professions rather then minmaxing them however is very normal for new players once they realize there is a system for it, many mmo’s boast such systems and many give you good worthwhile rewards to the point where you could basically just assume that because WoW is an MMO, so does WoW.
The issue is that in modern wow though, professions are a distraction better kept till last level
Hell why even do them before last level at all? every expansions profession are standalone, you don’t need skills from the last expacs profession to start the current one so again another reason to just wait till max level before you even start it.
Oh you just reached max level? actually you are more then a year behind on nonrepeatable weekly profession quests, you are permanently ~15*52= ~780 knowledge points behind on people who were already playing and you have no hopes or dreams of being able to compete with the quality they can craft until… next expansion?
Even if a new player would’ve waited until they objectively were no longer new and just a player and wanted to start professions and saw all this they would likely also go what the hell man.
Its just design set up for failure
I do agree with gold, but Dragonflying crafting is so intertwined between professions that unless the new player is going to level an army of alts; gold will absolutely be a requirement.
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That’s never going to happen. It’s not even in alpha yet
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