Was that not a major talking point as a QoL upgrade in the next expansion?
I donât think so?
Theyâre gonna allow you to get both types (PvE, PvP) of gear separately though, so thatâs something.
They said they will no longer have PvP rewards in the vault and that instead they will let PvPers pick the rewards they need from vendors
that sucks had decent luck on paladin loot and my brewmaster got i think her bis defensive trinket pretty quickly and has gone up like 25 ilvl this week
Itâs happened to me.
X for doubt.
The thing is, you wouldnât notice if you got loot 5 dungeons in a row, but youâd certainly notice if you DIDNâT get loot 5 dungeons in a row (which has also happened to me, btw) because thatâs the way human brains work when theyâre doing something in hope of reward.
It is roughly 1% chance to happen (1st is 40%, 2nd 40% is 16%, 3rd is 6% and fourth is 3%, final is 1%), so if you do a 100 dungeons, you would statistically see it happen at least one time in that 100 dung run. The chance for you not to see any loot 5 times in a row is roughly 8%, or 8x as likely.
As we are gamers, we do a lot of keys - so we will see streaks of loot and no loot. You simply remember the bad streaks as more potent experiences, as noted by others above.
So you would statisticaly speaking have it happen more often that you dont get loot, than you do. Over the 100 runs, you should end with ~40 loot pieces out of 100 attempts.
As we are talking actual RNG here, true RNG, it could be all 100 pieces of loot even. That would be astronomical chance, but the chance is there.
That is the joy of RNG - there is no reason to it, when people say - âNo matter the chances, you got a 50/50, win or loseâ. It is funnily enough kinda true. Sure, it is not 50/50 chance, but the result is either or. Be it a 0.0001% chance or a 99.9% chance. You win or lose.
So, you might feel it canât be true. Likely, you would feel that you must reject reality. Yet, as I mentioned earlier, that is only your brain trying to enforce rules and structures upon reality - when there is none! ![]()
you are talking about actual rng as if you are sure that we are talking about true rng.
i personally dont believe we have true rng in world of warcraft. i believe that they have good/bad luck systems in place. i cant imagine it otherwise.
Do you have any proof about the systems? Interview or something?
Because otherwise talking about it as âTrue rngâ even tough it wonât ever be truly random, due to it being a code, is most sensible option.
weird i was at 4th run again and randomly i got loot again.
really random btw.
Still. Your personal experience is not a proof. Even random numbers can create a pattern. For a time or number of attempts before it breaks pattern again.
neither is yours. fact is no one knows what is behind the scene.
You are the one claiming there are some systems, because rng does not line up with your expectations. Quick google search will take you to support page where it literally says loot is randomly distributed and there is no bad luck protection.
If you want to claim otherwise, you should have some proof other than, âThis happened to me so it is true.â
Burden of proof is currently on you though.
You are simply fighting your own nature, try not to overthink it. If you think about it at all, you will get this âfeelingâ that something is there - a system. When you look, you will find âproofâ. That is hard programming at its finest ![]()
Think about it logically, why develop and implement a system to redistribute interconnected loot. When true RNG just does it statistically every time for free?
All the factors would be mindboggling, 5 people, all with their all âloot diceâ would become a mess that would just be random within itself. Or you could just use how chance equals out for free over big enough sample size. No effort, cost effective and no development needed.
Do check your last thousand runs, you likely got a ballpark of 400 pieces of loot in total. You had dry spills, you had luck sprees. The bigger the number, the more close it gets. Think of the guy doing head and tails a 100 times, he saw he had 65 heads. He did a thousand. He had 580. He did ten thousand he had 5050. Anormality averages out.
It is what it is, RNG. It feels only unfair, because - your chance to lose is bigger than to win and your ego really notices losing more than winning. The âavoid badâ bias your brain got is really core for us as human beings. That is why you get so focused on it. Two factors of your human instinct kicking in!
Now you know, break your pattern of thought if you can ![]()
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