Is moonkin's healing actually a joke?

Ok so, every source of healing on moonkin have felt really lackluster so far if you ask me.

Frienzied regen, regrowth, pretty meh, I don’t remember those being that bad in Shadowlands (I didn’t play druid during Dragonflight)

But the cherry on the cake gotta be that utterly useless spell called Renew

Whoever coded that spell should be fired right away, for real.

I got 1524k HP on my druid (lvl 76)
Renew will heal me for 44,943hp over 12sec.

Which means this HoT, actually heals for 2,95% of my health (I did the maths for you) over a period of 12sec.

Is this some sort of april’s fool joke?
Complete useless, not even worth pressing.

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Do you perhaps mean rejuvenation?

Yeah, it’s one of those ‘free’ talents that isn’t locked to any spec, but is pretty useless if you’re not actually restoration. You have to pick it to get further up the tree for your ‘real’ balance abilities.

Yes, I was talking about rejunevation, my bad.

It heals less than the autoregen ticks from the game, literallly, this is mind boggling.

Considering it costs 2 GCD to apply since you have to leave your moonkin form to use it, this is an absolute joke of a spell in its current state … :worried:

I mean it’s ‘there’, but I don’t think they actually mean for you to play with it as part of your toolkit.

Just like you can also pick the ‘instincts of the claw’ or ‘primal fury’ talent as balance/resto but it won’t do you any good since it has no synergy with your main abilities.

Well, moonkin has always been a hybrid spec with quite potent healing if I recall correctly.

In shadowlands for instance as stated above, I don’t remember it being that weak.
The loss of Swiftmend, loss of regrowth crit talent, rejunevation healing for 2,95% of your health over 12sec (0,75% of your HP every 3sec. LOL)

Maybe it was already like this in Dragonflight, I don’t know, but for someone coming frome Shadowlands it’s really disappointing to say the least.

Seems like our self healing got absolutely gutted.

then why is it there? and in other expansions it healed atleast for some % of your hp

yes, but with Dragonflight, they nerfed every Hybrid, to a point where a warrior outheals you

thats the Balance philosophy from Gen Z Blizzard devs

funfact, it was even worse in Dragonflight, because of high pvp mods what got reverted, hybrid heal is sadly a joke

u getting more value out of using the global for a root, or Dispell instead of a heal

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My guess is, it’s tactically placed so Resto has it at level 10, but for others it’s something they need to choose so they can get to the good stuff behind, they really want. There is usually some thought about talent placement, balance and opportunity cost.

I have it because I need to reach the nurturing instinct node and what come after it. The only other start to get there is ‘starfire’, so for a feral or guardian it’s the most efficient route with ‘remove corruption’ as a bonus.

So rejuvenation is in the book, but it’s not even linked to my actionbar.

Yes have you tried playing the actual hybrid class that is warrior?

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so a dead end talent, what makes no sense, and cost us only a talent point with no benefit at all? sounds like bad designe of a spell to me.

questionable, most of the other classes dont have the hybrid tax what adds nothing to the Gameplay.

but it does still cost a talent point, misleading newer players, and is also really bad for hybrid specs like feral / Moonkin for no reason, they can either make it baseline, or just buff it, no reason to defend such an bad designe choice from the devs, what gave Warrior more none gcd healing than a Hybrid class.

exactly this, wheres the reason Beeing a hybrid class, when Asmongold is the better Hybrid class

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There is a difference between ‘defending’ something and trying to understand the perceived reasons for their motivations.

I understand what perceived motivation a thief has for trying to pickpocket me, getting my wallet and thus my wealth for his own gain. I can see and understand what he is trying to do and what motivates his actions to do so, that does not mean I agree or concur with him in anyway.

There are actual people out there who can try to empathize another person’s perspective, but are capable of having a different view nonetheless. It’s a small percentage for sure, but they exist.

As such, i’m sharing with you my view, on what could have been their possible motivation to make rejuvenation a talent on that spot. That’s it.

The discussion why does a warrior have more healing than druid, is entirely something else.

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moonkin has no sustain at all, i had to go feral

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Yeah moonkin is EXTREMELY bad at self-healing currently. It’s the same as with Feral when Dragonflight launched :sweat_smile: luckily Feral get their healing back.

As moonkin you gotta spam Regrowth what feels like 14 times to get full health again… again same as with feral in DF. :face_with_head_bandage:

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Balance is unplayable in 1v1 situations in the open world. We cannot win any duel. Kiting is probably the only way to survive, but we cannot kite most of the time because everyone has strong mobility, gap closers, or grips.

Please do something. We are the worst caster and almost the worst spec in the game at the moment (RIP Enhancement Shaman). I believe only Enhancement Shaman is worse.

To be clear, changes like adding or removing %dmg/heal are not fixes (numbers).

We are paying to have some fun, but this class is not fun in PvP. Forcing us to change our main to have fun is ridiculous.

One of the best post about balance I found… Serious balance Druid feedback for the devs - Classes / Druid - World of Warcraft Forums (blizzard.com)
But devs act like don’t care so…

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it´s okay, nothing crazy, def better than in df, but in openworld/pve its still garbage, it heals me for 275k even level 1 food heals me for more lmao

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take a look at what hunter got and what feral go back… hunter basically now have 2x SIs on top of other defensives oh and they dont need to juggle forms and endure micro lags to be a bit more defensive

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It’s not just a healing problem. Today, I got hit by a Shadowbolt for over 1 million, Chaos Bolts critting for 1.2-1.4 million, Kill Shots hitting over 1 million, and a Paladin hitting me for 1.3 million (I can’t remember the spell).

When I try to push hard with my burst to secure a kill, I never see a hit greater than 700-800k. And you say it’s not bad? I’ll say that crit wasn’t even from a spender; it came from Starsurge. Really?

The only possible great hit from Starsurge is during Incarnation + Guardian of Elune. Adding weak defenses, a useless Rejuvenation that heals 3-4% HP over 12 seconds (what the ***?), and a hard-cast Rejuvenation that probably heals 7% (really? It’s not even instant, while other specs heal more using instants). This makes us the worst 1v1 character at the moment.

You might think, “Hold on, as a druid you have the best mobility in the game!” Yes, we did, before Legion probably. Right now, everyone has catch-up, root cleanse, etc. skills, so if someone clears your root twice, then your root works for 1-2 seconds. Swap form takes longer than they will be rooted, so how could I run away? And how long can I kite? The only reason druids had low defense was because we could kite… we cannot kite anymore. Make changes to defensive skills and mobility to be able to do something when melee charges at you and starts pumping damage.

I am so disappointed with Balance Druid. Its balance comes only from the name. It should be called Regress Druid.

And talents? Why do we have so many useless talents to pick just to get some useful ones in our Druid tree? Is it really hard to fix it? Shouldn’t it work more depending on the role we pick? What am I supposed to do with Shred being a Moonkin or Resto? Some talents are on the path to useful defensive talents but are just useless points we have to pick.

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Just did a warmode wq today. In full honor gear.

I was low on health…got away form combat and started spammign regrowth…i went from 100%-0% mana whithout getting full health.

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Yes its bad, spec is getting s minor “rework” in a patch in near future but that self healing will remain bad, its developers´ philosophy to limit self healing of damage dealers, mostly hybrids because they can heal themselves (on paper).

A good half of class talent tree (left side) is absolutely useless no matter what druid spec you play, it has been analyzed and criticised for over a year which resulted in 1st ever class tree rework in early alpha of this expansion only to be left in the dust, currently being absolute worst class talent tree in the game.

This class tree needs a complete rework by moving all abilities usable by all specs into it (for example incarnation is an equivalent of avengers wrath for paladins, or convoke the spirits, etc…). Rejuvenation should be learnt baseline and maybe could have a talent that sefl casts it when takinf damage, or something.

I havent noticed how actualy useless that tree is. There is more then just left side.

Left Side

  • Rake, Thrash, Rip: These being baseline abilities can feel redundant in the talent tree.
  • Skull Bash, Wild Charge: Comparing these to warrior abilities like Charge is interesting. It does seem inconsistent.
  • Instincts of the Claw: Blocking crucial defensive talents can be frustrating, especially if you’re not playing Feral or Guardian.

Middle

  • Frenzied Regeneration: Agreed, it feels like it should be a baseline part of Bear Form, with talents to enhance it.
  • Ironfur: Another baseline skill that doesn’t feel impactful enough to warrant a talent slot.

Right Side

  • Rejuvenation: A baseline spell with talents to boost it would make more sense, especially if it could be used in all forms.
  • Starfire, Starsurge: These should indeed be Moonkin-specific baseline spells.

So so many talent points wasted that my improve or change gameplay in insteresting way.

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moonkin is in a dire state at the moment, I’ve leveled 5 characters up to max now and only hunter felt anywhere near as bad, arms warrior heals faster and hits harder, frostfire frost mage is like easymode version of moonkin, all the damage, but with a ton of control and emergency buttons, prot paladin shows that self-healing is much better in at least one other hybrid class.