or was everything adjusted that 15+ is now much much harder?
no its easier ,you can go with ilvl 132 for +15 easy!
wow, what a lame trolling
Every new season, M+ is tuned up to account for new gear. So a +15 this week will feel much harder than a +15 last week, indeed. Once you have the same level of gear you had in late S2, +15s will feel equally trivial.
Duno man try doing one and you will know. I suggest Tazavesh Gambit!
The thing with Tazavesh is that you canât compare to previous seasons. Try a Mists instead, the scaling is very noticable there. Or SoA, where the first boss takes ages even though it does almost nothing. The hardest part there is not falling asleep.
To add something to that âmuch harderâ stuff i want to explain something that is currently happening.
We all know the usual âscaling into a new seasonâ that also makes m0 harder, which is fine for all of us.
But currently there is also a bug going on in the M+ when you start a key.
You can check this for yourself with a simple +2 key.
(Reminder: a +2 key doesnt increase HP%/DMG% from m0 - it only adds the affix to the mobs/bosses, which is tyrannical this week, so mobs should have same hp value)
M0 mawsworne in spires have 101k life
M2 mawsworne in spires have 132k life (rounded from system)
this is a difference of 30% which is EXACTLY the Tyrannical affix of this week.
(Reminder: M2 mobs should have same HP as M0 mobs in Tyrannical weeks)
On Bosses this is even crazier.
Usual you have the BaseHP * Scaling of Key (like f.e. 85% on a +10 key) * 1.3 (Tyrannical)
Blightbone in ToP has 883k Base HP Value
So with regular math it should be: 883k * 1,85 * 1,3 â 2.124 million HP
But currently it is: 883k * 1,85 * 1,3 * 1,3 (double Tyrannical affix!) which results in 2.781 million HP
I have already reported this as a bug because i dont want to look forward to double fortified affix next week!
Itâs not a bug, imo. They scaled M0 far lower than in previous seasons, and instead, scaled keys up. This results in m0 being easier than in previous seasons, but keys being a little harder. Instead of ~3-3.5 key levels, the amount our keys went down into the season, itâs more like 5. Thatâs roughly the same amount keys scaled in BfA.
The bug here, in my opinion, is that keys went down 3 levels rather than 5, not the scaling. That set peopleâs expectations differently than it should have been. If keys went down 5 levels, noone would have batted an eye on the scaling.
I do like that m0 is considerably easier than keys, mind you, thatâs a good change. They shouldâve communicated their intentions and explain the scaling though.
Can you show me the patchnotes/refrence/whatsoever where your statement is sentenced by blizzard? i looked for it and didnt found anything.
Blizz havenât made any reference to it as far as Iâm aware. Wowhead have reported it as an undocumented change, which means we donât have anything definitive to say whether itâs intended or a bug.
see thatâs why I asked =P btw I did 11+ Tazavesh gambit and it was super easy so idk =P
There is no statement either way. Hence, whether the scaling is a bug or intentional, is a matter of opinion.
Itâs the kind of change that doesnât feel like unintentional to me. From season to season, they could just follow their previous procedure if they wanted to, but they did not. That seems intentional. Itâs more than just one number being set too high, itâs the scaling being done differently.
indeed dude miss flare his trolling was a good troll dont give misery from it right
Did a 13 and it really felt like an 18 boss in there took so long.
Indeed. I just looked up my recording of a SoA+16, and the boss only took 2m43s, but deer god, it felt ten times that. So amazingly boring. It doesnât help that the bird keeps flying around, so it will just fly out of any ground targeted effects, and if you canât relocate them, there goes your damage.
15âs are easy
Yeah, they seem to have adjusted everything to be more difficult this season compared to normalâŚmaybe to offset the fact weâll have two legendaries, etc. soon.
Hah, who am I kiddingâŚBlizzard proactively trying to balance things?!
or make stuff last longer, mind you they gona announce next expac in april, meening you have a good 8 to 10 months of this patch to do now.
Last season was way more fun. There are several things increasing the difficulty. Missing shards, 2 leggo tuning, tsets⌠Itâs the most time gated patch we got so far
Itâs tuned for gear you donât have yet. Plus, the new affix doesnât boost player power as much as previous affixes did. The buffs are too weak and too short.