Is PvE...boring?

World of warcraft has in my opinion always been boring.
the quests are mostly the same in every expansion.
dungeons are fun for the first 10 times you run them after that you know them like the back of your hand.
pvp for most people at least except maybe 5% of wows playerbase (just a gues) they need other people to kill other people.
Raids are a wipe fiesta and after 20 wipes your like lets try another time.
and open world content just takes time nothing challenging.

I dunno. There is always dozens of ways to differentiate a PvE run - whether it be new Mythic+ routes, or Raid runs that include Achievements, or playing a new specialization or class entirely.

1 Like

For me, it’s because we’ve had no new class design or combat themed innovation since Legion. It’s the same old stuff and I’m extremely, -EXTREMELY- bored of hitting the same buttons, using the same skills and not having anything new to learn.

It has, but people still played pvp. And the complaints weren’t similar, they weren’t “zomg i want character progress nonstop” but rather “i want to not fall behind in pvp by pvping”. Think of the current pve loot whines: it’s not like the other players are getting more loot, the loot shower is drained for all players, whereas the former pvp system meant that to pvp on equal conditions to the others you needed to farm pve for many hours per week. The OP does have a point, it seems that some people at least consider dungeons to not be worth doing if they don’t reward loot each dungeon.

1 Like

I’ve had a guildie this reset do 12 dungeons that were all +12-14 keys out of which he timed all but 2 keys I think. He got 0 loot out of that. I’m sure some people enjoy m+ just for the sake of m+ but personally I much prefer raiding and raiding has always been my main source of loot/character progression. I did weekly m+ for the chest before and will continue to do so but I can see why people don’t enjoy the loot scarcity, especially the ones that don’t raid.

1 Like

I am as well. Nothing is ever true for all people, but you have to admit it sure seems to be true for at least quite a few.

1 Like

Doing the same dungeon over and over with a timer is not my thing for sure, can’t be more boring than that.

2 Likes

Yeah sure. I think you also have to keep in mind that pvp will generally always reward you with something or at the very least it gives you a goal to work towards (rating), e.g. you’ll get your transmog at 1.8k if I remember correctly, you’ve got the spider mount etc.

M+ has nothing that’s guaranteed (besides vault), the only score is tracked using a 3rd party website but your m+ score does not give you anything in game no matter how high. There is no reward for pushing and there isn’t really anything to work towards besides the keystone master achievement.

I don’t think it’s fair to say that pvpers don’t need rewards to incentivise them. If pvpers truely play just to pvp then they could just have 1 arena map, make pvp cap your ilvl to a set amount throughout the entire expansion and they should be set, just pvp and no need to do pve or anything to get better gear. I doubt that would be the case though.

Hearsay, I can say the same about PvP. Hate it, got my trinket and that was that.

yes - pve content is very boring past first 4-5 times you do it.

it just doesnt work without gear

same like pvp - it doesnt work in wow without gear - because people dont want real pvp they want to smash others into ground by overgearing them rather with their skills.

mmorpg do not work without contant gear progression

Well, funnily enough that is the dream for many pvp players actually. :slight_smile: Not the 1 arena map, a bit of diversity in maps is nice, but about the gear not mattering. It seems to be somewhat of a consensus that the MoP/WoD systems were the best, where we’d all get mostly the same gear really fast, that gear was BiS for pvp, and then nothing more.

Fair enough, but other than that 0 rewards? I don’t think that would go over well.

Well, it did in the past, most players say it would be fine. :slight_smile: The cosmetic rewards seem to be enough, like you pointed, the mog, the enchant, the glad mounts (for those skilled enough). Gear progression seems to be something kind of loathed by much of the pvp community. Of course, when the “gear is gear” idea is used, we do require it or else we’ll be behind, but in a system like MoP/WoD, the pvp gear was basically garbage for everything else but pvp, and was bis in pvp and we didn’t have complaints. Or at least not from pvpers.

I do think the M+ system also is missing some nice cosmetics for pushing, and some cool titles for high scorers. And an integrated score system that’s not on a 3rd party site. Trouble is the first incarnation of a dungeon system actually had that - the challenge mode dungeons of MoP and WoD - and they weren’t popular. Only when the gear shower started did dungeons get into the mainstream.

1 Like

Well if not for gear or for fun with premade group like guild i don’t see any reason, repeating the same rotation for hours, kiling npcs with the same scripted spells and effects, this can’t be fun without any gear or fun from voicechat i suppose.

The only waste of ressources is PvP. A game without PvP would be better, no need for balancing based on damage output and the community get rid of a great mass of toxic players.

1 Like

It seems you don’t play PvE, so you don’t know any mythic + below 10 with the last affix is boring, and getting slower to +10 isn’t a win.

Now, doing a dungeon and ending up with 35 anima is one of the biggest problem of the moment. Can get that X3 in 10 minutes on a worldquest, that thing feels it’s just there to troll me.

Hmmm most pvp players complain massively about the fact they’ve got to do PvE to gear, and in a way they’re right about it.

Seeing i can get more ilvl by doing such a chore as PvP is clearly something i won’t do (random bg are so imbalanced with covenants and people still unaware how to win those things)

le still clueless to objectives and thinking doing the most dps on a tank being healed is how it’s played…)

That’s why we don’t need more of those.

The pve in this game is way more fun than the pvp

Please let me know on your secret, I want to get better item level from random bgs than from m+ too. :stuck_out_tongue:

WoW has always been a PvE first game. Beside, people like different things. I hate PvP in WoW, it’s unbalanced and revolves around “who is OP this patch” along with “who get their opener off first”. It’s boring to me, simple as that.

PvE is more my game, raiding is about tactic and moving pieces together to eventually kill the boss. It’s more about the team and its skill rather than wonky game mechanics.

PvP is incentivized as well, they grind conquest, honor, titles, mounts, exclusive sets that are never available past the season etc. They do the same gear grind that PvE players do. Some even venture into PvE because they are that gear orientated.