If he was smart enough understand your post, he’d be smart enough to understand hyperbole, specifically my post.
And if you were smart, you wouldn’t use rhethoric such as that.
Yes, the irony of me using the same rhethoric with you is intended.
Walmart can take a loss for a long time, operate making no profit. They do this all the time: Take profits from other areas to bolster a new shop until it finally crushes the competition.
But you’re focussing to much on the literal situation and not the analogy.
People don’t wake up and say “Hey, I’m going to be wrong on the internet today”. They think they’re right - and usually it means they don’t understand why they’re wrong. It takes patient and repeated humiliation to soften the ego to the point where they can consider another opinion - not just their own - as being valid.
This analogy is questionable too, because the shop (manual LFG) is always open, as long as at least 5 customers have interest in shopping there. On any server with 1k+ players, which is argued the majority prefers the small village shopping experience, there should never be a situation where a shop (manual LFG) really closes down, even if some try out walmart (RDF), which is argued to be unwanted shopping experience.
Yes, but on the internet everyone is a tough guy and you don’t debate to convince your opponent, you debate to convince the reader. By insulting your opponent, you’re not convincing anyone.
Maybe I’ll try the socratic method.
Why are people flocking to the bigger servers?
That’s a logical argument, except it’s not how people work. More people voted for Trump on his second campaign than on his first - despite demonstrable proof of his incompetence.
Which was mostly because of the incompetence of the democrats and the headlines they made (within the more Republican leaning media). But lets drop this topic right here. I don’t want to derail the thread to talk about american politics, although it is actually a topic I love to discuss.
I’m going to leave the discussion of analogies to instead focus on another matter which brings the topic back to the concept of “that Classic feel”: Quality versus quantity.
I much prefer the slower pace of Classic in comparison to Retail. Even during phase 1 of TBCC I ran perhaps one dungeon per day on average. The difficulty in finding groups is partly the cause of this, but the dungeons were more challenging than dungeons in Retail, and they were generally longer as well. But they also had less replay value (once you got all loot you needed you’d be less interested in playing them again. The only reason would be to help out friends, or because it’s fun). In retail there’s really no limit to how many dungeons you can play per day. They’re easy to get into, they’re easy to do and they aren’t very long (and, in my view, not very fun).
If you are a player who has very limited time to play, or someone who simply does not enjoy the social aspect of the game then retail (or any other modern MMO) is the game for you. I think Blizzard stands to gain more by keeping Classic separate. They’ll maintain the Classic playerbase, and they should still attract the players who considers WLK to be their favourite expansion. The Dungeon Finder doesn’t really impact the mechanics of the expansion (except for it made things quicker, easier – which is retail territory). It is a tool that simply makes things more convenient (at the cost of the social nature of dungeons). If the Dungeon Finder was your favourite feature from WLK, well, then sorry? WLK Classic is not going to be for you.
I would have preferred an answer to my questions or anything topic related instead of a semi related question you know the answer to, too. Players choose bigger servers because they dont want to end up on a dying server, what is happened to the majority of servers over the time and to have more options to find guilds/groups. Its related to RDF in a sense, that players have different preferences.
I could ask you, why are players aiming for small pop servers. Simply because its a village-life feeling of community compared to that of a city on high pop servers. For some its a preferred experience, but bost dont want to live in the village(low pop/LFG), because the city (high pop servers/RDF) has more to offer or gives a better experience for them, but you are the guy protesting against anything thats against your perception/romanticization.
For easier grouping with other players, correct.
What makes it easier to group up. RDF or the old school way?
I agree, I also had a blast running dungeons and especially heroic dungeons in the first phase. Some encounters really tested our mettle (such as Pandemonius), some dungeons we only did only few times (OHF), some almost every day (SHH) for various reasons. On the other side, I played mostly with my friends and guild so that mostly contributed to the fun factor.
I tried playing retail for a while (before TBCC launch) and considered some dungeons to be entertaining as well, given their overall design or boss encounters, but at the end they failed to keep me playing.
For me, the social aspect of the game lies mostly within my own guild. Sure, sometimes I talk with people I meet in the world while doing dailies, questing and in instanced content. However, for gathering party for a dungeon run, I just use macros, LFG tool or Bulletin board addon. I do not find this activity (gathering players for a dungeon run) to be remarkably social but consider the dungeon run itself sociable even with no spoken words (one can enjoy company of other in silence).
I agree with you on your first point there. I would also say, that they would gain even more keeping few servers with each expansion open (like Vanilla Classic Era, TBCC Era, RP servers…). One could argue that this would lead to division of community. But I still think the benefits would outweigh drawbacks of implementing Era servers (they would maintain not only Classic playerbase as a whole but also players enjoying various niche aspects). However, this could prove to be unprofitable in the long run for Blizzard (maintaining many servers for only a small number of players).
I disagree with this point. The mechanics of the expansion, as I see it, are reputation grind, emblem gear (including heirlooms, gems, frozen orbs) and achievements (I might have forgotten some other aspects). For at least reputation grinds and emblem gear, the (random) dungeon finder has a significant impact - as you said, it makes getting these things done quicker and easier - but also less tedious. You do not have to run the same dungeon over and over to gain reputation (as was the case for honored to revered grind for most dungeon factions in TBC). You do not have to run a specific (daily) dungeon to get the ‘raid-value’ emblem so you are not limited when the daily is, let’s say, Arcatraz which players tend to avoid. And yes, there can be some semblance with current retail in some way.
For this I made a point above why I disagree.
It was one of my favourite features from the original WotLK. Together with dual specialization, equipment manager, profession links in chat, reworked fishing, death knights, new talents and spells which made the classes feel more ‘finished’, new zones, raids, honor changes and story. Many of those are completely different in the current retail which is the reason why I do not play it.
RDF is not a ‘make or break’ kind of feature for me but I would still welcome if it was included.
So what difference would faster group building make, if the dungeon difficulty and length do not change? As it is, you can gatekeep some bad specs or bad geared players, so your experience improves. You can take your time talking to other players, while you are trying to find an optimized comp for hours. You might prefer this, but many play the game to, you know, play the game and not to use the chat for the major part of the day instead of actually piloting the character through the world. Telling players who want to spend their time playing their characters are playing the wrong game, you have missed the whole game design of wotlk, which changes are aimed at these persons. The game expansion design of wotlk was literally for them, so you ask to change it into something it wasnt. Who said that the classic series has to be vanilla design all the way through? Yes, its the vanilla fans that dont like wotlk as it was. If anything, those who prefer to chat over actually playing the game should choose a different game and keep wotlk an authentic experience, that more players want than vanilla 2.0.
There’s some serious social interaction right there. Imagine that, click a button to invite a random… now where have I heard that before…
You two really wanna go down that road? Seriously…?
According to all of you RDF haters there are soooo many of you. If we are to believe that statement, then you are in no danger what so ever if you want to find groups the “good old ways” and not use RDF.
BUT you can’t have it both ways. There can’t be soooo many of you and at the same time you are being forced to use RDF because everyone will…
I’m assuming that we both agree that RDF is the much easier way here, right?
And by that logic you do actually agree then that there is a huge majority of people that wants RDF to be in the game.
According to all of you RDF haters there are soooo many of you.
Citation needed.
I’m assuming that we both agree that RDF is the much easier way here, right?
And by that logic you do actually agree then that there is a huge majority of people that wants RDF to be in the game.
People also want free money. But nobody wants to give away free money. So if the government would agree to pay everyone free money, everyone would want it… until the consequences hit.
Citation needed.
Bah, use your own eyes. Every single RDF thread is full of people claiming that we pro-RDF’ers are nothing but a loud minority.
Simply gonna assume, on the other point that you can’t admit that.
Then find me the Post where I said it. Spoilers. You might find posts of me where I actually say that Argumentum ad populum is a fallacy, and not an argument.
Without looking through all your posts, do you think you, as anti RDF, are the miniorty or the majority.
Without looking through all your posts, do you think you, as anti RDF, are the miniorty or the majority.
I don’t think it matters. And I think the majority is the players that will play WotLK without RDF. (Please notice the absence of the word “want” in my sentence)
Because even to Blizzard it doesn’t matter what the majority wants.
It matters what make the majority quit. And I think more people will quit because of RDF than people will leave because of no RDF.
This is because the majority of Players who want the RDF might just play Retail instead. After all there is a shiny new Add-on on the horizon.
The people who are only here for classic and that classic feeling, will quit and NOT play Retail either. So Blizzard is loosing subscribers in one case and less so in the other case.